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  1. #1
    Player Attilas's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Atilas
    World
    Asura
    Main Class
    BLU Lv 90
    Stop tinking Paladin should DD like 3/4 of damage class. Lets not make another DD/tank class. Paladin should get an upgrade to damage taken and enmity control. A tank need to be good at tanking and a healer need to be good at heal not both !!

    I was in Abyssea Altepa today with a group fighting Bogul Noz NM. I was shocked to see a BLM running arround the lake doing a mass pull of arround 15 mandies (Not exagerating). He was doing this repeatedly without taking any damage and then stoping to cast sleepga on the whole group !! Damn how can a BLM get 15 mandies on him and sleepga without getting interupted !!! A BLM should be the weakest at taking damage. But Abyssea made it a monster.

    Some class role are not respected in Abyssea...
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  2. #2
    Player Zetonegi's Avatar
    Join Date
    Mar 2011
    Location
    Laser Tarus
    Posts
    45
    Character
    Zetonegi
    World
    Asura
    Main Class
    DRG Lv 1
    Quote Originally Posted by Attilas View Post
    Stop tinking Paladin should DD like 3/4 of damage class. Lets not make another DD/tank class. Paladin should get an upgrade to damage taken and enmity control. A tank need to be good at tanking and a healer need to be good at heal not both !!

    I was in Abyssea Altepa today with a group fighting Bogul Noz NM. I was shocked to see a BLM running arround the lake doing a mass pull of arround 15 mandies (Not exagerating). He was doing this repeatedly without taking any damage and then stoping to cast sleepga on the whole group !! Damn how can a BLM get 15 mandies on him and sleepga without getting interupted !!! A BLM should be the weakest at taking damage. But Abyssea made it a monster.

    Some class role are not respected in Abyssea...
    1st off Mana Wall is why the BLM wasn't taking damage. 2nd There is no reason to using a pure Tank. You can give PLD all the damage reduction you want but right now a MNK will simply outperform it because it can hold hate through sheer damage and counterstance serves as enough damage reduction. Damage reduction isn't going to help PLD. Even if they give PLD lots of tools and keep it a pure tank, they'd have to somehow nerf every DD because as long as DDs can ALSO tank there's no reason to have a tank that can't DD.
    (0)

  3. #3
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    Quote Originally Posted by Zetonegi View Post
    1st off Mana Wall is why the BLM wasn't taking damage.
    Actually manawall isn't even necessarily needed for it. With tacos, and a good phalanx2, blm can easily reduce damage taken from most EP mnk mobs down to 0, except on crits (which with enemy crit rate merits is only a 1% chance). When i did this on blm, i would only use either stoneskin or manawall, and never both.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1
    I think a great way of getting around the issue everyone here wants to be fixed is; to up the blockrate cap on all existing shield sizes. Increase "Shield defense bonus Trait" so PLD's can easier use /war and DD tank, and take less dmg per hit when blocking aswell.

    Say something like 75~80% blockrate on shield size 3, 80~85% for Aegis. This way Ochain remains at the top of psy def aspect of shields with 90% blockrate, while closing in the huge gap we currently have.

    What this does; allowing pld to Tank and DD /war easier taking advantage of Fencer/DA/ATK traits+Berserk, aggressor etc which is the best sub for a PLD to even keep up dmgwise to other DD jobs.

    Sure Pld's won't DD aswell as Counterstance Mnks, but we are not suppose to.

    Having Mnks deal DMG while Countering and negate dmg completely opposite to a PLD that blocks/reduce dmg taken for 5 tp gained (shield Mastery Trait), and being able to block TP moves - I could settle with this.

    But this is not possible on stuff that matters with current shieldblock caps (except with Ochain).

    Something that has annoyed me for a long time is that Cover ability have not been implemented well in this game. It could have been such a great ability if they made it better (like many here have already pointed out in this thread)

    Suggestions to remedy this could be: Lower recast, up duration and make it Ally-wide.
    My favourite suggestion would be; If they keep duration/recast - have Cover transfer enmity/or erase hate on whoever you cover (must stand behind you for it to go into effect)

    I am aware it "threatens" THF-playstyle abit here with Collabrator, but they gave THF and DNC native Dualwield-trait etc, so why not.

    I also wish they could give PLD native "Fencer Trait" seeing as PLD is one of the few jobs that actually single-wield 1hander weapons to perform well.

    What I want is to have PLD as a "viable" option when picking DD tanks - or as it stands now; as a tank in general.
    (0)
    Last edited by zel_ifrit; 03-10-2011 at 05:38 PM.