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  1. #31
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Jalonis View Post
    The str mod on mercy stroke pretty much kills it. Otherwise, I'd just like to note that magical WS are the ultimate for brewing.
    A STR mod WS in RotZ wasn't that bad (best kind of mod, actually). Heca was the top WS gear anyway.

    What kills Mercy Stroke is its fTP. It has the same fTP and mod as Tachi: Kaiten, but it has 40% the weapon base damage. They made the WS with the assumption that it would always be a crit.
    (0)

  2. #32
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Byrth View Post
    A STR mod WS in RotZ wasn't that bad (best kind of mod, actually). Heca was the top WS gear anyway.

    What kills Mercy Stroke is its fTP. It has the same fTP and mod as Tachi: Kaiten, but it has 40% the weapon base damage. They made the WS with the assumption that it would always be a crit.
    This is what kills everything SE gives to THF, And why DNC kinda suffers because of it. (in terms of the Emp WS).
    (1)

  3. #33
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Olor View Post
    Actually a post right in here from the mods on this forum confirms that interrupting brews with chests etc is "working as intended" so "abuse" is the wrong word...
    Depends how you define abuse. In a colloquial sense it would mean spamming a certain game mechanic and taking advantage of it, often violating legal or logical rules. While it doesn't affect any actual rules, when an effect, that was intended for three minutes, is used for about half an hour I believe it qualifies as defying logical rules. Even more so if you use those three minutes to kill ten supposedly rare and notorious monsters.

    Quote Originally Posted by Byrth View Post
    What kills Mercy Stroke is its fTP. It has the same fTP and mod as Tachi: Kaiten, but it has 40% the weapon base damage. They made the WS with the assumption that it would always be a crit.
    I didn't see Mercy Stroke used inside Abyssea much. But outside Abyssea at 75 I've seen it do up to 2.5k (unstacked) on Colibris, I don't believe I've seen it drop under 2k once. I know those aren't great examples, but seeing how DRG and SAM had trouble keeping up, I never considered it bad. Especially after the 25% buff and (way) higher base damage, I figured it would still be great.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #34
    Player Vold's Avatar
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    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Runespider View Post
    Do you think they realised just how easy they made emps to get, and with that do you think they will be unable to upgrade them beyond 90?

    When you actually bash out an Emp it's amazing just how quick and easy they are and quite how powerful they are with it. Not hard to cap one in a week and they are literally everywhere now, to the point of being common.

    When you finish a relic and see how minor an upgrade they always were and for such a massive time investment it's kinda boggling how they did Emps.

    Anyone else think they misjudged how easy they made them? It's hard to balance a game where they have weapons that are so powerful and so easy to get.

    You know what... I wrote this entire essay giving you the business, but I'm just going to make this short and sweet and to the point.


    Empyreans are never going to be allowed to be #1 over relics or mythics at the end of the day but they WILL be #1 for right now. They have to be because hardcore players need content to hold them over and that's exactly what Empyreans are doing for the time being - holding hardcore players over. If they had sucked none of you boys and girls would have bothered with them. It's just this simple and people need to get over it already. Do you seriously believe the developers knowing full well what people went through and are still going through to obtain a relic or mythic had the intentions of making Empyrean weapons the be all end all weapon of choice? Do you believe that they are oblivious and accidentally made them #1? Do any of you, self proclaimed "pros" of the game, elitists, experts, whatever, actually believe SE is incompetent enough to give us weapons that are easy to get AND are better than relics and mythics combined without any future plans to balance things out?


    Whaaaaaaaat????


    I hope relic owners like Magian trials, cause you're sure enough going to be doing a lot more of it for your weapons.
    (0)


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  5. #35
    Player Zumi's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    900
    The "It only takes a week" thing is pretty incorrect. If your going at it solo or duo, or even in a group of 5 or 6 with everyone doing a weapon it most certainly takes much longer then a week, talking several months here.

    The only way it takes a week is if you have around 10-12 people devoted to doing your weapon only and not any others during that time frame. Then yes it can take a week. But this situation will most likely not occur, and very few people have access to that many people willing to only do their weapon for a whole week. A lot of people like soloing or duoing and it will take them much longer then 1 week.
    (2)

  6. #36
    Player Runespider's Avatar
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    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    The "It only takes a week" thing is pretty incorrect. If your going at it solo or duo, or even in a group of 5 or 6 with everyone doing a weapon it most certainly takes much longer then a week, talking several months here.
    I took my Ukon to 85 in just over a week with 3 people.

    This wasn't a complaint about letting casuals have fun weapons, was just asking if people thought Square realised just how many people would be getting them and how so many having them would affect game balance in content they are making from now on.
    (0)

  7. #37
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
    Posts
    1,254
    Quote Originally Posted by Runespider View Post
    I took my Ukon to 85 in just over a week with 3 people.
    And now you need to spend 3 weeks on each of their weapons to get them to 85, then spend another week or so on each to get them to 90. I fail to see how this is super easy/broken/bad.

    4 people, 2 months, everyone gets an awesome lvl 90 weapon.

    Compared to the old dynamis for relic system where in 6 months you farm enough for maybe 1? and need 18+ people? Cool, would only take 9 years to get everyone one.
    (0)
    Last edited by wish12oz; 05-06-2011 at 06:13 AM.

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  8. #38
    Player Zumi's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    900
    Quote Originally Posted by Runespider View Post
    I took my Ukon to 85 in just over a week with 3 people.

    This wasn't a complaint about letting casuals have fun weapons, was just asking if people thought Square realised just how many people would be getting them and how so many having them would affect game balance in content they are making from now on.
    Where all 3 people doing weapons? Because if they weren't then it still take longer. When someone wants to do dagger, h2h or something ones makes it take even longer.

    If you have help of people not doing weapons yes you can get done fast everyone knows that.
    (0)

  9. #39
    Player Runespider's Avatar
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    Mar 2011
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    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    And now you need to spend 3 weeks on each of their weapons to get them to 85, then spend another week or so on each to get them to 90. I fail to see how this is super easy/broken/bad.
    You don't need to get 90 at all, they are plenty strong enough at 85, 90 is just for completionism but the weapons are fine at 85.

    When I finished my relic after over a year I used it for the first time and was so underwhelmed my heart sank, they were improvments but very small (from fear of them being overpowered and breaking balance) over everything else. Everyone that's obtained a relic knows this feeling. This is why Emps are so suprising, you can finish them quickly and easily and they blow away everything that came before, hard to balance a game where so many can get super weapons.
    (0)
    Last edited by Runespider; 05-06-2011 at 06:29 AM.

  10. #40
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    1,254
    Quote Originally Posted by Runespider View Post
    You don't need to get 90 at all, they are plenty strong enough at 85, 90 is just for completion-ism but the weapons are fine at 85.
    And this is where the casuals come in. Casuals will probably never get past 85 or maybe 90, or maybe very slowly work on them for months and months once we're 99, while the hardcore people can continue to work on them up to 99 and have something superior. There's no flaws in this system I can find and I like it.

    EDIT::: Ya, relics were always terrible and not worth the cost, that's why I never really bothered with one.
    Thinking about making a ghorn for my mule right now though, guess it depends on what happens after the update! maybe a yagrush if mythics become possible without spamming salvage, or if salvage becomes better somehow and is worth doing - and I can enter with just myself and my mule, so I don't have to bother others for help.
    (0)
    Last edited by wish12oz; 05-06-2011 at 06:30 AM.

    http://www.twitch.tv/wish12oz
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