Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 122

Hybrid View

  1. #1
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    Quote Originally Posted by Karbuncle View Post
    And i'll be using my Mandau to surf on their wave of tears :3
    me too ^^

    rudra's storm (emp): 60% dex mod, tp multiplier 100%: 3.25, 60s weight, occ. double dmg.
    mercy stroke (relic): 60% str mod, tp multiplier 100%: 3.00, 30 sec crit rate bonus.
    mandalic stab (myth): 30% dex mod, tp multiplier 100%: 2.00, multiplies att by 1.66,
    100%tp: acc+10, 180 sec
    200%tp: acc+ & att+20,180 sec
    300%tp: occ twice attacks, occ. double damage dmg, 120 sec

    dmg output order (high>low): emp > relic > myth
    difficulty/time to obtain (hard > easy): myth > relic > emp

    usually the most difficult/time consuming weapon should have the highest dmg output.

    ninja edit: but we'll se how they perform after next update, with the new crit dmg calculation.
    (0)
    Last edited by Alukat; 05-05-2011 at 11:45 PM.

  2. #2
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Alukat View Post
    me too ^^

    rudra's storm (emp): 60% dex mod, tp multiplier 100%: 3.25, 60s weight, occ. double dmg.
    mercy stroke (relic): 60% str mod, tp multiplier 100%: 3.00, 30 sec crit rate bonus.
    mandalic stab (myth): 30% dex mod, tp multiplier 100%: 2.00, multiplies att by 1.66,
    100%tp: acc+10, 180 sec
    200%tp: acc+ & att+20,180 sec
    300%tp: occ twice attacks, occ. double damage dmg, 120 sec

    dmg output order (high>low): emp > relic > myth
    difficulty/time to obtain (hard > easy): myth > relic > emp

    usually the most difficult/time consuming weapon should have the highest dmg output.

    ninja edit: but we'll se how they perform after next update, with the new crit dmg calculation.
    is that 3.0 the new ftp mod for the 90 Emps? Im pretty sure there was mention of level 90 Relic WSs getting a boost.

    Wonder if they'll get another in the future :O

    Quote Originally Posted by wish12oz View Post
    [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
    For a 20 min picture, that looks really awesome lol , I can't draw even half that good.
    (0)
    Last edited by Melodicya; 05-08-2011 at 09:22 PM.

  3. #3
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Alukat View Post

    ninja edit: but we'll see how they perform after next update, with the new crit dmg calculation.
    You mean the VIT/crit damage update that doesn't apply to players attacking mobs?
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  4. #4
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by wish12oz View Post
    You mean the VIT/crit damage update that doesn't apply to players attacking mobs?
    ^ A rep mentioned the VIT update will only effect Players, not enemies!

    We're in the clear there =3
    (1)

  5. #5
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    Quote Originally Posted by wish12oz View Post
    You mean the VIT/crit damage update that doesn't apply to players attacking mobs?
    i got it wrong?

    @ karbuncle i used wiki at source, could be that i missed the memo with ftp mod change on 90 relic.
    (0)

  6. #6
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    I think SE also underestimated effect of 3atmas/cruor buff/200k brews on players
    (0)

  7. #7
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Relics have +25% damage to their WSs at 90.
    Mythics have +15% damage to their WSs at 90.

    Rudra's Storm looks good, but it's shitty in comparison to other Empyrean WSs and would be the lowest damage Empyrean WS if there was no SA/TA. 4.25 fTP (inc offhand) -> 7.25 fTP (inc offhand), but you can only force the first hit to crit still. This fTP level would make it better than Dancing Edge outside Abyssea, but not mind-crushingly so.

    6.1875 fTP, 30% DEX, 40% CHR
    vs.
    7.25 fTP, 60% DEX

    SE divides dagger WSs into four categories, the first two of which are important:
    1) Designed for a crit-forcing JA like SA, TA, or SF (Shark Bite, Viper Bite, Mandalic Stab, Mercy Stroke, Rudra's Storm)
    2) Designed to be unstacked (Dancing Edge, Evisceration)
    3) Magic WSs, perhaps a nod to Red mage and Bard (Energy Drain/Steal, Gust Slash/Cyclone/Aeolian Edge)
    4) Low level WSs that are so bad people use E skills to avoid them. (Shadowstitch, Wasp Sting)

    To make a WS fall into both the first and the second category, all you'd need to do is give it a respectable first-hit fTP and enough extra hits that the total WS fTP is respectable. Like adding three hits to Rudra's.
    (0)

  8. #8
    Player Jalonis's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Minela
    World
    Phoenix
    Main Class
    DNC Lv 99
    The str mod on mercy stroke pretty much kills it. Otherwise, I'd just like to note that magical WS are the ultimate for brewing.
    (0)

  9. #9
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Jalonis View Post
    The str mod on mercy stroke pretty much kills it. Otherwise, I'd just like to note that magical WS are the ultimate for brewing.
    A STR mod WS in RotZ wasn't that bad (best kind of mod, actually). Heca was the top WS gear anyway.

    What kills Mercy Stroke is its fTP. It has the same fTP and mod as Tachi: Kaiten, but it has 40% the weapon base damage. They made the WS with the assumption that it would always be a crit.
    (0)

  10. #10
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Byrth View Post
    A STR mod WS in RotZ wasn't that bad (best kind of mod, actually). Heca was the top WS gear anyway.

    What kills Mercy Stroke is its fTP. It has the same fTP and mod as Tachi: Kaiten, but it has 40% the weapon base damage. They made the WS with the assumption that it would always be a crit.
    This is what kills everything SE gives to THF, And why DNC kinda suffers because of it. (in terms of the Emp WS).
    (1)

Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast