I'm sure after the update relic owners will feel even more slighted. We will probably be hearing "relics are too easy to get now". Regardless of what happens relic owners are gonna feel like they got the short end of the stick.
I'm sure after the update relic owners will feel even more slighted. We will probably be hearing "relics are too easy to get now". Regardless of what happens relic owners are gonna feel like they got the short end of the stick.
me too ^^
rudra's storm (emp): 60% dex mod, tp multiplier 100%: 3.25, 60s weight, occ. double dmg.
mercy stroke (relic): 60% str mod, tp multiplier 100%: 3.00, 30 sec crit rate bonus.
mandalic stab (myth): 30% dex mod, tp multiplier 100%: 2.00, multiplies att by 1.66,
100%tp: acc+10, 180 sec
200%tp: acc+ & att+20,180 sec
300%tp: occ twice attacks, occ. double damage dmg, 120 sec
dmg output order (high>low): emp > relic > myth
difficulty/time to obtain (hard > easy): myth > relic > emp
usually the most difficult/time consuming weapon should have the highest dmg output.
ninja edit: but we'll se how they perform after next update, with the new crit dmg calculation.
Last edited by Alukat; 05-05-2011 at 11:45 PM.
is that 3.0 the new ftp mod for the 90 Emps? Im pretty sure there was mention of level 90 Relic WSs getting a boost.
Wonder if they'll get another in the future :O
For a 20 min picture, that looks really awesome lol, I can't draw even half that good.
Last edited by Melodicya; 05-08-2011 at 09:22 PM.
I think SE also underestimated effect of 3atmas/cruor buff/200k brews on players
Relics have +25% damage to their WSs at 90.
Mythics have +15% damage to their WSs at 90.
Rudra's Storm looks good, but it's shitty in comparison to other Empyrean WSs and would be the lowest damage Empyrean WS if there was no SA/TA. 4.25 fTP (inc offhand) -> 7.25 fTP (inc offhand), but you can only force the first hit to crit still. This fTP level would make it better than Dancing Edge outside Abyssea, but not mind-crushingly so.
6.1875 fTP, 30% DEX, 40% CHR
vs.
7.25 fTP, 60% DEX
SE divides dagger WSs into four categories, the first two of which are important:
1) Designed for a crit-forcing JA like SA, TA, or SF (Shark Bite, Viper Bite, Mandalic Stab, Mercy Stroke, Rudra's Storm)
2) Designed to be unstacked (Dancing Edge, Evisceration)
3) Magic WSs, perhaps a nod to Red mage and Bard (Energy Drain/Steal, Gust Slash/Cyclone/Aeolian Edge)
4) Low level WSs that are so bad people use E skills to avoid them. (Shadowstitch, Wasp Sting)
To make a WS fall into both the first and the second category, all you'd need to do is give it a respectable first-hit fTP and enough extra hits that the total WS fTP is respectable. Like adding three hits to Rudra's.
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