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  1. #1
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    The real reasons that Squama supply crapped out are:
    1) No more people making VWNM trial weapons. - No more incidental Verthandis.
    2) Prices dropped. - I was still paying 1mil per Squama when I hit 110. The price is now 500k per squama (and there has been inflation), so there's less incentive for people to farm it.
    3) Voidwatch rate decrease. - In the entire history of FFXIDB, only 120 Squamas have come from Voidwatch as opposed to 298 from Verthandi. So it contributes to the supply but is not really driving it.


    Heliodors are relatively easy to get. Just throw gil at the AH and they'll appear in your inventory. I probably wouldn't bother with Kilijs because they're a PITA (like 15 ingredients all-told?) and there's honestly no reason to take Alchemy over level 106 at the moment. At 106 you can Tier 1 HQ the only profitable hexed synth (Coif -1) and the Tier 2/3 boosts you get between 106 and 110 are minimal.

    That said, "profitable" is a bit of a relative term for Hexed Coifs. I mostly make them because I feel dumb having leveled Alchemy to 110 and want to validate it with trivial profit. At a 6.25% HQ rate, 5% break rate, and 550k per Coif, Hexed Coif -1 costs 9.25 mil to make on average. If you do 20 synths, you have a 30% chance of NQing or breaking all 20 synths and simply being 11 mil in the hole. You cannot be 95% confident that you will HQ once until you do about 50 synths (27.5mil investment). Can you imagine gathering 50 Squama in the current economy? Why the heck even try and skill up Alchemy?
    (1)

  2. #2
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    Here I am to complain about Alchemy again, is there possibly something that can be done about Ethereal Squama? I've done 2 pops (terrible sample size I know) and in both cases 0 dropped with TH9+, ffxidb.com has ethereal squama at a drop rate of around 40-60%, if it keeps going this way then getting the ethereal squama I need to progress from lvl 106 alchemy is going to be a massive pain, can't the VNMs drop 1 guaranteed like their Abyssea counterparts?

    I would much rather do Dija Sword synths but Yggdreant Roots don't last 5 minutes on the AH right now, in the past I was able to stockpile 15 roots and I don't particularly want to use them when they probably won't even get me to 107 as of yet, I saw the Dija Sword as a 108-110 synth as I'd rather not burn through 2 belladonna saps per synth on Hexed Doublets since those don't stay on the AH too long either, have a much larger stockpile of those though.
    (0)

  3. #3
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Post 100 skilling sucks but I hate to say that Dija Swords are your best bet. I did those to 110. Can do Killer's Kilij too, but those are crazy expensive.

    I usually stockpile for weeks, then do a big synthing blitz. If you use Kitron Macaron and synth in Adoulin with Ionis active, you should get a better skillup rate.
    (0)

  4. #4
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    I did figure that Dija Swords would be best, no real surprise that Yggdreant Roots don't last long on the AH then, I guess I'm not the only Alchemist trying to beat the 106-110 hurdle. I did manage to get an ethereal squama last night, currently buying Liks and Gugs off the AH to try and get an Ebisu so I can fish for Matsya, try and get a Shaper's Shawl while I'm stockpiling mats.

    Also yeah I always craft in Adoulin with Kitron, it does seem to help quite significantly.
    (0)

  5. #5
    Player
    Join Date
    Aug 2011
    Posts
    158
    id love to see all crafts maxed, there no reason not to. its not like one can easily zerg to 100 and might help some servers with struggling AHs
    (4)

  6. #6
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    Quote Originally Posted by Krysten View Post
    id love to see all crafts maxed, there no reason not to. its not like one can easily zerg to 100 and might help some servers with struggling AHs
    I agree, and have been asking for this for a while now. They did say they are looking into it though (hopefully a RoV key item), just haven't said anything else yet. And when/if they do it I'm going to go on a crafting rampage of epic proportions. I have plenty of materials and crystals stored on my mules just waiting to be synthed.
    (3)
    'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
    - Lord Gaben

  7. #7
    Player Dzspdref's Avatar
    Join Date
    Mar 2014
    Posts
    386
    Character
    Danallen
    World
    Asura
    Main Class
    PUP Lv 99
    What i would like to see is when talking to the craft NPCs in guildshop about Advanced Synthesis Information to get recipes for crafting up to the level you are, they stop at level 100. But when you ask the Other NPC for recipes above your skill level (they usually say something like "you seem able to attempt this item.... " then they list the recipe), they constantly give you only 1 recipe, usually the highest one above Lv.100. Any way to make the NPC list the recipes for 100~110 in the Expert category? Or allow us to see other recipes with more variety over our skill level? Tired of seeing 'bewitched togi' EVERY time i talk to her in WW guildshop, and then only up to Planus Table from other NPC. That means there's nothing else from 100 to 115+?
    (1)

  8. #8
    Player Mithlas's Avatar
    Join Date
    Oct 2015
    Posts
    154
    Character
    Gakaijin
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    Devs, could we get this looked at again? I still believe this would be for the better for all players still on FFXI.
    (3)

  9. #9
    Player Dzspdref's Avatar
    Join Date
    Mar 2014
    Posts
    386
    Character
    Danallen
    World
    Asura
    Main Class
    PUP Lv 99
    What I would actually like to know, since I have been in contention about this for last few months with people, is whether the +1 from Furnishings stack with the +5 from Stall .
    As so you get +8 furnishings, i.e. Carpenter's Stall [+5], Drawing Desk[+1], Carpenter's Kit [+1], Carpenter's Sign [+1] like gear stacks,
    and then +4 from gear (body, hand, neck, not including Kupo shield or hocho:cooking etc...),
    and if Cheer effects from Mog garden are actual Skill +1% (as denoted in text), or if cheer is skill gain as everyone thinks?
    As of right now I think I have 110 + 5+1+1+1+4 then +1% in Woodworking.
    Any "official" clarification on this? No speculations please. Thanks....
    (1)

  10. #10
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,292
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    I think voicememo is talking about Synergy.

    I took chose crappy Synergy (training) and regret it. I want to be 5/5 in Feed Fewell instead of "Thwacking". It's silly that once trained, we cannot change it!
    (1)

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