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  1. #1
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Personally, I thought Synergy was a horrible idea in the first place. Especially, in a shrinking population. Prior to Synergy, you simply had to hunt down a single highly-skilled crafter and bring them your materials. Not always an easy task. But, I could often find someone by asking around. With Synergy, it is now quite possible that you will need to hunt down several highly-skilled crafters and get them to gather at the same place at the same time. Anyway, just my thought on Synergy in general.
    (10)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  2. #2
    Player Militis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    20
    Character
    Thetruemonkey
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Randwolf View Post
    Personally, I thought Synergy was a horrible idea in the first place. Especially, in a shrinking population. Prior to Synergy, you simply had to hunt down a single highly-skilled crafter and bring them your materials. Not always an easy task. But, I could often find someone by asking around. With Synergy, it is now quite possible that you will need to hunt down several highly-skilled crafters and get them to gather at the same place at the same time. Anyway, just my thought on Synergy in general.
    In my opinion to counter this is to allow players to have multiple crafts over 60, possibly allow them a choice of up to 2 or 3 crafts to 100. I personally do not foresee this being too much of an issue for balance, considering you may only be an active participant in only one guild at a time, referring to Guild points system. That and everyone would have equal opportunity to have multiple crafts. This would also help make it easier for crafters to get a hold of high level materials for their crafting when it is a high level synth for a different craft.
    (0)

  3. #3
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    Awwww come on i really wanted some multiple 100 recipes to make some elite gear, that would of been cool. Once again the complainers get their way it seems.
    (2)

  4. #4
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Zumi View Post
    Awwww come on i really wanted some multiple 100 recipes to make some elite gear, that would of been cool. Once again the complainers get their way it seems.
    Yeah I was thinking the samething, it a shame that SE listened to these complainers, and ignored the hardcore crafters. I hope you know what your doing SE because I devoted almost all of my time to both crafting and synergy...it'll be a shame if the casual crafters get there way.
    (2)

  5. #5
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Zumi View Post
    Awwww come on i really wanted some multiple 100 recipes to make some elite gear, that would of been cool. Once again the complainers get their way it seems.
    I wasn't going to chime in but I am really disappointed also. I wanted to make Goldsmithing my main craft. However, because of the cost, I can only work on it a little at a time. Yesterday in shell, before I saw this, I was asking what should I choose as a second craft to 100. Since, I would have been able to take that to 100 first without dashing the dreams of skilling Gold to 100. My first thought had been Cooking. Since, I really enjoy being able to make all my consumables.

    Anyway, yeah, I was pretty disappointed in S/E's decision. I really don't enjoy skilling up crafting. But, I was looking forward to being able to make more of my own supplies.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  6. #6
    Player Avina's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    160
    Character
    Avina
    World
    Siren
    Main Class
    RDM Lv 85
    Quote Originally Posted by Zumi View Post
    Awwww come on i really wanted some multiple 100 recipes to make some elite gear, that would of been cool. Once again the complainers get their way it seems.
    I was really looking forward to working on a new craft this coming update. It bums me that they announced this and then they doubled back on it...

    I mean, they let us level any job we want to max by sitting around in Abyssea trading keys to a box, but still maintaining these rigid crafting caps which have to actually be earned through a lot of time, work, and money, in a game where people aren't even crafting anymore since it it only makes obsolete gear these days. It just seems backwards to me. Maybe it won't fix the game's economy on its own but it would at least give players more ability to craft their own stuff.

    The issue really is that crafting is irrelevant since the way people experience now makes buying the early gear irrelevant. Until SE finds a way to bring exping back outside of Abyssea for lower levels in a way that doesn't infuriate those that seek Abyssea parties to leech, I don't think you will see a more populated Auction House.
    (1)

  7. #7
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by Avina View Post
    The issue really is that crafting is irrelevant since the way people experience now makes buying the early gear irrelevant. Until SE finds a way to bring exping back outside of Abyssea for lower levels in a way that doesn't infuriate those that seek Abyssea parties to leech, I don't think you will see a more populated Auction House.
    More specifically convince low level people actually play their jobs. You can enter at 30 but can't really do anything in an exp party except open boxes - the problem isn't WHERE they get their exp, its HOW. If those boxes for exp popped up in FoV zones and it were easier to build lower level parties people would.
    (3)

  8. #8
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    It's taken me 7 years to get level 94 fishing. I think if the goalpost was moved and I suddenly found myself 26 levels from cap instead of 8 my head would explode.
    (4)
    Last edited by Atomic_Skull; 04-22-2011 at 03:26 PM.

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    I also apologize if any of this has been mentioned before, I do not have the time to read the 17 pages of posts. Therefore, I am mainly responding to Camate's post.

    Here are my two cents~

    It is kind of difficult not to draw parallels between FFXI and FFXIV not only because the games are made by the same company and one game in many ways mirrors the other but also because it feels as if they had attempted to do things that they didn’t complete in FFXI, so to speak.

    This is best seen in the fact that FFXIV gives you the option to level a craft as a “main job”. While it certainly isn’t a bad idea, what SE failed to do was shift the game play to suit the players that opted to play a crafter rather than a typical mage/dd job.

    That being said it is rather important to note that crafting as a whole is a very, grossly, outdated concept in FFXI. Simply put the time and effort spent crafting in FFXI does not equal to (even by a fraction) the reward. It simply takes too long to really get anywhere. Challenge is important in any game and one certainly wants the players to feel accomplished but often times that is not the case in FFXI. I, personally, have lost count of the many times I’ve said to myself “Christ, that too way too long to do.” but I digress (slightly).

    In addition to what has been stated about giving crafting meaning and the like, it’s important to understand that it will take more than that to revive it. I’ve been level 87 Alchemy for quite some time now (well over a year, not to mention that it took me several years to get that point). I’ll be perfectly honest, as it is right now, I’ve no desire to touch it. The reason is really two fold. Firstly, there is nothing that I can make that is worthwhile- about the only thing I’d like to make is the Crystal Rose furnishing but even that doesn’t make up for the aggravation I’d face trying to get to that point. Not to mention since we can’t increase the size of our Mog House to be able to put more furnishings in there the furnishing that I’d eventually get around to making (if I’m bored enough) would only end up being inventory +1. Secondly, the journey to reach level 100 is such a bloody pain in the ass (if you’ll forgive the cursing) that just thinking about it is a huge turn off.

    Speaking of crafting and the Mog House. Back in the day when the crafting signs ( i.e. Boneworker’s Signboard, Goldsmith’s Signboard... etc) came out many players thought that they would be able to use their Mog House as a shop of sorts. That would have been really cool- sadly that didn’t come to be, nor were we able to have our own stands/stores. It is something to consider and maybe even pass on to the FFXIV dev team if these changes are too much for FFXI.

    A slight comment to the Mog House bit. The Mog House is a fairly original idea that I applaud SE for. I was very disappointed that they didn’t have it in FFXIV and I can only hope that they add it in rather quickly with adjustments to the Gardening (yet another idea that I applaud SE for) aspect so that it reflects more like a mini Farmerama/Farmville/LOTRO farming style. However it is my personal belief that they should allow for an actual Mog House expansion because furniture crafting is a rather large part of crafting. I know for a fact that I am not the only player who likes to buy furnishings for show and invite my friends over to chat it up and admire them. It is rather depressing that one cannot make the Mog House grow and show off more furnishings. Another thing I’d like to point out is an overall lack of interaction with the furnishings (but this is an overreaching problem with an overall lack of interaction with the world that is going to be saved for discussion on a rainy day).

    Some players may discredit the idea of decorating the Mog House for frivolous reasons but one must consider- we picked the characters we picked because they appealed to us. They in many ways become an extension of ourselves. The Mog House, likewise becomes that extension as well. Being able to decorate it how we see fit is something that is small but that does bring joy to players- it gives us a sense of accomplishment and individuality. It is the same reason people want barber shops and casual clothing. It is as if a small piece of Vana ‘diel is “ours”.

    All in all the things to keep in mind about crafting is number one- it should be fun and number two- that the time/effort put into the endeavor should directly effect the reward.

    P.S. Feel free to pass this onto the FFXIV dev team as it can help, I’m sure.

    Edit:
    It would be very beneficial for craters to have "Craft Bags"- as in, bags/storage/etc that crafting/gathering items would go into. You will not believe just how much inventory the crafting/gathering materials take up- especially in the higher levels.

    ~ Thanks!
    (4)
    Last edited by Anapingofness; 04-22-2011 at 05:39 PM.

  10. #10
    Player Avina's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    160
    Character
    Avina
    World
    Siren
    Main Class
    RDM Lv 85
    Quote Originally Posted by Atomic_Skull View Post
    It's taken me 7 years to get level 94 fishing. I think if the goalpost was moved and I suddenly found myself 26 levels from cap instead of 8 my head would explode.
    I don't think anyone is suggesting they raise the crafting cap in that sense. We're talking about more 100s, but I wasn't able to read all the posts so I'm not sure if it had been brought up... if so, yeah, I agree with you. I just want to be able to take more to 100.
    (0)

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