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  1. #81
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Satyr View Post
    The analogy that someone made earlier about buying a new computer is perfect. Why should I expect my 5 year old computer to always be the best? I don't. I go out and upgrade my old computer to be better (hmm sounds like relic and mythic trials) or I just go buy a new one. Should I be pissed off that the computer I got 5 years ago cost me 1500 bucks and that now computers that are 10x better than my old one cost about 700 bucks? No... I am happy cause now I can get something that is new and bad ass for half the price that I previously paid.
    Moore's Law. Wiki it if you've never heard of it. As computers age, they have definate and obvious speeds at which they become obsolete. There is no such law related to weapons in FFXI because the rate at which weapons become obsolete are completely up to the fickle minds of developers which no one can read.

    Aside from the fact that there is no Moore's Law for weapons in FFXI, the cost also does not degrade at the same rate. If a newer, better computer becomes available in real life, the cost of the older computers instantly decrease. Relics have decreased in cost once, and that was before mythics had been released. This latest update promises make it take more time overall for one person to finish a relic weapon if linkshell runs are their only source of currency. So not only is the computer obsolete, but it's actually increasing in price. Just like RL, eh?

    Overall my feeling is that relics, mythics, and empyreans should all be re-examined. Not just the 3 quests with one another, but all empyreans should be roughly the same difficulty to obtain (some are several times harder to complete than others), and all relics, mythics, and empyreans should be roughly equal in terms of utility (claustrum, I'm looking at you).
    (1)

  2. #82
    Player Eeek's Avatar
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    Mar 2011
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    365
    Quote Originally Posted by Yinnyth View Post
    Overall my feeling is that relics, mythics, and empyreans should all be re-examined. Not just the 3 quests with one another, but all empyreans should be roughly the same difficulty to obtain (some are several times harder to complete than others), and all relics, mythics, and empyreans should be roughly equal in terms of utility (claustrum, I'm looking at you).
    They're not now, nor have they ever been, equal. Some relics have always been significantly more expensive than other relics. Some relics have always been significantly more useful than others. The same can be said for mythic weapons (with the exception that they're all grossly expensive due to the limited availability of Alexandrites).

    Some Empyreans are just easier to complete than others. That's perfectly normal as not every weapon can follow the easiest NM/VNM/Empyrean item path - FFXI would be a complete mess if every weapon followed the easiest path. It's also normal that some of them are simply better weapons than others.

    Just like Life, FFXI will never be inherently fair.
    (1)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  3. #83
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by Yinnyth View Post
    This latest update promises make it take more time overall for one person to finish a relic weapon if linkshell runs are their only source of currency. So not only is the computer obsolete, but it's actually increasing in price. Just like RL, eh?
    I don't recall a promise to make relics take longer... I recall a promise to not have to pay for hourglasses every time and to be able to go and farm currency every day.

    Also even if they lower the drop rate for currency - if more people are doing Dyna - there will be more on the market. The days of a few linkshells holding most of the ancient currency in the game are probably done with. I think it is too early to complain that the changes to dyna will make relics harder to complete.

    I, for one, suspect it is just the opposite.
    (0)

  4. #84
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Alukat View Post
    let me guess, 4 100's + 250 1's currencys? 4 100's is pretty lucky though.
    3 100s and a full clear with 9, I've heard of people doing it with less.
    (0)

  5. #85
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Eeek View Post
    Just like Life, FFXI will never be inherently fair.
    This is no excuse not to strive for fairness. We also will all ultimately die someday, why even struggle?

    Quote Originally Posted by Olor View Post
    Also even if they lower the drop rate for currency - if more people are doing Dyna - there will be more on the market. The days of a few linkshells holding most of the ancient currency in the game are probably done with. I think it is too early to complain that the changes to dyna will make relics harder to complete.
    This was debated fairly heavily. For some background, my Dynamis LS doesn't buy outside currency, and we don't sell our excess currency. Any currency leftover from one sponsor is saved for the next. Under this system, they have mentioned decreasing the drop rate of currency per mob, which will in fact make our sponsors take longer to finish. More individuals will be capable of grinding their way towards a relic with the changes, but seeing as how empies are easier and generally stronger, I don't really foresee a tidal wave of people rushing to finish a relic.

    As for the cost of currency, think back to when glass costs were halved. The price of currency on the market actually increased even though the cost of obtaining it decreased. Most endgame players already have the majority of the AF2 they need, so the only draw to Dynamis will be for the currency. Most people who do Dynamis for the currency are doing it so they can finish a relic, not so they can sell it. After all, there are better sources of gil than Dynamis. The cost of currency isn't high because a few linkshells hold a monopoly on it. It's high because the people who get currency and are willing to sell it are few and far between, which I doubt this update will change.

    The majority of currency being sold will probably be people who try to finish a relic, decide it's a lot harder than they expected and give up. Granted, it's impossible to tell until the changes actually hit.
    (1)

  6. #86
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Yinnyth View Post
    This is no excuse not to strive for fairness. We also will all ultimately die someday, why even struggle?


    Because life is a journey, not a destination
    (2)

  7. #87
    Player blowfin's Avatar
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    Mar 2011
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    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Under this system, they have mentioned decreasing the drop rate of currency per mob, which will in fact make our sponsors take longer to finish.
    Yes but we have no idea of mob numbers and distribution yet, making that assertion nothing more than speculation. The idea of a "sponsor" isn't going to exist anymore too, because entrance is going to be free once you've got your Key Item(s).

    IMHO they aim to make relics easier to obtain, and if that means linkshells have to handle currency differently, then I think that's not a bad thing at all.
    (1)

  8. #88
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by blowfin View Post
    Yes but we have no idea of mob numbers and distribution yet, making that assertion nothing more than speculation. The idea of a "sponsor" isn't going to exist anymore too, because entrance is going to be free once you've got your Key Item(s).

    IMHO they aim to make relics easier to obtain, and if that means linkshells have to handle currency differently, then I think that's not a bad thing at all.
    http://forum.square-enix.com/ffxi/th...Dynamis-Reborn!

    •Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.
    Their stated intent is to lower the amount of currency we obtain per run. My speculation that our sponsors will take longer to finish is based on statements made by SE officials.

    I will admit I love that sponsoring will no longer cost gil because it opens the opportunity of sponsorship to the poorer members of my LS who loyally attend every run but could never afford sponsoring under the previous system. I'm not really sure if the sponsor system will die for our LS or not yet. If we let currency fall randomly to members, either people will save it for a relic and take ~3 years to finish, or more likely, they'll sell it. The goal of our LS is to see relics finished, and if we're distributing the currency equally amount members, we're less likely to ever see one finished. So it's a toss up. I personally would hate to shift from the sponsor system because I don't think our LS would ever see another relic finished again.
    (0)

  9. #89
    Player Tsuneo's Avatar
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    Mar 2011
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    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    While there may be less currency dropping per run, it was stated that creating relics would become easier this update. How much easier is anyone's guess, but here is the post where it was said.

    Quote Originally Posted by Gildrein
    We are aware that there currently exists a major difference between the strength of Empyrean weapons and that of Relic and Mythic weapons.

    In regards to that balance issue, we are planning to make adjustments. We plan to create a higher level of balance by strengthening both Relic and Mythic weapons instead of simply weakening Empyrean weapons.

    Along with that, we are also planning to make adjustments to both the time and cost required to create and strengthen Relic and Mythic weapons. Eventually, we would like to even out the differences in the amount of time required to create and strengthen these weapons.
    I saw someone say that they said they were only making Mythics easier, but it clearly says both in that post.
    (0)
    Last edited by Tsuneo; 05-07-2011 at 07:53 AM.

  10. #90
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    The person was probably confused. There's another post where Camate says Salvage/etc (and mythics by extension) won't be seeing an adjustment in this coming patch.

    Also, you'll only sponsor relics slower if you stick to your 3 days a week schedule.
    (0)

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