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  1. #1
    Player rog's Avatar
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    Mar 2011
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    Quote Originally Posted by Aeonk View Post
    I wouldn't say easily beaten. Vorpal blade's a great WS. Better than some weapon options (like Scythe or Great Sword.) You just can't use "Turtle" atma's if you wanna keep up.
    Sure, pld can beat drk, but that's one of the few jobs worse than pld.

    Like i've said, pld can definitely keep up with a number of other jobs. However when compared to jobs like war, mnk, sam, etc, it simply falls too far behind.

    It's unfortunate that jobs like pld, drk, rdm (to a lesser extent), etc aren't very useful, but that is the reality of the situation.
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  2. #2
    Player Zumi's Avatar
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    Mar 2011
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    Windurst
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    900
    In most other MMOs they don't really have a cap on hate. If fact the tank usually is able to get abound 50% above everyone else on the hate table.

    Its just the way FFXI works, there's no real bosses that can kill non tank classes, that make it necessary to even have a tank. If SE intends to make Paladins actually have some sort of place in the game again they need bosses that can kill damage dealer jobs but when tanked won't kill the tank.
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  3. #3
    Player rog's Avatar
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    Quote Originally Posted by Zumi View Post
    If SE intends to make Paladins actually have some sort of place in the game again they need bosses that can kill damage dealer jobs but when tanked won't kill the tank.
    I still don't see how they would do that.
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  4. #4
    Player Raesvelg's Avatar
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    Mar 2011
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    19
    Character
    Raesvelg
    World
    Sylph
    Main Class
    DRK Lv 99
    Quote Originally Posted by rog View Post
    I still don't see how they would do that.
    Either give PLD some form of -damage taken ability, or simply adjust the way defense works against damage. Right now, stacking defense has very limited utility after a certain level, when you get right down to it. Adjust it so that having a substantial defense stat (and probably giving PLD more Def Bonus traits) makes it so that the new monsters of endgame don't utterly destroy you, and you'd give PLD a reason to be played again.

    It's possible, but you'd have to do some fairly serious work to make it worth taking PLD on a regular basis again unless you give PLD the ability to gain and hold hate in excess of any other job in the game.
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  5. #5
    Player Zephrose's Avatar
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    Mar 2011
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    84
    Character
    Koenignovi
    World
    Ragnarok
    Main Class
    PLD Lv 99
    Quote Originally Posted by Zumi View Post
    In most other MMOs they don't really have a cap on hate. If fact the tank usually is able to get abound 50% above everyone else on the hate table.

    Its just the way FFXI works, there's no real bosses that can kill non tank classes, that make it necessary to even have a tank. If SE intends to make Paladins actually have some sort of place in the game again they need bosses that can kill damage dealer jobs but when tanked won't kill the tank.
    You just reminded me of the old days.

    *Sam goes into SC on Tiamat*
    Sam: OK guys! FRAG INC!!!
    Tiamat: Oh hello Mr. Sam. Say hello to my hidden counter.
    *Sam die unexpectedly*
    Sam: WHAT KILLED ME!? I didnt even see any damage. <,<;;

    *Tiamat snickers under her breath*
    Taimat: Go go Double Attack Might Strikes!

    Ahh, The good ol'days of HNMs. lol Alas, those days are over now. Most of those old NMs are novelty now. As much as people hate Khimiara, I enjoyed the battle everytime I was up to tank.
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  6. #6
    Player rog's Avatar
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    /nin definitely is not the issue. Hardly anyone uses it anymore, except for soloists, and wars, which is only for the procs, not utsu.
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  7. #7
    Player Attilas's Avatar
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    Mar 2011
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    7
    Character
    Atilas
    World
    Asura
    Main Class
    BLU Lv 90
    Quote Originally Posted by rog View Post
    /nin definitely is not the issue. Hardly anyone uses it anymore, except for soloists, and wars, which is only for the procs, not utsu.
    Still think that if you want to tank something you need to /NIN to make it work whatever you are in a ally, party or solo. Rare sub job can give you that much survability without reducing main class damage. /DNC still give real good survability but at the expense of TP wish reduce damage output.

    I agree in Abyssea most people tend to sub something else mainly because most fight again NM usualy consist of some tank either NIN/ or /NIN and DD that doesn't hit the NM since we don't want to generate TP. There is not much situation I can see a Abyssea Tank not involving shadows. Unless they kite or special tricky AOE NM.

    I still think /NIN is giving too much and I still think its one of the most used sub job actualy for tank and DD jobs.
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  8. #8
    Player rog's Avatar
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    Quote Originally Posted by Attilas View Post
    Still think that if you want to tank something you need to /NIN to make it work whatever you are in a ally, party or solo. Rare sub job can give you that much survability without reducing main class damage. /DNC still give real good survability but at the expense of TP wish reduce damage output.

    I agree in Abyssea most people tend to sub something else mainly because most fight again NM usualy consist of some tank either NIN/ or /NIN and DD that doesn't hit the NM since we don't want to generate TP. There is not much situation I can see a Abyssea Tank not involving shadows. Unless they kite or special tricky AOE NM.

    I still think /NIN is giving too much and I still think its one of the most used sub job actualy for tank and DD jobs.
    mnk/sam tanks really. I don't know why you need /nin when whms have infinite mp to spam cures.
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  9. #9
    Player Attilas's Avatar
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    Mar 2011
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    7
    Character
    Atilas
    World
    Asura
    Main Class
    BLU Lv 90
    Quote Originally Posted by rog View Post
    mnk/sam tanks really. I don't know why you need /nin when whms have infinite mp to spam cures.
    I understand it can work as mnk/sam. But let see a MNK again NM like Rani. Im pretty sure you agree with me that MNK/NIN will outperform MNK/SAM in term of "taking less damage as possible".

    There is some interesting combination out there. But up to now I have completed all abyssea zone and Cacturae and all tanks was using shadows. I doupt, but I can be wrong, that it could run as smooth if no one in the entire alliance was using shadows.

    MNK/NIN and NIN/WAR tank NM in Abyssea. Other possibilities exist both they are the most efficient.
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  10. #10
    Player rog's Avatar
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    Quote Originally Posted by Attilas View Post
    I understand it can work as mnk/sam. But let see a MNK again NM like Rani. Im pretty sure you agree with me that MNK/NIN will outperform MNK/SAM in term of "taking less damage as possible".

    There is some interesting combination out there. But up to now I have completed all abyssea zone and Cacturae and all tanks was using shadows. I doupt, but I can be wrong, that it could run as smooth if no one in the entire alliance was using shadows.

    MNK/NIN and NIN/WAR tank NM in Abyssea. Other possibilities exist both they are the most efficient.
    The goal isn't to take the least amount of damage though. The goal is to do the most amount of damage in the shortest amount of time. /nin is useless for such a goal. A curebot whm with infinite mp is all the defense that is needed in almost all cases.

    I don't know how to fix pld, but increasing their enmity generation, or damage mitigation is definitely not the way. Neither of those things are important right now. If they were, we wouldn't see nins that don't bother casting utsu, because it's a waste of time, or dds that don't even have a macro for third eye, let alone seigan. A single whm can easily keep just about anyone alive, so it doesn't make much sense to waste a party slot on a job dedicated to taking less damage.
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