
Originally Posted by
Czeph
Having read through the entirety of this thread.......
I will speak from my experience of being a pld main in abyssea.
With strong DDs and nukers, it is possible to maintain hate on paladin if done correctly for a time(details have been discussed on numerous forums and in guides for a long time). The problem occurs when others reach the emnity cap and repeatedly produce spike damage or a mob decays hate at a ridiculous rate. Vorpal blade spam in place of atonement spam seems to work ok between 1000<3500(more 1-3k on serious nms), it does something towards balancing this out. Chant du cygne seems to be more consistant damagewise, producing 2-6k(more 1-5k on serious NMs) from a pld set up well for it.
Run the figures for mnk/nin and pld/nin tp feeding a mob, pld will feed less tp over the same ammount of time unless the mnk makes real effort to stack subtle blow.
The best idea I've seen here has been raising the VE cap slightly for paladin as a trait.
A native provoke ability and a second flash ability come a close joint second.
Increasing paladins damage output coming third.
My suggestion would be to:
1) give paladin fencer as a native job trait.
2) give enmity bonus as a native job trait as described in an earlier post.
3) add a migawari: ichi style ability or job trait or spell with an equal effect/duration/recast.
4) allow paladin the same kind of bonus from stats that 2handed weapon users enjoy for sword only.
5) a new cure spell for pld rdm and sch averaging about 1k.
6) a new divine magic based spell that will cause non-elemental magic damage.
7) repairing atonements damage, and raising it's damage cap.
8) some sort of swift blade damage modifier improvement.
All of the above may sound overpowered, but in practice, only good paladins would succeed from these adjustments. It would require some testing with these in effect.
Addressing other issues found in this post:
1) MNK does not have the same -control- of hate a good paladin has, in or out of abyssea.
2) WAR does not have the same -control- of hate a good paladin has, in or out of abyssea.
3) reguarding the above statements, I am talking about -control- not -generation-.
4) PLD is not useless in abyssea if played well, it covers all the same red triggers warrior does with the exception of scythe(and dagger if subbing war).
5) whatever they try will be adjusted if it is overpowered or underpowered.
Finally, I would like to point out that this is based of my experience doing regular events in abyssea and numerous pickup runs. I don't intend to belittle MNK or WAR as a tank as such, just point out that whilest popular oppinion is against PLD lately that doesn't mean it's right: people used to think the earth was flat(and some still do).
Paladin does however need a boost in some way, just a nudge of hate controlling power in some form.
Thanks for taking the time to read this.
[edit] just re-read a friends post on this subject, his proposed adjustments might be just the nudge paladin needs. I'd suggest reading "One Knight's advice" before bringing this thread any further.[/edit]