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  1. #1
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Sounds good, but I'm very worried about certain NMs dropping Time Extension Key Items. If we continue this low-man shift, it's going to be hard to do 2-hour Dynamis runs every night in primetime due 3-6 man groups competing for these NMs.
    (1)

  2. #2
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Quote Originally Posted by Byrth View Post
    Sounds good, but I'm very worried about certain NMs dropping Time Extension Key Items. If we continue this low-man shift, it's going to be hard to do 2-hour Dynamis runs every night in primetime due 3-6 man groups competing for these NMs.
    Ya...This exactly.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    31
    Is confrontation going to have the same problems that other "lock-out" systems have with players DCing?
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    139
    Ya, it would be nice if it was possible to "spawn" the same NM multiple times without having to wait for one group to finish. Since Confrontation seems like something where if the alliance dies the NM will depop, I don't see why it wouldn't be possible to allow for 3-6 groups to be able to mess around with the same NM. In abyssea if an NM is taken one could just farm for time or leave the zone and come back later, however for the way Dynamis is setup currently this isn't possible.

    As it looks now if an NM is being worked on and we're only given 1 spawn option per NM the zone itself will be pretty chaotic and prolly create a lot of disgruntled players unable to fight the NMs they want cause another group was going after the same one, or a smaller group is slowly killing it.

    Though as mentioned above if Confrontation works in the way mentioned in the notes I would imagine that there should be no problem to just allow for the mob to be spawned multiple times. This way multiple groups will be able to engage the same NM without feeling like they are being blocked off because another group got to it first or another group has it and is killing it slow. Since time in Dynamis has been shortened by an hour and a half, I hope you take into consideration how precious those 2hrs will be for those who like to plan ahead with what they want to do.
    (0)

  5. #5
    Player Chiibi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy!!
    Posts
    234
    wow... we get all this nice info and people still whine...
    (2)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Chiibi View Post
    wow... we get all this nice info and people still whine...
    Unless you agree with the info, the only thing "nice" about it is that they gave it to you.
    (2)

  7. #7
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    I'd rather a 3 hour time limit, not 2 hour. The rest seems okay. The respawn thing is a bit easy mode but I can live with it since the alternative would no doubt be mobs trained all over the place.
    (1)

  8. #8
    Player Chiibi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy!!
    Posts
    234
    it makes me want to do it again, since its more accessible to everyone not just those who decide they want to steal your time. (Hello Cerberus.)
    (1)

  9. #9
    Player Chiibi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy!!
    Posts
    234
    i dont get it what part of "Monster distribution will receive drastic revisions." is so hard to comprehend?
    (0)

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,943
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I'm actually interested in going again now with some friends. I still think this is great news.
    (3)

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