I really do doubt that, but I guess well have to wait and see until after the update.And if nothing changes Rdm won't be wanted for anything bar 4 exclusive enfeebles.
Okay, perhaps not completely unwanted, but I still don't see the situation improving by very much.
Whats sad is the best merit parties I ever joined or put together in ToAU didnt need a mage other then brd/nin for march and pulling.
ok, I'll never understand the complaints about rdm not being able to tank. If you want to tank, level a tank job!
that being said, your rdm doesn't have to just sit back and heal. Do what I did leveling evey casting job I've used: 1. draw weapon, 2. whack mob, 3. cast for what you are in the party for while doing 2, 4. tell anyone who complains to STFU until you aren't getting your job done.
there, that was simple wasn't it?
honestly, it's your character, if someone has issues with the way you play it they better be able to back it up by showing how you are not getting your job done, regardless of the job. I've tanked before, and I don't voke every 30 seconds, I use it whenever the mob turns away (unless i need to recast shadows, the cast>>voke); strangely enough that actually works, but to some people I'm "not doing my job". If your job is to keep the party alive and the party is still alive, then you've done your job! You wanna rag on someone save it for the darks that don't stun dangerous moves, or a thief that makes mages pull because they don't want to level ranged attack-news flash, you get hate even if you miss, so you don't have to level ranged attack!
No, no, have you not been paying any attention for the last year or two? If you want to tank, level a DD job. Tanking with tank jobs is obsolete.
The main issue with enfeebles is a problem of mob design, and atmas making players too overpowered. It's not something that needs RDM adjustments, it's something that needs adjustments to the overall design of the game to bring back mobs that are actually dangerous and difficult to beat.
This is more due to the fact that people in this game emphasize more on avoiding damage altogether (Utsusemi, Counter) rather than actually mitigating the damage (which is what tank jobs do). The only way I see it fixed would be to nerf counter and utsusemi and start on the fixes and buffs for defense values and shields overall. Problem is nerfing utsu and counter open a can of worms I have a feeling the devs don't want to deal with.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Yeah, taking a dump on the rest of the game to fix something that`s not that terribly broken in the first place probably wouldn`t go down too well. I suspect.The only way I see it fixed would be to nerf counter and utsusemi and start on the fixes and buffs for defense values and shields overall. Problem is nerfing utsu and counter open a can of worms I have a feeling the devs don't want to deal with.
Last edited by blowfin; 04-29-2011 at 03:15 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
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