Quote Originally Posted by wish12oz View Post
If SE listened to people like you, I would quit.
May I use that as my signature? <.<

I still like the Perfect Parry JA idea. As well I am looking forward in hopes for an update to Throwing/Shurikens whether it leads to Throwing WS or not. I am still also for the idea of an ability that allows an actual clone to fight along side you. Something like this that I found in another thread.
Ninja: Striking Shadow Image - For the duration, as long as the Ninja has at least 1 Utsusemi shadow image active, a "pet" ninja clone will join them in battle. If Mijin Gakure is used while this is active, each shadow will add to the damage. (only one pet ninja clone will ever be present despite having multiple shadows active, however, it will continue to exist as long as any shadows are up, mimicking every move the Ninja makes, with lower power)
I agree 3/5 Timer might be frowned up; maybe a 5 active / 15 recast instead.
Still on the fence about JA Fade. Although I think it would be nice to see some sort of a boost to magic evasion.

I did like a few suggestions from Karbuncle's post.
Quote Originally Posted by Karbuncle View Post
Truthfully, I prefer Abilities that Think outside the box!
I am still hoping that SE will make an update to Utsusemi for when NINJA is main job the spell will work like it use to in regards its ability to block -aga's per shadow.

I'm not sure I agree with removing Yonin/Innin position proc; I'm curious of what SE intended with the position requirement to begin with. I would however like to see them on a Timer similar to Hasso/Seigan or LightArts/DarkArts; or make the effect of each un-dispelable(sp?)