Quote Originally Posted by Keyln View Post
They did raise the drop rate on currency, although not directly.

Consider this:

Let's say, for the sake of keeping things simple, that the average run produces 300 currency in the old Dynamis. Now, for the new Dynamis, let's say they cut that by 1/3, or 200 currency.

The big difference, though, is that a Dynamis Run can be done every day, as opposed to twice a week. So, in the old Dynamis, 600 currency could be produced in a week. However, in the new dynamis, 2100 currency can be produced, thus greatly raising the amount that can be gained.

This is not counting any hundred pieces that will drop.
You are not taking into account that dynamis will now be 2 hours instead of 3 and a half. New dynamis takes almost 4 days to equal 2 days in old dynamis. Now factor in lower drop rate and doing dynamis 7 days will barely beat doing just 2 days the old way. Have fun doing dynamis 2 hours a day every single day just to barely beat doing it 2 days a week. Currency will cost MORE in bazaars now due to higher demand that should easily beat the slightly higher overall supply. Relics will be MORE difficult to obtain now. The only way relics will be more accessible is if they also drastically reduce currency requirement. These changes are making dynamis MORE work needing MORE people MORE days to get the same reward as now.