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  1. #1
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Nacht View Post
    You people need to start realizing with the right gear, AF3+2 body is hands down the best curing body piece. You can get 49% cure potency without a body piece.
    Don't waste your time trying to explain this to people. :P
    (0)

  2. #2
    Player Kaych's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Wolfe View Post
    Allow me to break this down into nice little categories for everyone.

    Cura II
    As if the first spell didn't suck enough already, now you add in Cura II. Wouldn't have been too bad of a spell if you could target people outside of your party, then it would ALMOST make sense to have it. All Cura is, is an under powered Curaga. And no, it does not matter if Afflatus Misery is up or not, the spell still sucks. Being able to cure 100+ HP, ONLY if you have sustained sufficient damage and ONLY to yourself makes it stupid. Guess what? White Mages are NOT supposed to sustain damage. Hence why there is enmity down armor. Curaga may take up a little bit more MP, but the amount of HP recovered is more stable and reliable than Cura AND you can cast it on other people instead of having to run down to the DD's and put yourself in harms way. Which ALSO makes Cura useless because in a pinch, I am going to throw out a Curaga spell first (especially to wake other sleeping teammates!), that way I do not have to worry about accidentally moving and interrupting my spell casting (which seldom happens for me, but happens quote often if you are not used to playing the job). I am a seasoned White Mage, I have been playing it for 6+ years. Cura is a joke. Care to guess what that makes Cura II?

    What to Give White Mages
    How about Reviviscence? WHM are already the kings of "ga" spells, right? Why not Stoneskinga, Aquaveilga, Blinkga, give some power back to and potency back to WHM? Hastega? Hey, you already gave it to Garuda, why not give it to a WHM so that it can NOT suck horribly? If a BLU uses Diffusion, they can cast an AOE Haste that is MUCH more potent than a WHM Haste (something else that now sucks). Clear Mind V at a lower level? Since they have NO refresh ability, they should have the highest Clear Mind in the game. Ooh, how about Clear Mind VI? No, that would make too much sense. Can't have that now, can we? Then people might actually think you care about your fans and don't want to royally screw over WHM, like you have been doing for years. I'll be the first person to admit it, I'm biased towards WHM. But come on, Cure VI is crap (its less efficient than Cure II). Cura I & II are a slap in the face of WHM everywhere. The only good thing you have done for WHM since I have been playing is Afflatus Solace. Misery is useless unless you are soloing/DD'ing and pop up Auspice for Light damage to try and make your lolddwhm less of a joke. Oh man, give a WHM Razed Ruins and let them Hexa Strike and it can out parse Randgrith 1,000 times over.
    I have been playing WHM for over 5 years. I didnt bother going through all the 10 pages to see if anyone has said this, but...

    What I dont agree with:

    Afflatus Misery is not worthless>_> Obviusly you dont mele in EXP partys. I do, always. (Yes even outside Abyssea) The only time I dont mele is when we take NMs. Thats what Solice and Sacrifice is for. So, if you learn how to mele, you will see how Cura's are good. Its very MP-saving, along with Esuna. Cura was designed for meleing, so that when you get hit by a AoE WS or magic, the potency gets better. The Auspice helps you hit the mob and Mystic Boon gives you MP back.

    If you dont like to mele thats fine, but dont tell me who has done it for years that its "useless". My party is always the last one to die in Events (if they die at all), and they all get Haste, Cures etc. If you are scared of getting slept by a mob, go /SCH for Sublimation.

    So there you have it. Cura, Misery and Auspice is not useless, and we have a couple of "give-MP-back" Abilitys. Starlight, Moonlight, Mystic Boon, Dagan for club and Spirit Taker for Staff^_- Boon is my favorite, but I havent gotten Dagan yet so Iunno if thats good.

    If people dont want you to mele, /ignore them. As long as u keep theyr HP up and give haste, they have nothing to say.

    So here is what I agree on.

    Hastega, yes please

    I have no idea why we havent gotten this yet. This would make things alot easyer. Either that or make Haste last much longer. I think both WHMs and RDMs should get Hastega. I was VERY dissapointed when I found out that SCHs Accension ability dont work on ALL healing and Enhanching spells like it says in the description: "Extends the effect of your next healing or enhancing white magic spell to party members within range. " I remember thinking that FINALLY! we get to use hastega now. Since the lvl cap was lvl 75 when SCH came out, only WHMs and RDMs could benefited from Accension + Haste. It made perfect sence. But noo>_> It should have said "Extends SOME of your Healing and Enhanching effects"...

    So I really hope that SE makes this possible the next level cap. Maybe and Augment to Divine Seal or Divine Veil could make AoE Enhanching magic. Perhaps even lowering the recast of Divine Seal to 5 minutes. Just a thought^_-
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  3. #3
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Wolfe View Post
    As if the first spell didn't suck enough already, now you add in Cura II.
    Sorrry I'm late to the party, and this might have been covered already (didn't have time to read everyones post)

    If you think Cura II sucks, you should stop playing WHM immediately, because clearly you know nothing of your job. It can cure upwards of 250~350 HP if used properly with capped Cure potency gear. If you're getting 100~, you're not using it properly.

    Try using it with Afflatus Misery on a mob like Dragua.

    Secondly, how is it an "Underpowered Curaga"; it casts a lot faster - and uses only 1/3 of the MP. (Cura II can easily compete with Curaga III)

    You call yourself a seasoned WHM.... lol

    Let's hope we get Cura III - really get the party started.

    Just because you don't know how to (don't care to?) use Cura, don't poop on those of us that use it with a lot of our encounters.
    (0)
    Last edited by Dazusu; 03-24-2011 at 06:59 PM.

  4. #4
    Player Fetus's Avatar
    Join Date
    Mar 2011
    Location
    Eh...
    Posts
    85
    Character
    Fetus
    World
    Asura
    Main Class
    WAR Lv 57
    Quote Originally Posted by Dazusu View Post
    Sorrry I'm late to the party, and this might have been covered already (didn't have time to read everyones post)

    If you think Cura II sucks, you should stop playing WHM immediately, because clearly you know nothing of your job. It can cure upwards of 250~350 HP if used properly with capped Cure potency gear. If you're getting 100~, you're not using it properly.

    Try using it with Afflatus Misery on a mob like Dragua.

    Secondly, how is it an "Underpowered Curaga"; it casts a lot faster - and uses only 1/3 of the MP. (Cura II can easily compete with Curaga III)

    You call yourself a seasoned WHM.... lol

    Let's hope we get Cura III - really get the party started.

    Just because you don't know how to (don't care to?) use Cura, don't poop on those of us that use it with a lot of our encounters.
    Finally! A devout Cura lover. I agree with you... I want Cura III so much.
    (0)

  5. #5
    Player Kaych's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    Bottom line is that we all have different ways of playing. Saying that something is "useless" or "worthless" or w/e isnt rly up to you to decide^_- Saying that you dont like it I can settle with
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  6. #6
    Player Zerayla's Avatar
    Join Date
    Mar 2011
    Location
    Quetzalcoatl
    Posts
    6
    I don't know the answer as to why WHMs don't have a natural refresh, but my guess is that it has something to do with keeping the jobs "unique". Some jobs do have access to the same party buffs/job traits through different means (abilities, spells) but off the top of my head I don't think you're going to find one party buff or job trait that every job in the game has access to, naturally.

    And while I don't think i'd be unhappy about WHMs getting a natural refresh, i'd must rather see some other "natural" bonuses being added.

    I think everyone can agree that inside of Abyssea, you don't need refresh anymore. Outside of Abyssea, I like the idea of having to make decisions on what subjob to use, what other jobs to invite to the party, what gear to have available, to win the battle. Having that challenge where you have to think about how you're going to approach the fight, knowing you have several options available on how to customize your character, makes it a little more fun. If you were to give WHM a natural refresh, the battle would be a bit more "easy mode".

    But as it's been said, SE has been making changes to make the game easier so who knows. Perhaps they'll give a natural refresh at some point.
    (0)
    Last edited by Zerayla; 03-25-2011 at 12:20 AM. Reason: reworded first paragraph to be a little more clear.

    RDM 90 • WHM 90 •DRG 90 • PLD 90 • SAM 90 • BLM 90
    Server: Quetzalcoatl • Linkshell: SpiritOfTheWolf

  7. #7
    Player Aleste's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    I don't see the need for WHM to get the job trait auto-refresh; hell, I can barely recall the last time I've ran out of mp. Inside and out of abyssea we've plenty of methods to deal with our mp supply, most of which have been covered (previous posters).

    We've more than enough methods to help recover mp passively (refresh and HMP gearsets), reduce consumption (conserve mp, AF3+2 pantaloons) and recover mp aggressively (Dagan, Mystic boon, Spirit taker and the other 2 lol-light WS's). We've even got devotion to help other people with their MP pools (I usually tag-team devotion with the other whitemage I'm assigned with) and that's before covering subjobs or other teammates abilities to help us out.

    So in summation, if you're running out of MP in any fight then something is seriously wrong.

    If you're inside of abyssea, get your 3 atma slots, and go hunt out minikin/ASA/stormbird/anyrefreshatmas. Minikin ALONE should be more than enough to keep your alliance standing. Add on 2 more 5/tic refresh atma's if you're really struggling.

    Outside of abyssea, you should be using a little common sense as there's no 20/tic ref. crutch to hold you up. You've got to plan ahead, know what you're going to do.... and be prepared. Bring your max mp set, a respectable HMP build, refresh gear, and your supplies...

    I start most fights around ~1,500 MP on Elv. (/sch), and it's pretty hard to burn through all that MP w/ a little common sense. If for some god forsaken reason I get low, then it's a case of 1 of 3 things:

    Are we fighting it wrong? Do the tactics need changed?
    Do I have time to rest and recover MP via Clear Mind V paired with a strong HMP set?
    Shall I take an 'ace' from up my sleeve? Vile elixers are pretty cheap these days. Hell if things are bleak.. bust out the regain feather, though remember to change to club first (for booooooon~)

    Honestly though, we've more than enough methods to keep up our MP, and the AF3+2 pants are quite possibly the best thing that has happened to WHM in a long time. The amount of efficiency gained just from a single piece of gear is astounding, and is well worth slaying Sobek or Tristitia over and over.

    If SE does decide that we're MP challenged then they should definitely add in more gear like the AF3 pantaloons (Converts X% of "Cure" amount to MP). The guy that made that gear deserves some sort of internet high-five...

    Though, back on topic if you really think a single 1/tic refresh job trait will make and break white-mage, then perhaps you should collect all the below gear, then have a re-think about how you play whitemage in general.

    ~-~-~

    Refresh gear (all 1/tic) : Owleyes, Augmented Wivre Hairpin, Moonshade Earring, Orison Bliaud (+2/tic), Serpentes Cuffs/Sabots (set, depending on day), Balrahn's Ring (Assaults permitting), Poison Tasters Cape (if you're feeling fancy) and an augmented Stearc Subligar.

    That's 9/tic, just in gear alone. Some of it might be considered a little fanciful, but it's worthwhile to idle in.

    HMP gear : Rsv. Capt. Mace, Legion Scutum, Clarus Stone, Mirror Tiara, Eidolon Pendant, Relaxing Earring, Antivenom Earring, Oracle's Robe, Oracle's Gloves, Dual Star Rings, Vita Cape, Austerity Belt, Nisse Slacks, Avocat Pigaches

    +50 HMP gear there, add in WHMs clear mind V trait for +77...80...83... Arguably, the hardest part is finding the time to get down and rest MP back.

    Max MP Gear : Gambeteinn, Legion Scutum, Hedgehog Bomb, Pixie Earring, Orison Locket, Gifted Earring, Graiai Earring, Pluviale, Weald Gages (RSE), Bifrost Ring, Serket Ring, Ebuillient Cape, Bellisama's Rope, Adapa's Slacks, Conduit Shoes.

    +873 MP; worthwhile for starting any fight in. Just remember to toggle out of it and into other gear appropriately. No point in wasting all that stored MP by accidently switching into your curing gear.

    ~-~-~

    And to think, didn't even touch on the amazing bonuses subjobs give (w/ Light arts, conserve mp traits, penury (<3) and sublimation... it's crazy)

    I'd love to comment on frontline WHM and how they have MP difficulties, but[sarcasm] I can't seem to recover more than 1,400 MP every 100% tp. [/sarcasm] With a K-club, it'd be even more crazy as is.



    ~-~-~

    TL;DR - We've plenty of ways to reduce comsumption and recover our MP pool. Auto-refresh isn't needed in the slightest, but I won't say no to an extra tic of refresh.
    (2)
    Last edited by Aleste; 03-25-2011 at 02:35 AM. Reason: ~Typos

  8. #8
    Player Vraelia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    77
    Quote Originally Posted by Aleste View Post
    I don't see the need for WHM to get the job trait auto-refresh; hell, I can barely recall the last time I've ran out of mp. Inside and out of abyssea we've plenty of methods to deal with our mp supply, most of which have been covered (previous posters).

    We've more than enough methods to help recover mp passively (refresh and HMP gearsets), reduce consumption (conserve mp, AF3+2 pantaloons) and recover mp aggressively (Dagan, Mystic boon, Spirit taker and the other 2 lol-light WS's). We've even got devotion to help other people with their MP pools (I usually tag-team devotion with the other whitemage I'm assigned with) and that's before covering subjobs or other teammates abilities to help us out.

    So in summation, if you're running out of MP in any fight then something is seriously wrong.

    If you're inside of abyssea, get your 3 atma slots, and go hunt out minikin/ASA/stormbird/anyrefreshatmas. Minikin ALONE should be more than enough to keep your alliance standing. Add on 2 more 5/tic refresh atma's if you're really struggling.

    Outside of abyssea, you should be using a little common sense as there's no 20/tic ref. crutch to hold you up. You've got to plan ahead, know what you're going to do.... and be prepared. Bring your max mp set, a respectable HMP build, refresh gear, and your supplies...

    I start most fights around ~1,500 MP on Elv. (/sch), and it's pretty hard to burn through all that MP w/ a little common sense. If for some god forsaken reason I get low, then it's a case of 1 of 3 things:

    Are we fighting it wrong? Do the tactics need changed?
    Do I have time to rest and recover MP via Clear Mind V paired with a strong HMP set?
    Shall I take an 'ace' from up my sleeve? Vile elixers are pretty cheap these days. Hell if things are bleak.. bust out the regain feather, though remember to change to club first (for booooooon~)

    Honestly though, we've more than enough methods to keep up our MP, and the AF3+2 pants are quite possibly the best thing that has happened to WHM in a long time. The amount of efficiency gained just from a single piece of gear is astounding, and is well worth slaying Sobek or Tristitia over and over.

    If SE does decide that we're MP challenged then they should definitely add in more gear like the AF3 pantaloons (Converts X% of "Cure" amount to MP). The guy that made that gear deserves some sort of internet high-five...

    Though, back on topic if you really think a single 1/tic refresh job trait will make and break white-mage, then perhaps you should collect all the below gear, then have a re-think about how you play whitemage in general.

    ~-~-~

    Refresh gear (all 1/tic) : Owleyes, Augmented Wivre Hairpin, Moonshade Earring, Orison Bliaud (+2/tic), Serpentes Cuffs/Sabots (set, depending on day), Balrahn's Ring (Assaults permitting), Poison Tasters Cape (if you're feeling fancy) and an augmented Stearc Subligar.

    That's 9/tic, just in gear alone. Some of it might be considered a little fanciful, but it's worthwhile to idle in.

    HMP gear : Rsv. Capt. Mace, Legion Scutum, Clarus Stone, Mirror Tiara, Eidolon Pendant, Relaxing Earring, Antivenom Earring, Oracle's Robe, Oracle's Gloves, Dual Star Rings, Vita Cape, Austerity Belt, Nisse Slacks, Avocat Pigaches

    +50 HMP gear there, add in WHMs clear mind V trait for +77...80...83... Arguably, the hardest part is finding the time to get down and rest MP back.

    Max MP Gear : Gambeteinn, Legion Scutum, Hedgehog Bomb, Pixie Earring, Orison Locket, Gifted Earring, Graiai Earring, Pluviale, Weald Gages (RSE), Bifrost Ring, Serket Ring, Ebuillient Cape, Bellisama's Rope, Adapa's Slacks, Conduit Shoes.

    +873 MP; worthwhile for starting any fight in. Just remember to toggle out of it and into other gear appropriately. No point in wasting all that stored MP by accidently switching into your curing gear.

    ~-~-~

    And to think, didn't even touch on the amazing bonuses subjobs give (w/ Light arts, conserve mp traits, penury (<3) and sublimation... it's crazy)

    I'd love to comment on frontline WHM and how they have MP difficulties, but[sarcasm] I can't seem to recover more than 1,400 MP every 100% tp. [/sarcasm] With a K-club, it'd be even more crazy as is.



    ~-~-~

    TL;DR - We've plenty of ways to reduce comsumption and recover our MP pool. Auto-refresh isn't needed in the slightest, but I won't say no to an extra tic of refresh.

    Okay, after rereading the posts. I have came to a more appropriate decision.

    /declines WHMs of having a 'natural' Refresh. Aleste already made the point clear. WHMs shouldn't and does not need a Natural Form of Refresh.

    Inside of Abyssea, you have Atma of the Minikin Montrosity. And Atma of Allure. WHMs don't need Auto-Refresh within Abyssea.

    Outside of Abyssea, WHMs have insane amounts of MP. I know this is not much but still, I love my MP pool: 1.2k+ MP as Mithra, and I never once thought I needed a Natural Form of Refresh.

    If you need MP/HMP, I know this is irrelevant, but you have other options. You can still use food. And Aleste's gear clearly shows that WHMs can handle everything inside or outside of Abyssea. And plus, not to offend anyone, but if you are truly a good WHM, and know your job, you should be able to 'conserve' your MP and use it wisely. As to not really feel the need of a Natural Refresh.

    Thank you, Aleste for your in-depth information on how to conserve and gain MP.


    Thread Closed.
    (0)
    "The only reason why I kill you is because.....you pointed your sword at my pride." -Byakkya-
    "The only thing for evil to triumph is for good men to do nothing." -Alucard-
    I love idiots. Oh wait, no I don't. Idiots are stupid. XD lols
    Red Mage, White Mage, and Samurai Princess.
    90 RDM, 90 WHM, and 90 SAM - All well equiped.

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    34
    I just decided that Aleste is pretty much the bestest. BOOOOOOOON!
    (0)
    Rya's Killage Factory: http://www.happyhappyd.com/

  10. #10
    Player Michae's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Bahamut
    Posts
    151
    Character
    Fiyaro
    World
    Bahamut
    Main Class
    SMN Lv 99
    LOL Aleste makes a point. Problem solved.
    (1)
    Sometimes you just have to laugh at yourself, you would cry your eyes out if you didn't.

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