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  1. #1
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Something tells me that the new dev team despises ToAU content, considering they haven't used any of it for anything yet, other than the jobs PUP BLU and COR, and the drop rate increases (which happened everywhere other than abyssea).

    Maybe thats why Dynamis is seeing so much attention but no ToAU end-game content is? (Einherjar, Salvage, Assault, Nyzul, ZNM)

    The point is, new development team, new FFXI. You can't really expect to see similar patterns in updates and content like we used to (Pretty much every piece of gear after sky was a side grade or a minimal upgrade from even AHable gear).

    Not that I mind, in fact I quite like Abyssea. I applaud the dev team for not listening to all the QQ HARD STUFF ISN'T HARD LIKE IT WAS IN 2004!

    As if "takes up most of your life" = hard.
    (0)

  2. #2
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Leonlionheart View Post
    As if "takes up most of your life" = hard.
    This has always interested me. In an MMORPG, what does constitute "hard"? Given the chance to design a quest to create the game's ultimate weapon, how would you go about doing that? How do you create an ultimate weapon which newbs can't get? Would you put it on an extremely difficult boss like an unzergable AV? Make it a reward at the end of a dungeon crawl similar to salvage? Have an NPC sell it for a large amount of gil? Make it crafted out of rare items from several difficult enemies?

    In the end, getting the ultimate gear all seems to boil down to time. If you try enough times, you will eventually beat the ultimate NM, finish the dungeon crawl, or acquire enough gil. There is a skill modifier involved, certainly. Some groups manage to milk more currency out of Dynamis, some groups of people kill abyssea NMs faster, etc. But even complete newbs will get it eventually, given enough time.

    Ultimately it boils down to the average amount of time one of these items takes to finish, and the time your average player invests in the game. SE can't (directly) control the average time we play their game, and we can't (directly) control the average amount of time it takes to finish a relic. That being said, players have indirectly controlled the average amount of time it takes to finish an empy. For whatever reason, SE decided even the most casual of players deserved ultimate weapons, making it substantially harder to tell hard-core players apart from everyone else. Is it right for anyone with 70 hours of free time to "beat" FFXI? Depends on who you ask, I suppose.

    Judging from your signature, I'd say there's lots of things you did on your character that you're proud of, which later got downgraded and made substantially easier for casual gamers. Now that those accomplishments would be so easy, you're forced to put that information in your signature to maintain your pride. And you should be proud of those accomplishments, I'm not trying to belittle them or bash you at all on this. I just think you're being a little hard on the QQers who miss the good old days when it took 30 tries to beat promyvions and relics took a year and a half.
    (0)

  3. #3
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    I'd imagine the opposite. People struggle to get help for Visions NMs because there's nothing in it for them but the chance of +2 items will make it more worth their while.
    (0)

  4. #4
    Player Miera's Avatar
    Join Date
    Mar 2011
    Posts
    469
    Character
    Miera
    World
    Leviathan
    Main Class
    SCH Lv 96
    Unless you are sitting on your butt and having your LS build you every Emperyean weapon without you liften a finger, I'd say, Yea, that is easy...

    But no, Not all are easy, H2H and Polearm and great Axe/ Dagger are a pain in the butt. Not to kill though, the KI farms are the killers.... Oh Glavoid, Glavoid, glavoid... Why does Tahrongi Canyon has to suck so bad.

    Apademak, is a major killer, literally..
    (0)
    You've been trolled! You've been trolled you have probably been told, "don't reply to this guy, he is just getting a rise out of you," yes its true you respond and that's his cue to start trouble on the double while he strokes his manly stubble. You've been trolled you've been trolled you should probably just fold when the only winning move is not to play! And yet you keep on trying mindlessly replying, you've been trolled, you've been trolled, have a nice day!

  5. #5
    Player Mordanthos's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    144
    Character
    Mordanthos
    World
    Phoenix
    Main Class
    WAR Lv 90
    Now to make the above argument more fair, i have to take sides with both parties here, in terms that Emp weapons take longer, and relic weapons take longer. Lets change the perspective to Relics here for a moment.

    You always compare the time to relics with Gil, and only gil, u always are claiming that it takes so long to get the gil to buy the currency. But the problem is, you dont have to buy the currency. So to make it fair, i will even the odds here.

    What if you didnt buy it, you farmed it. Now what we have here is the fact that you only have limited time in Dynamis once a week. So now u have to calculate on average how many items you get for that week, and then add all those days andhours of not being able to go into Dynamis till the next week, adding to the total time it takes to get the currency in dynamis. What is longer? Well in terms of having to wait a week to get inside Dynamis to try again for more Currency, then most likely Relic weapon, but in terms of buying currency, the Emp weapon solo would take longer.
    (0)

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