the crafting system needs morethen being able to up a skill to 80..... peopel dont craft becasue theres no gil in it. you lose more then you put in even if you HQ. skill ups past 60 are to far and inbetween. if you wantto incresses the amonut of crafting here is how you fix it.
1. if you can craft it. you craft it. no more breaks. if you dont have the skill then you cant.
2. incress skill ups on crafting.
3. if you can syerngize it there should be a craft it as well. and vis versa.
these changes allow you to not lose materials. becasue as we know you have the skill to manafacture the items if you didnt you wouldn't try. This makes material cost stay lower due to less waste. the incressed skill up premote people to craft casue they see it as fun and benfishial. it is pointless to allow a person who has invested a large portion of their time into leveling their wood working crafting skill to 100 and finds out they cant make a arrow because its syergy only. simply make one version easierto do then the other or require diffrent miterals. but include both parties. these changes are simple and minute and will revamp carfting the world over. ther is no negative and i personally would start back crafting. insted of simply stanidng in a doms opp party and saling abyssea gear to npcs for gil.
dont reinvent the wheel. jsut make it spin better


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