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  1. #1
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    Don't even carry max MP gear anymore, never did really.

    There's a few gear sets I used to carry which I just don't that often anymore.

    Used to have an enfeebling set, but now I just cast Slow/Para in full +MND gear, sticks just as well as RDMs most of the time. Rarely carry resting gear apart from certain occasions outside Abyssea.

    My MND/MAB gear set for Holy/Banish and INT/MAB set for Impact get more use.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    68
    WHM is nowhere near underpowered outside of Abyssea. If you have even half-decent gear and just slap on /RDM or /SCH, you shouldn't have any MP troubles even with no refresher.
    Sure, you're gaining MP at a much slower rate than inside Abyssea, but you're generally losing it at a much slower rate as well because at this point there's really no enemies outside of there that put a strain on your MP like that unless you're using some sort of blood tank on a powerful NM, and with us at Lv90 now I'm not even sure how many fights would be challenging that way anymore.

    I don't know about being overpowered in Abyssea either, the main healing job being far and away the best at healing but nothing else doesn't strike me as overpowered in any way.
    (0)

  3. #3
    Player Fetus's Avatar
    Join Date
    Mar 2011
    Location
    Eh...
    Posts
    85
    Character
    Fetus
    World
    Asura
    Main Class
    WAR Lv 57
    12 pages... and going. Just give WHM Auto Refresh I and be done with it. Maybe then we can finally move past a roadblock on a trait that is overdue by 9 years or so, although it's not especially that useful anymore. But hey, we got Shield Defense Bonus which is completely useless in any situation; So to repay the insult, they could at least give us Auto Refresh.
    (0)
    Last edited by Fetus; 03-27-2011 at 05:40 AM.

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Fetus View Post
    12 pages... and going. Just give WHM Auto Refresh I and be done with it. Maybe then we can finally move past a roadblock on a trait that is overdue by 9 years or so, although it's not especially that useful anymore. But hey, we got Shield Defense Bonus which is completely useless in any situation; So to repay the insult, they could at least give us Auto Refresh.
    12 pages filled with 90% disagreeing WHM needs it, so pray tell why they'd still give it to WHM?
    (0)

  5. #5
    Player Fetus's Avatar
    Join Date
    Mar 2011
    Location
    Eh...
    Posts
    85
    Character
    Fetus
    World
    Asura
    Main Class
    WAR Lv 57
    Because SE enjoys giving WHM stuff they don't need whatsoever... like Shield Defense Bonus!
    (0)

  6. #6
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Melee WHM?
    (0)

  7. #7
    Player Hoshi's Avatar
    Join Date
    Mar 2011
    Location
    Windurstian
    Posts
    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    I love my shield skill! But yeah WHM doesn't need auto-refresh as a trait lol.
    (0)

  8. #8
    Player Vraelia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    77
    Quote Originally Posted by Hoshi View Post
    I love my shield skill! But yeah WHM doesn't need auto-refresh as a trait lol.
    Yeah, it's like RDMs getting Shield Mastery, which it should have been given to PLDs. lols

    WHMs having Auto-Refresh is a good idea. I am going to continue to support WHMs getting this Trait.
    (0)
    "The only reason why I kill you is because.....you pointed your sword at my pride." -Byakkya-
    "The only thing for evil to triumph is for good men to do nothing." -Alucard-
    I love idiots. Oh wait, no I don't. Idiots are stupid. XD lols
    Red Mage, White Mage, and Samurai Princess.
    90 RDM, 90 WHM, and 90 SAM - All well equiped.

  9. #9
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Vraelia View Post
    Yeah, it's like RDMs getting Shield Mastery, which it should have been given to PLDs. lols

    WHMs having Auto-Refresh is a good idea. I am going to continue to support WHMs getting this Trait.
    PLD has three tiers of it.

    25 - Shield Mastery
    50 - Shield Mastery II
    75 - Shield Mastery III
    (0)

  10. #10
    Player Avarice's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Minikai
    World
    Phoenix
    Main Class
    WHM Lv 99
    While an Auto-Refresh trait would be nice for WHM, it's far from needed. Abyssea has several forms of Refresh atmas, so I won't go into why it's not needed in there. Outside of Abyssea though it's different, and the main problem people seem to be having is realizing that WHM in Abyssea is vastly different from WHM outside of Abyssea.

    Outside of Abyssea, you sub Scholar, you keep Sublimation up, you downgrade from Cure V and VI to Cure III and Cure IV (using Penury if you absolutely must use Cure V; never use Cure VI). Additonally, you rest. You get down on your goddamn knee if MP gets low and recover it the old fashioned way; in these situations you employ something called an hMP set, y'know, those things that say "MP recovered while healing +X"?

    There's also no reason you don't have several ticks of Auto-refresh from your idle set. If you play through quests correctly, there's no reason you can't get at least 5mp/tic back. Let's count them off:
    Weapon: Owleyes (+1mp/tic)
    Moonshade Earring (+1mp/tic)
    Body: Orison Bliauld +1/+2 (+1mp/tic or +2mp/tic respectively)
    Hands: Serpentes Cuffs (+1mp/tic at night)
    Legs: Stearc Subligar (+1mp/tic)
    Feet: Serpentes Sabbots (+1mp/tic during the day)

    Add it all up and you have at minimum, 5mp/tic (6mp/tic if you have the +2 version of the Orison Bliaud) return, and I'm probably forgetting about one or two other things too.

    More MP is nothing more than an excuse to let a WHM act a little more recklessly; it doesn't (shouldn't) have any affect on their ability to keep a player alive through a battle.
    (4)

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