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  1. #121
    Player Kiroko's Avatar
    Join Date
    Mar 2011
    Posts
    23
    Character
    Kiroko
    World
    Carbuncle
    Main Class
    WHM Lv 95
    Thank you for posting this! Very valid arguments and being a whm for a few years now, I would love to see us having a refresh of our own.
    (0)

  2. #122
    Player Avarice's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Minikai
    World
    Phoenix
    Main Class
    WHM Lv 99
    While an Auto-Refresh trait would be nice for WHM, it's far from needed. Abyssea has several forms of Refresh atmas, so I won't go into why it's not needed in there. Outside of Abyssea though it's different, and the main problem people seem to be having is realizing that WHM in Abyssea is vastly different from WHM outside of Abyssea.

    Outside of Abyssea, you sub Scholar, you keep Sublimation up, you downgrade from Cure V and VI to Cure III and Cure IV (using Penury if you absolutely must use Cure V; never use Cure VI). Additonally, you rest. You get down on your goddamn knee if MP gets low and recover it the old fashioned way; in these situations you employ something called an hMP set, y'know, those things that say "MP recovered while healing +X"?

    There's also no reason you don't have several ticks of Auto-refresh from your idle set. If you play through quests correctly, there's no reason you can't get at least 5mp/tic back. Let's count them off:
    Weapon: Owleyes (+1mp/tic)
    Moonshade Earring (+1mp/tic)
    Body: Orison Bliauld +1/+2 (+1mp/tic or +2mp/tic respectively)
    Hands: Serpentes Cuffs (+1mp/tic at night)
    Legs: Stearc Subligar (+1mp/tic)
    Feet: Serpentes Sabbots (+1mp/tic during the day)

    Add it all up and you have at minimum, 5mp/tic (6mp/tic if you have the +2 version of the Orison Bliaud) return, and I'm probably forgetting about one or two other things too.

    More MP is nothing more than an excuse to let a WHM act a little more recklessly; it doesn't (shouldn't) have any affect on their ability to keep a player alive through a battle.
    (4)

  3. #123
    Player Andevom's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Andevom
    World
    Asura
    Main Class
    DRG Lv 90
    I see this as saying "Why can't every melee job get Utsusemi?" Give WHM a Refresh, and you make RDM suffer in the process. Allowing the abilities RDM gets (Refresh AND Convert) through subbing already makes WHM/RDM on a more attractive option than a RDM. Why increase the blow even further? Because you want to sub a different mage job on your WHM? Sorry, you just can't have the perks from everything.
    (0)
    You are staring at this.

  4. #124
    Player Hoshi's Avatar
    Join Date
    Mar 2011
    Location
    Windurstian
    Posts
    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    1 tic of autorefresh just isn't that helpful. It's why /smn never did much for anyone once tanks started using utsusemi and no longer needed garuda blink. If you're looking to adjust/strengthen WHM there are probably better places to start.
    (0)

  5. #125
    Player Simian's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    46
    Are we still driving this into the ground?

    Have we not yet agreed that WHM has no "natural" refresh already?
    As to the OP's original question, only the development team can answer why. the rest of us can only guess.

    good night thread
    (0)
    90 WHM, RDM
    85 WAR

  6. #126
    Player Avarice's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Minikai
    World
    Phoenix
    Main Class
    WHM Lv 99
    Quote Originally Posted by Simian View Post
    Are we still driving this into the ground?

    Have we not yet agreed that WHM has no "natural" refresh already?
    As to the OP's original question, only the development team can answer why. the rest of us can only guess.

    good night thread
    Reading is hard.
    (0)

  7. #127
    Player
    Join Date
    Mar 2011
    Posts
    211
    Quote Originally Posted by Avarice View Post
    Outside of Abyssea, you sub Scholar, you keep Sublimation up, you downgrade from Cure V and VI to Cure III and Cure IV (using Penury if you absolutely must use Cure V; never use Cure VI).
    Why would you stop using Cure5? Cure 3/5 were the 2 preferred cures pre-abyssea and I don't see why they won't be the preferred ones post-abyssea. It's more mp efficient than any other cure.
    (0)

  8. #128
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    Quote Originally Posted by Nacht View Post
    Why would you stop using Cure5? Cure 3/5 were the 2 preferred cures pre-abyssea and I don't see why they won't be the preferred ones post-abyssea. It's more mp efficient than any other cure.
    I agree with Nacht, Cure 3 and 5 were my bread and butter before I gots ridonkulous Refresh atmas.
    Also: Outside of abyssea I'm still going to sub Red mage. I like refresh. I like skilling Enhancing... It's good times
    (0)

  9. #129
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Avarice View Post
    Outside of Abyssea, you sub Scholar, you keep Sublimation up, you downgrade from Cure V and VI to Cure III and Cure IV (using Penury if you absolutely must use Cure V; never use Cure VI).
    No reason to 'downgrade' anything.

    Assuming you have +2 pants and capped potency (which every whm should have or be working towards) and cure for the full amount:

    Cure III = 28MP
    Cure IV = 50MP
    Cure V = 67MP
    Cure V (with Penury) = 2MP
    Cure VI = 130MP
    Cure VI (with Penury) = 39MP

    The difference between cost of Cure 4 and 5 and the amount they heal mean it's rarely worth it, especially if you're gonna have issues with enmity. I'd just stick to 3 and 5, maybe use 6 at a push but only with Penury active.
    (0)

  10. #130
    Player Kaych's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    I never use cure IV^^ I dont really like to tank as WHM^_- I'll leave that to RDMs and PLDs
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

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