Last edited by JiltedValkyrie; 04-07-2011 at 03:14 PM.
There is many play styles, but only 1 is the most effective and useful.
SE's track history shows they're bad at adding shurikens anyway if you bothered to look, theyre way to expensive to make or come 1 at a time as a drop from battlefield NM stuff no one does. More of this is not what ninja needs.
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Maybe for the present time but you're not thinking ahead from here to 99. Stop trolling about the past where they failed and look for what is coming. I have a feeling we all will be adjusting play styles between future version update and 99.
I want my Billy-goats, Billy-goats, Billy-goats...
Originally Posted by Aldous Snow
Originally Posted by --She
I second the idea that there are no good throwing weapons, but the rest...
Where are you getting 75+ for us "good" ninja? O_o With sets for evasion, TPing, ninjutsu, shadow recasts, and WS, as well as my tools (Shadows, Blind/Para/Slow, Myoshu, Migawari, Yurin, Sneak/Invis) I hit roughly about 55-60 inventory at best. When I get Blade: Hi finally I'll be converting my WS set but that won't even change my final inventory amount much. Toss in Echo drops and food, keep extra weapons for proc in mog sack 'til I need them out... really there shouldn't be too much issue carrying a stack or two of shuriken (Or even "holsters" of them if they decide to implement this and make them baggable), provided said weapons were worth the time and effort to get them.
Of course, I emphasize that they make them actually useful and reasonably obtainable/useful. >.> Nokizaru/Koga Shuriken, I'm looking at you...
[Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku
Where's your damage reduction and magic damage reduction sets? Arhats+1 body/head, twilight torque, merman's earrings, dark rings, denali gloves, shadow mantle/collosus mantle? Leitenants sash? pants? shoes? thats 8-12 slots you are missing right there, and I don't even know what your TP or WS gear looks like to tell you what you're missing.
But they won't, people have been asking for that for years and SE has never done it, move past throwing, it's a low level thing and no longer useful and you have enough in your inventory as it is.
And I wouldn't be saying all this but the title is REALISTIC job adjustments.
Last edited by wish12oz; 04-08-2011 at 09:06 AM.
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Precisely. If new shuriken are unobtainable reasonably, then a JA like hogeki would be too lucrative in aspect to its cost, or they'd have to revamp old shuriken stats and/or recipes.
Ninja blind and slow (and especially more shadows) are more useful then thfs extra evasion.
And all that stuff you said doesn't make your idea good or particularly useful.
Also, do some research, thief gets way more then 30 evasion over ninja.
http://wiki.ffxiclopedia.org/wiki/Evasion_Bonus
Evasion bonus V at level 76 thf for instance is +60 evasion, ninja doesn't get any of those. If you want SE to give ninja evasion, maybe you should ask for something more realistic like this job trait, instead of inventing things that sound really hard to code, and are less useful.
Last edited by wish12oz; 04-09-2011 at 08:36 AM.
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Realistic change on NIN I would like to see?
1- Mijin Gakure: Need to be a better use than Weakned effect remover or free warp... Here my Idea: Mijin gakure could be similar than Odin's effect, exept NIN will die using it.
2- Shuriken: should be nice if we could make/buy good Shuriken w/o selling a kidney for it... Also is freakin time than SE invest some time on better one that can stack over 99 (best one so far are at lv48). Another thing about Shuriken would be bags to stack them like quivers and such. About throwing WS... would be nice, would like to use it but would need to be freakin awsome to use them instead of katana one...
3- Ninjutsu: Love them, love the new spell but will be awsome to get the Ni version of the old one (Jubaku, Dokumori and Monomi). Maybe having a silencing one will be the cherry on the cake.
4- Kick: that one is lil bit pushed but I would realy like to have kick added to our attackI mean, I know it's a MNK hability, but NIN are formed with hand to hand also. Since Dual Wield is accessible to DNC and THF, why not we could have some MNK skill too it's all martial art after all.
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If it bleeds, I can kill it.
If it doesn't bleeds...
I can probably kill it too.
My thoughts are for and ES type /ja or a composure typre /ja (prefered) or maybe a warcy esq /ja that enhances party crit rates all 3 would be very usefull and not broken if done right. You could even do it for ma crit, that would be interesting, if a little broken with proprer planning. I might like to see a hate shedding mechanism since ninja's could strike and vanish. Options are as limited as your imagination. Sry if I suggested something already here, I just read a little
"Say what you feel, because the people who matter don't mind and the people who mind don't matter" (Dr. Seuss 1904-1991)
ES - Someone already has it. If you're looking for debuff accuracy, get some ninjutsu gear + merits.
Composure - Someone already has it. Besides which, we'd buff what, Utsusemi? It usually goes down from damage rather than fading. Migawari? Takes one hit and poof. Only thing I can see it being used for is Myoshu, which we could just say get a further extension on rather than making a new JA for it. Maybe Tonko/Monomi, I guess.
WAR JA you described - Blood Rage - Someone already has it. What good would M.crits do our Nin nukes? >.>
The point is that we're trying to individualize each job and give them their niches instead of combining them. Sure, there's gonna be some overlap at points, but just going so far as to copy or nearly copy a JA isn't going to make NIN an individual job in any way. =\
[Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku
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