Page 5 of 21 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 206

Hybrid View

  1. #1
    Player Fetus's Avatar
    Join Date
    Mar 2011
    Location
    Eh...
    Posts
    85
    Character
    Fetus
    World
    Asura
    Main Class
    WAR Lv 57
    Quote Originally Posted by Airget View Post
    Jubaku: NI would be to overpowered and take away from the RDM ability to enfeeble.
    False. It does nothing to RDM enfeebling. This isn't 2007.

    RDM has access to:
    -Enhanced Saboteur
    -Enhanced enfeebling magic potency
    -Tons of MND/INT
    -Tons of magic accuracy
    -Tons of enfeebling magic skill
    -Loads of Fast Cast

    Tell me, exactly, how Jubaku: Ni will do anything to RDM?
    (0)
    Last edited by Fetus; 03-10-2011 at 07:49 AM.

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    283
    Quote Originally Posted by AyinDygra View Post
    Here are a few ideas I've had, based on past SE comments about the direction they want to take Ninja.

    New Job Ability: Image Trickery
    Duration: 30seconds
    Recast: 2min
    The Ninja uses shadow images to change the appearance of the other party members so the enemy thinks all actions are done by the ninja. (no graphic changes needed in-game)
    * All enmity created by any party member during this ability is given to the Ninja.
    * Enmity gained depends on the party's actions.
    * Requires at least 1 utsusemi shadow to be active to gain enmity from another's actions.
    * Hate reducing abilities used during this effect do not impact the ninja's enmity. (High Jump and Super Jump do not reduce the Ninja's enmity, for example. Thief's Accomplice type abilities should have no effect on the ninja)

    ---

    New Ninjutsu: Smokescreen
    Duration: 30 seconds (can be canceled)
    Recast: 1 min
    The ninja throws a smoke bomb that creates a thick cloud of smoke, obscuring the ninja from view.
    * Drops all enmity while in effect.
    * When the effect wears off, more enmity is gained than was shed. (amount enhanceable through enmity+/- merits/gear)
    * Enmity gained from the Ninja's offensive actions during the effect is not "gained" until the effect wears off.
    * The sairui-ran tool may be used for this ninjutsu in addition to Kurayami.

    ---

    New Job Trait: Fade
    When a Ninja takes physical damage, their evasion increases for a brief time.
    Tier 1 Level 20: +5 evasion
    Tier 2 Level 40: +10 evasion
    Tier 3 Level 60: +15 evasion
    Tier 4 Level 80: +20 evasion

    * It's +5 per tier, total of 20, not 50 (just in case there's any confusion)
    * This is a very short effect, but it should last long enough to help evade at least the next enemy attack.
    * Gear could be added to enhance Fade's duration and amount of evasion.
    all nice idea i love the trickery the most though save it for melee to do WS
    (0)

  3. #3
    Player Diemond's Avatar
    Join Date
    Jul 2011
    Posts
    8
    Character
    Diemond
    World
    Valefor
    Main Class
    NIN Lv 90
    Quote Originally Posted by AyinDygra View Post
    Here are a few ideas I've had, based on past SE comments about the direction they want to take Ninja.

    New Job Ability: Image Trickery
    Duration: 30seconds
    Recast: 2min
    The Ninja uses shadow images to change the appearance of the other party members so the enemy thinks all actions are done by the ninja. (no graphic changes needed in-game)
    * All enmity created by any party member during this ability is given to the Ninja.
    * Enmity gained depends on the party's actions.
    * Requires at least 1 utsusemi shadow to be active to gain enmity from another's actions.
    * Hate reducing abilities used during this effect do not impact the ninja's enmity. (High Jump and Super Jump do not reduce the Ninja's enmity, for example. Thief's Accomplice type abilities should have no effect on the ninja)

    ---

    New Ninjutsu: Smokescreen
    Duration: 30 seconds (can be canceled)
    Recast: 1 min
    The ninja throws a smoke bomb that creates a thick cloud of smoke, obscuring the ninja from view.
    * Drops all enmity while in effect.
    * When the effect wears off, more enmity is gained than was shed. (amount enhanceable through enmity+/- merits/gear)
    * Enmity gained from the Ninja's offensive actions during the effect is not "gained" until the effect wears off.
    * The sairui-ran tool may be used for this ninjutsu in addition to Kurayami.

    ---

    New Job Trait: Fade
    When a Ninja takes physical damage, their evasion increases for a brief time.
    Tier 1 Level 20: +5 evasion
    Tier 2 Level 40: +10 evasion
    Tier 3 Level 60: +15 evasion
    Tier 4 Level 80: +20 evasion

    * It's +5 per tier, total of 20, not 50 (just in case there's any confusion)
    * This is a very short effect, but it should last long enough to help evade at least the next enemy attack.
    * Gear could be added to enhance Fade's duration and amount of evasion.
    I thought my ideas where good but yours are great!
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    5
    Seeing as Kannagi isn't hard to get, I feel like a throwing weaponskill would be dumb. Seeing as that would cut into damage to much. As well as no longer being able to use a ranged/ammo slot for anything useful.
    (0)

  5. #5
    Player Snprphnx's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    28
    Character
    Snprphnx
    World
    Bismarck
    Main Class
    RNG Lv 99
    Job Ability : Shadow Attack
    Recast - 10 mins

    -Upon using, all remaining shadows gain the ability to attack, with the same stats as the player currently has (atk, acc, eva, etc), with the exception of only having 10% of the players max HP.
    -shadows gain 100% enmity increase
    -player can not recast any Utsusemi spell while any shadows remain active
    (0)

  6. #6
    Player Mizzou's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Mizzou
    World
    Sylph
    Main Class
    DNC Lv 99
    @Snprphnx - I've predicted this JA at lv99 since we found out of the level cap increase. Some mission mobs (not to worry, I'm not giving any spoilers) have this ability which is not unlike SE to show moves via mobs before players can use.
    (0)

  7. #7
    Player Shin-Tsuchinoko's Avatar
    Join Date
    Mar 2011
    Posts
    8
    On the note of Yonin/Innin placement. It would be nice to make a JA, trait, or spell to ignore placement for a short time. For example if the Enemy changes position and or moves around. You can use Tsukiyomi(just using a name that uses dark/light attributes) to regain or control the enmity that is running around. Or use Ninjutsu and any location within a certain time limit(if it was a trait it would say "occ. ignores position").

    On another note, an offensive Dark and light ninjutsu would be nice, even if it doesn't fit the Elemental wheel, the -30 dark resistance would be good for Kurayami.
    (0)

  8. #8
    Player Bulrogg's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    I do like the idea of a JA Perfect Parry. I don't know if they could make it to include a counter attack but that would be be interesting to see. Maybe also include a bigger bonus to Tactical Parry.

    Something else that would be nice. A Job Trait for when Ninja is set as main job to make Utsusemi able to absorb AOE magic and attacks with one or more shadows and do reduced damage if all shadow are used to absorb the attack. Basically for Utsusemi to act like it used to.
    (0)

  9. #9
    Player Fearforever's Avatar
    Join Date
    Mar 2011
    Posts
    77
    Character
    Fearforever
    World
    Fenrir
    Main Class
    NIN Lv 90
    Alot of these Ja's and spells look good, it only makes sence that Ninja is ment to be a stealthy fighting job so why not have the ability to smokescreen yourself out for a moment to recast shadows etc.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    503
    I'll jump on the Jubaku: Ni and Utsusemi: San Bandwagon.
    (0)

Page 5 of 21 FirstFirst ... 3 4 5 6 7 15 ... LastLast