Abyssea needs this as is and i do see it being a problem in new dyna, stuff like this IS needed.
I think the only COP area that can be ok on currecy is tav (more chance of 100), CoP zones for the most part are a lost of money ( glass vs what currecy sells for)
shocked someone sparked such a debate
Well, my interest in Dynamis died long before Abyssea. Relic gear has always been macro-gear. The number of Dynamis pieces that have been straight out-classed by Abyssea gear is pretty low. If anything, Abyssea and porter moogles have increased the demand for Dynamis gear because so many people have leveled more jobs than they would have imagined possible before Abyssea. I'm not sure any of the AF2 gear for my jobs has been outdated by AF3+2. If anything, the argument to make would be that Abyssea has promoted sloppy gameplay and the minor difference that the relic gear has always made isn't seen as very important in a 5000-damage WS/75% crit rate game.
RDM AF2 - Head is still for idle, body still for Fast Cast. Everything has its niche still.
BLM AF2 - Hands for Dark Magic, Legs for day bonus. Then and now.
DNC AF2 - Hands are the only piece I don't carry on me, and that hasn't changed from before I got AF3+2
WAR AF2 - Legs were quasi-useful before, and that was only if you lacked the superior alternatives. That's still true, and the superior alternatives are still superior. I still carry Mask.
BRD AF2 - Head is still good for debuffing. Body is still good for lolBRDdding. Legs have been outclassed by essentially everything. Feet and Hands suck.
SMN AF2 - yo dawg i herd u leik BP delay.
BST AF2 - I have it, but I can't honestly say I'm a serious enough BST to use it (or really make macros). AF2 feet are still useful. AF2 body is as useful as it has ever been. Head is maybe outdated.
It is getting harder and harder to keep using sorcs legs, now its 3 int and 5% vs 7 MAB. I am going to assume 5% i better still, however the amount is not as much then with past gear. You also have the issue of double weather +day, then you are noly getting 3 int. WHM feet got replaced, WHM legs is hard to say, added chance for bonus vs 20 bar circle.
oh and MB bonus gear does not cap relic blm hands can be used for mbs.
SMN hands +1 Are still XDXDXD (maybe it can still used in some BP macros, siphon macro)
I have played this card myself before, however the general reactions don't take it in well, even though it is still worthwhile macro gear the question becomes what do i went to spend my time on? most people will tell you they want abyssea and to do thier emp weapons and gear over getting the old macro gear.
SCH uses a lot of af and relic gear macros and im still missing pants myself but you are nuts if you expect me to say "hey guys can we do some bastok so i can get SCH pants"? I would most likely be accused of thinking only about myself, and be told to do abyssea. I would agree that would be the case too since it is not worth people farming for someone to get 7 dark magic skill.
so yeah you are technically right but it being in the question what do i want to spend my time on, or what is the best way to spend my time?
that would mean never tuching dyna again ( and i really hate this I would like to do dyna just to get off doing abyssea day after day)
I would like new reasons to do dyna, savage ( loose the crap drop rates though), assault , limbus, so on for something different then how abyssea works.
That will never happen till the content is updated, there is a huge drawback raising the level cap after 7 years and that is rebalance everything and SE did not raise to that challenge yet.
I liked how the different events gave us different challenges and i only rage quit one of them. That would be savage after a year seeing the droprates.
I do not understand loling at 75 gear ( game is still 75 if you ask me, and i am still using a level 47 earring, 51 weapons, and so on) but i have a question for you, would you upgrade all the past instance contant so we have more to do then abyssea?
or you just want "new" stuff and forget the old? then that stuff needs to be deleated ( ps2limtation) and we can have lots of new things.
I didn't say anything about removing old content to make way for the new. Simply if SE is deciding to redo Dynamis that level 90+ players should be taken into consideration in addition to making the old content doable for smaller groups. I lol @75 gear because frankly most of the relic is macro only and most of the pieces are just pure trash.
There is no reason you can't satisfy both groups and having the zone serve a dual purpose. Relic chasers would benefit from a zone where people work on lvl95 gear and get currency on the side.
Yet the game cannot rest on Abyssea alone. Tons of content lay dead and the game will get boring when only 9 zones matter. Abyssea was great, it got people interested XI again but the game needs more to survive and with the pace that Abyssea made new challenges available (every ~3months), the game simply cannot afford to return to the style of updates that plagued 2009.Originally Posted by Miiyo
If anything, the new patches will need to be better now we've had a taste of what exactly quality content is. Standards have risen.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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No i was not saying you where saying removing old content , i was saying that on my own in regards of other comments.
I was trying to ask you a question to flush out some extra information for people.
I remember someone saying it should stay at 75 ish for people to gear.
In short I agree with you, I was just trying to get some extra information on your views to show people.
Those numbers are suspect to you because they don't back up your feelings on the subject. You have a feeling based on your previous experiences in Dynamis, I have numbers because I run the linkshell and I keep records of the runs for every sponsor ever since I changed the system. If you choose not to believe my numbers, then let us consider the reasons that CoP runs drop fewer coins instead.
1. Nightmare creatures, aside from the ones in Tavnazia, are incapable of dropping a hundred-piece of currency, therefore, hundred pieces are less common.
2. In order to get the time extension, you must defeat the boss (again, aside from Tavnazia). In order to defeat the boss, you must weaken it by killing sub bosses. Sub bosses are stronger than normal enemies in the zone and therefore take longer to defeat. Sub bosses do not drop currency.
3. Spawn density is lower in CoP zones. That is to say, you must spend more time running between kills than you would have to in city zones.
4. Enemies in CoP zones are generally stronger and have more debillitating abilities because the zones were released at a later time and therefore designed for players with merits and more complete equipment. From sheeps 30' sheep song in Valkurm to mandragoras 15' nightmare in buburimu- the creatures are just plain tougher.
5. Movement patterns of enemies in CoP are generally wander patterns, unlike cities where everything follows a pre-set path. The chaotic wandering makes it harder to control pulls to the level desired so you more frequently wind up with more enemies or less enemies than are optimal for your group at the time.
6. Nightmare creatures can drop a maximum of 3 coins. City mobs (not stones) can drop a maximum of 4. Hydra corps in Beaucedine can drop a maximum of 6 coins.
So what this all means is that you can kill more mobs in a city zone in 2 hours than you can kill in 2 hours in a dreamland zone, AND city mobs are capable of dropping more single pieces than nightmare mobs, AND there are more chances for a hundo in cities than in CoP zones.
If you still hold your belief that CoP zones are as good for currency as city zones, then I guess the only tool I have left is to point out that you admitted to quitting Dynamis previously in this thread, whereas I have been doing it nonstop for more than half a decade. But for the sake of argument, let's say that I'm wrong about all of this and CoP runs are actually better for currency per hour than cities are. There's still the problem that city runs are better currency PER GIL by a magnitude of about 300%, which means this update will slow my sponsors down to 1/3 their upgrade rate and increase the cost of them completing a relic threefold if I stick to only CoP runs.
Nothing in dynamis ever took more than a few minutes to kill. It's not going to be a problem.
Greifers can be reported via GM call.
They can be reported.. I think the GM's just prefer it if there is a system in place already to take care of griefers or people taking a really long time.
Be it a rage system like HNM's or things automatically depopping like vnm's... less they have to get involved in people's gameplay the better imo.
If the two systems work with difference admittance principles, think we'll be able to do both? Like, CoP Dynamis twice a week and old-zone Dynamis 7 times a week?
Could be relevant if they introduce AF2+2 and it's awesome.
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