I'd like to see a move to make cooking a secondary skill (like fishing).
I like the extra 80 points so that you can have to 100 level jobs. Crafting is a very lost art.
I'd like to see a move to make cooking a secondary skill (like fishing).
I like the extra 80 points so that you can have to 100 level jobs. Crafting is a very lost art.
I just want to know just what the reason really was that has caused SE to back away from an idea that was met with overwhelming praise for the first several pages of this post. I think especially after telling us you'd be raising the cap, we should be given a solid reason why.
Ya, it's not like you said you were considering it, you said with certainty that the cap would be raised. People started leveling in anticipation, and now you are yanking it away from us. Well, looks like I'm still stuck sending broken Lu Shang's Rod to a woodworking mule.
I think it's important to note that they didn't say they weren't ever going to do it... they just said they're holding off on it for now to reevaluate where they were going with it all...
I thought that was exactly what they were saying. The last line that says "once this change takes place" is looks to be in an if sort of context to me. And they haven't said this won't ever this; just postponed their plans to consider adjustments to those plans based on our feedback. Hopefully this is so they can figure out a way to have all the items made by people leveling a new craft post update to have a place to go besides an NPC.
what do u mean plan on shifting from synthasis to syngery? Its all SE has done since its introduction. Its realy a bad system start to finish. Its better off being removed much less imbelished. Youve heard plenty of ppl here that would like the skill cap raised to start crafting more, dispite the fact that theirs no profite in it. Theyde do it jsut for the enjoyment of it. Somehting you wont find much of for synergy. The only ppl defending that are genrealy those few making some gills. Noones doing syngery because its actuly enjoyable. Even with 532 combined crafting skill levels so far, i want to do synergy about as much as i want to electrocute myself.
I'm a Clothcrafter since 6 years ago and what i would like to do more than using synergy (a skill I personally find bothersome), is the ability to ensorcell my cloth with some kind of items or KI to give a boost on them (Example: once we get a Vermillion Cloak, have the ability to fuse it with other Clothcraft materials like a Magical Cotton Cloth and give it some extra stat boost) or the ability to use my Mog House as a Shop. SE please understand not all players like synergy, and many crafters I meet on the long run, where dedicated to just one craft and the idea of being forced to use synergy, and gather many mid-high level crafters at the same time its terrible, many players are focused on abyssea activities only, and if its difficult to find one crafter these days, imagine to find more than one just to do synergy.
Another point I think many crafters are been waiting for years is the ability to give that personal touch to the results, like changing colors or add some feature to the final product, anyway I think asking for these kind of changes would be useless as SE keeps forcing us to use synergy, and low-mid level players won't come out of abyss... and use our crafts
Hello again~ I’m back with another point/suggestion for SE.
Just a little while ago I made a Duchy Earring with my sis and was both happy and well, very disappointed about 2.5 seconds later. Which brought me to typing this little bit up.
There are a number of crafted items that have charges, such as the Duchy Earring or the Warp Cudgel but the cool down timer on such items is kind of ridiculously long. Then there are other items, ones that are not crafted such as the exp rings or the Nexus Cape that also have the same issue- but I’ll get back to those items in a bit. First the crafted items with charges. I’m not sure how it would be game breaking if either the Duchy Earring or the Warp Cudgel had let’s say, 5 min timers. If anything it would ask for an increase in production of those items because people would want to use them more and actually be able to use them efficiently. What I’m getting at is, in a nutshell, please rethink the cool down timers on crafted items that have a certain charge. If you want players to actually use those items then you have to enable them to be used in a rather sensible fashion.
Onto non-crafted items with a charge/timer. Things like the exp rings have a long recast time before they can be used again 16+ hours, depending which one you use. Reducing the cool down timer on them wouldn't do much since you can only charge them once a week anyway. Homing rings are another example- instead of teleporting you to your home nation it teleports you to the OP of your home nation (in the zone you’re in) if your nation owns it. Which is kind of silly but not so bad because some zones are rather huge and OP’s are sometimes the fastest way to warp. The real killer is the 24hr timer on them. It makes them virtually useless. How many times do you think players would need such a service? Once a day? You’ve got that wrong. Another example is the Nexus Cape. It was a reward for buying all of the Mini Expansions (ACP, MKE, ASA) which is great! However... it has a rather very silly timer on it, which would be fine if it wasn’t so restricted in where you can use it. If the cool down timer for the cape is 48hrs then why is it so bad to be able to teleport to the party leader’s location, regardless of where he is? It’s a fair enough of a trade off if you ask me and something you may want to look into.
Ah, one more thing! I was checking out the FFXIV forums and found a rather tantalizing bit of information. It was a response to a question about if SE will let the players see food stats or not. The answer was well, yes, in no uncertain terms. I’d like to point this out to you and please have you mention this to SE. It’s a bit late in the game but better late then never. In short, please let us see food stats- it would certainly prompt for more food usage or even promote more crafting- especially if we’re allowed to use multiple foods.
Thanks for your time!
Last edited by Anapingofness; 04-24-2011 at 01:26 PM.
God the Synergy cry babies are back, give it a break...SE is not going to remove a crafting system just too please you...there many of us who like synergy and mastered it, synergy it suppose to be more complex than tradition crafting...If you dont like it or UNDERSTAND it dont do it, that your problem, leave the synergy to the talented crafters...
Last I checked this was a discussion topic where SE was gathering the opinions of crafters to see the direction that crafting wanted to go. And that's what he did, and huh, he didn't insult synergists like you did to him. You call him a cry baby, insinuate that he's dumb and not a talented crafter, kind of more than enough to qualify for a flame post.
Write something constructive next time.
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