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  1. #1
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by Avina View Post
    I don't think anyone is suggesting they raise the crafting cap in that sense. We're talking about more 100s, but I wasn't able to read all the posts so I'm not sure if it had been brought up... if so, yeah, I agree with you. I just want to be able to take more to 100.
    SE only mentioned multiple level 100 crafts but a few posters were suggesting beyond 100 for their main craft earlier in the thread.

    I'd like to be able to take cooking up without worries that I'm losing out on recipes in my main craft that would need a higher sub or needing to spend those points on my main craft so I'm against going past 100 for now to and all for having as many 100's as we feel like grinding out. I feel other issues need taken care of before bother though or we'll just have a short burst of power level crafting and NPC'ing the results. Hardly anybody to buy the low level stuff, and no low level stuff for anybody to buy. Catch22. So I think the decision to postpone was a good one.
    (0)
    Last edited by GlobalVariable; 04-22-2011 at 06:36 PM.

  2. #2
    Player annewandering's Avatar
    Join Date
    Mar 2011
    Location
    Lakshmi- TheSageWanderers
    Posts
    392
    Character
    Annewandering
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Right now I am level 75 synergy. I am WW and have already made my carpenters stall, which by the way I completely LOVE. How do I level to 80? The only way I see right now is to toss my stall and level on that or wait for SE to make at least one new recipe at 80 to skill up on.
    Please, SE, even if you delay crafting changes, Please add some new recipes at 80!
    (0)

  3. #3
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    disliking synergy doesn't make us casual crafters...we're just as dedicated to our crafts, which is why I (I can only speak for myself here) have such a problem with synergy...in creating synergy, those of us dedicated to our crafts that we've spent years perfecting seem to have just been forgotten about with synergy being the new kid on the block...again, that doesn't make us casual complainers, that makes us crafters that have a real issue that needs to be addressed.
    (4)
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  4. #4
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Synergy is insainly easy to skill up due to the inability to lose your materials. Went from not having it unlocked to lv 70 spending a whole 200k and taking 3~4 days. If goldsmithing had that luxury I'd have been lv 100 years ago. It's nice to see that the synergy system will continue to expand and grow, but it would be nice to see more improvements to synthesis besides just a cap increase. Maybe lower the curb between NQ and HQ synths. Make more ingredients available from NPC sources. I wouldn't complain about having faster skillups either.
    (2)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

  5. #5
    Player
    Join Date
    Apr 2011
    Posts
    7
    Letting a second craft skill go to 100 would perhaps revitalize the market somewhat, whereas it has essentially died now. It's disappointing you decided to delay this as a result of the whining. The reality is that it wouldn't affect game balance in the slightest because the most devoted crafters already have mules for the other crafts they wanted leveled and wouldn't waste time releveling that craft again on their main character. As for the market on consumables, it would probably drop their price down back to the normal price before crafting started to fade away (100K Shihei Toolbag Stacks > 40/50K) and that is only beneficial for everyone at this point. The people complaining about that will still make a profit making these tools; it'll just take making more of them to accrue the same profits, but the price will be much more stable than it is now.
    (1)

  6. #6
    Player
    Join Date
    Apr 2011
    Posts
    7
    Also, I'd say you were right about the timing of the increase to craft skill limits being perfect with those other adjustments as every one of those things occurring at once might create a little economic boom in the crafting industry that would be beneficial for everyone, as I said before. This next comment of mine may not be popular here, but sadly a high percentage of posters on the official forums aren't the ones to be influenced by as they would have this game in "easymode" and make everything obtainable without much effort at all (Essentially, this is abyssea; everything is too easy to get except *maybe* cards). That's not to say I don't enjoy abyssea, but you've done the casual community a favor with it and still they complain that it's too hard to get seals and things even though it's really not; it just takes a little effort and the rewards are well worth that effort being put forth. These same people are the ones now who are complaining about letting a second craft go to 100; these people who now make their gil off of crafting consumables that have in most cases over doubled in price because no one crafts and they think that if you let a second craft go to 100, it might impinge upon their profits. Realistically, the most used consumables are craftable as is with subcrafts leveled to 60; sure you can't HQ them at the rates of higher levels, but there's still profit in NQing them with the occasional HQ currently and even before when the market was stable. The purpose of allowing a second craft to go to 100 would be reigniting the interest in crafting that there was years ago which will hopefully re stabilize the market and make things better for the entire economy.
    (0)
    Last edited by Okiro; 04-22-2011 at 06:41 AM.

  7. #7
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    This decision SE made delayed many intermediate crafter's dreams. What I mean by this is that some players may have been low on gil and as a result decided to take up a easier craft like cooking to get a good healthy stack of gil going for themselves. However after a couple years of building gil through cooking, these crafters finally have enough to invest in more prestigious crafts like goldsmithing, blacksmithing, leathercraft etc. By allowing a second 100 lvl skill cap would've freed many players from there starter crafts but SE decision for the time being denied them this. Thus pigeon-holing crafters to remain with there starter crafts and force the more buying and usage of mules.
    (2)

  8. #8
    Player annewandering's Avatar
    Join Date
    Mar 2011
    Location
    Lakshmi- TheSageWanderers
    Posts
    392
    Character
    Annewandering
    World
    Lakshmi
    Main Class
    WHM Lv 99
    It would be lots of fun to have all crafts to 100 or even two. I just am not sure how much good it would do. If there are new recipes introduced that would be great for WW and Bonecrafting wonderful. Now if other recipes were introduced for WW and Smithing, Great! Except that now I can make any WW recipe and with those I would only be able to make some. Maybe it seems petty but truth is I leveled my WW to 100 with my subcrafts specifically so I could make any recipe in the WW list. It would anger me to not be able to continue to do that. We would be forced to chose WW+ one other craft. That means there are WW + 5 others I could not do.
    Now from a consumer point of view consider this. If they cant find a crafter now, it would be 6 times harder to find the RIGHT WW in the future.
    (1)

  9. #9
    Player tharpy's Avatar
    Join Date
    Mar 2011
    Location
    Bastok ftw
    Posts
    2
    Character
    Tharpy
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    I'd like to see a move to make cooking a secondary skill (like fishing).

    I like the extra 80 points so that you can have to 100 level jobs. Crafting is a very lost art.
    (3)

  10. #10
    Player Avina's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    160
    Character
    Avina
    World
    Siren
    Main Class
    RDM Lv 85
    I just want to know just what the reason really was that has caused SE to back away from an idea that was met with overwhelming praise for the first several pages of this post. I think especially after telling us you'd be raising the cap, we should be given a solid reason why.
    (0)

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