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  1. #61
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    Join Date
    Mar 2011
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    1

    Paladin Ideas

    I had some ideas for how to change paladin and give it some new life. Some of these abilities may seem overpowered by I don't think any of them are out of the scope of the current climate of the game. Anyway, here is the list of my ideas:

    Existing Abilities

    Cover - Recast Shortened 1:30
    Effect Lasts for 30 sec, no limit to number of hits.

    Shield Bash - Damage should scale with level of shield skill - 300+ damage at lv 90

    Rampart - Rather than defense this should give a + % to overall Damage Reduction for the party. The recast should be shortened to 3:00

    Divine Emblem - This should make flash AOE in addition to the enmity buff. Recast should be 5:00

    Fealty - This should also remove a status effect upon casting.

    Enlight - This should have additional effect: Flash at a 10% proc rate.

    Paladin Should gain access to: Curaga I-IV, Blink, Re-Raise


    New Spells:

    Reflect: Cost - 150 MP, Recast - 3:00
    Prevents the next spell directed at you and returns it to the caster.

    Flash II: Cost - 75MP, Recast - 0:50
    Double Potency Flash

    New Job Abilities:

    Knight (DD Stance) Recast time: 3:00, Duration 10:00
    +10% Accuracy, +10% Weaponskill Damage, +10% Haste
    Reduces recast for Shield Bash and Rampart by half.
    Spells cost 100% more MP.

    Templar (Support Caster Stance) Recast time: 3:00, Duration 10:00
    +10% magic effectiveness, +10% Fast Cast, + 10 Conserve MP
    Grants bonus to Reprisal - Shield blocks can prevent magic damage.
    30% delay penalty on weapons.

    Joust - Recast time 2:00, Duration 2:00
    Increase movement speed by 25% until a target is attacked; next attack is doubled.

    Job Traits:

    Champion - Allows you to equip a shield while using a two handed weapon. (limited to Size 1-2 shields)

    Enmity Bonus - When the player is not being targeted by the mob, they are granted an enmity bonus. (This would tier like defense bonus starting at 10 and going up to 60)
    (0)

  2. #62
    Player
    Join Date
    Mar 2011
    Posts
    43
    Quote Originally Posted by Wade View Post
    I haven't played PLD in Aby, haven't really done much of anything in aby for that matter, but I have a question. Is a PLD using a Greatsword not useful in Aby? It would do more damage plus can act as a support healer up front. Just a thought.
    Get out....

    Quote Originally Posted by rog View Post
    Sorry, but it's true. I've got -50% mdt on war, which is exactly what you have with your shiny aegis. It's really not hard to cap mdt.
    He's absolutely correct you can cap MDT with shell 5 and Aegis so SE adding more MDT to Aegis is useless, even my Aegis/Excalibur pld is shelved... I have a Ukonvasara and the hate I generate is fucking stupid. I have a MDT and a PDT set and I usually end up tanking shit with ease /sam. Rog is completely correct on his previous statement whm have a stupid amount of MP and can cure bomb the fuck out of any DD.

    Now as to outside abyssea... the situation changes. My LS (when bored as fuck) will occasionally go out and fuck with Cerberus/Khim/ the occasional 1 min Nidhogg and after being used to god mode in abyssea its a shock when you see your whm low on MP lol and IF pld makes any sort of comeback it will be outside abyssea imo, all depends on what SE has on the table for jobs and new content.

    I have to say I am really surprised about some of the ideas/responses In this thread as I assumed it would be full of post by users who are apart of the cookie cutter pld group... (Full Pearle gear and some shitty AH/BQ rings.)
    (0)
    Last edited by Snaplin; 03-10-2011 at 09:11 AM.

  3. #63
    Player Chibisawa's Avatar
    Join Date
    Mar 2011
    Location
    The Kingdom of San d'Oria
    Posts
    2
    Character
    Kurosawa
    World
    Carbuncle
    Main Class
    THF Lv 90
    The fix for PLD...in fact the ONLY way to fix PLD is better damage. So what if PLD wasn't meant to be a DD? Was every DD job in the game intended to be a tank? I would guess not. If PLD is made 3/4 the DD that say, WAR is AND it has it's hate-gaining abilities, damage-mitigation abilities and it's cures, then it will have a place as a luxury job. There will be nothing a PLD is needed for but a good PLD can make it go easier. All they would need to do is up PLD's native attack-the job already has plenty of STR-and make it's DEX less suckage. That and a decent offensive /JA and PLD would be worth having again, Almace or not.

    It really is a simple fix.
    (0)

  4. #64
    Player Dracoth's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Dracoth
    World
    Leviathan
    Main Class
    BLU Lv 95
    That doesn't give us anything, though. We want something that lets us STAY as the "premier tank." Not just improved offensive capacity. And, hate to say it, but 3/4th's of the DD of WAR isn't going to make us a luxury job. You're still out done by a WAR. You're outhealed by a WHM. And you're outtanked by a WAR+WHM or MNK+WHM.
    (0)

  5. #65
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by Dracoth View Post
    That doesn't give us anything, though. We want something that lets us STAY as the "premier tank."
    You're not the "premier tank" now though. A dd increase would absolutely help. There is a reason people often choose mnk over war. It's not because mnk does more damage. In fact it does less damage. However it is close enough, and offers a huge defensive bonus over war. If pld was close enough to the dd output of a war, or mnk, and was much better defensively, then it would be more desired. Of course at a bare minimum, you'd need to do at least 90% of the damage of a war, and probably more like 95%, before people really started to use pld for that reason.
    (0)

  6. #66
    Player Dracoth's Avatar
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    Mar 2011
    Posts
    16
    Character
    Dracoth
    World
    Leviathan
    Main Class
    BLU Lv 95
    I should have clarified what I meant by "STAY." When the level cap announcements were made, they hinted that PLD would remain the "Premiere tank." That was left behind before Visions was even over. It hasn't gotten any better. I should have said "so that we RETURN to being the 'Premier Tank'."
    (0)

  7. #67
    Player Jamesruglia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    41
    Character
    Jamesruglia
    World
    Sylph
    Main Class
    PLD Lv 90
    So far, I think Kirth's ideas are probably the most viable or desirable.

    On the other end of the spectrum, I tend to prefer overall playability to being hammered into one single specific purpose. For instance, I've jokingly wanted Enlight for several years, then finally got it o.o

    So I guess, "effectiveness" aside, I just like to see "Holy Knight"-ish stuff. Seraph Blade, Atonement, Sanguine Blade(In an odd, contrasting sort of way), Enlight, Reprisal, Flash, that kind of stuff.
    (0)

  8. #68
    Player
    Join Date
    Mar 2011
    Posts
    3
    Personally, I think the way to help Paladin is to give the job more ways to tank that don't require it to have enmity. As many people have said, fix cover so that its works on the whole alliance, but also remove the whole placement issue and just have it block whomever it is on regardless of location.

    Cover can also be expanded to work like it has in previous FF games. Back in FF4 the main utility of Cecil's cover ability wasn't the activated mode but instead the auto cover trait that came with it. SE could add this to FF11 Paladin as well and give the Paladin a chance to automatically cover for anyone at yellow hp or lower.

    Finally, while not directly a Paladin ability in the past I believe that Runic would do well to suit the Paladin in FF11. For those who do not know the ability, it forces the next spell cast focused on the user but that spell does not deal damage and instead gives mp to Runic's user. The ability could easily work on a similar level to the original Third Eye but with magic where it can absorb a single spell and has a 1 min recast and duration. This would have alot of utility because Paladin could then selectively absorb tier 5 ga spells or even death and doom.
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  9. #69
    Player rog's Avatar
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    Mar 2011
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    1,208
    Cover can also be expanded to work like it has in previous FF games. Back in FF4 the main utility of Cecil's cover ability wasn't the activated mode but instead the auto cover trait that came with it. SE could add this to FF11 Paladin as well and give the Paladin a chance to automatically cover for anyone at yellow hp or lower.
    That actually sounds like an excellent idea.
    (0)

  10. #70
    Player Attilas's Avatar
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    Mar 2011
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    7
    Character
    Atilas
    World
    Asura
    Main Class
    BLU Lv 90
    Stop tinking Paladin should DD like 3/4 of damage class. Lets not make another DD/tank class. Paladin should get an upgrade to damage taken and enmity control. A tank need to be good at tanking and a healer need to be good at heal not both !!

    I was in Abyssea Altepa today with a group fighting Bogul Noz NM. I was shocked to see a BLM running arround the lake doing a mass pull of arround 15 mandies (Not exagerating). He was doing this repeatedly without taking any damage and then stoping to cast sleepga on the whole group !! Damn how can a BLM get 15 mandies on him and sleepga without getting interupted !!! A BLM should be the weakest at taking damage. But Abyssea made it a monster.

    Some class role are not respected in Abyssea...
    (0)

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