But you read my other post? Since you can kill same monster back to back (they respawn), it will give more currency overtime. The possibility of killing more monster is now possible (old style was not possible was 1x deal)
E.Wep are alternative (is at least how i always saw these weapon) Of course they are overpowered and is not supposed to be like that... But no matter what i am still proud to have my relic because it took me way longer then get E.Wep, i don't care if is not powerfull as E.Wep, to me it was a goal i archived, and is only reason i am happy with it.
Dev opening accessibility to everyone, so no one have a reason to complain about Dyna relic, if DEV end to make them better then E.Wep then is even more perfect, not like everyone can't get one. Keep in mind they are special weapon due to effort it take to archive it, and destroying this part is destroying the value of the weapon.
Just a reminder:
*When is very hard to obtain = Special item.
*When is easy to obtain = Standard (if you don't have it, you be called a Noob)
Doubt you wan all item end to be a 'standard', this game would be plain boring.
Last edited by Catsby; 03-31-2011 at 05:40 AM. Reason: typo
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Original Post:
Signature states "JP ONRY" in Japanese.
sorry I did not use your word. they are not similar.
are you joking? people will NOT DO THE EVENT! I answered such a question, and mythic content is in the same boat
LS did nto recruit free labor, dyna in the past was something to do, and people got relic amor out of it. now people do not want to do dyna because of abyssea.
THAT is the main ISSUE and this change will not fix that.
I don't think that "time" = "hard"
All things like the relic weapons do is reward people for being able to play a video-game 24-7. If you had to do some kind of crazy elite fight to get the weapon I would agree - that makes it special - but needing 18 people to work full time for you for 6 months to farm currency - or worse - buying gil from rmt and and buying currency - is not "hard" it is just time consuming.
I understand people who spent that time want to feel special - I totally get that - but really, asking for most people in the game to never get access to something so that you can feel special? Is that reasonable?
And now that many relics are not really as good as emp weapons - why not give more people access? I understand people that did work to get one years ago just want SE to buff their weapon "just because" but - I don't see the rationale for it. In every MMO I know of, what is best today won't be best forever. That's just the way it goes.
I agree on that, they fix are GOOD but the old reward are useless, making this event PURELY only for currency, and that is bullshit itself because only 1/18 can do relic.
Is not the fact of only 1/18 player can do relic (That part is ok, otherwise dyna relic wep would be just a new weapon standard to not be called noob as i stated) But the fact there nothing else to obtain out of dynamis, i can just see more LS with plenty of drama because everyone now wan a relic wep lol.
At least if they added new gear, someone could have just come for that while other would have done Relic weapon. Anyway to me it change nothing, long time my group doing dynamis for fun and not for the lol-gear (just good luck for new LS maker when you have to said that to your supporter Oo)
They did raise the drop rate on currency, although not directly.
Consider this:
Let's say, for the sake of keeping things simple, that the average run produces 300 currency in the old Dynamis. Now, for the new Dynamis, let's say they cut that by 1/3, or 200 currency.
The big difference, though, is that a Dynamis Run can be done every day, as opposed to twice a week. So, in the old Dynamis, 600 currency could be produced in a week. However, in the new dynamis, 2100 currency can be produced, thus greatly raising the amount that can be gained.
This is not counting any hundred pieces that will drop.
Personally I like a lot of changes in the game so far but they way this is sounding I'm not liking it. I like they way things are now where an LS can enter a zone and have things all to themselves. Being cities aren't that large of an area to begin with I see a lot of issues with this. Larger ares like Xarc, CoP, Beauc can handle a larger influx of people.
Another thing is what if my LS goes in with 25-30 people, we are forced to make 2 ally (which is not the point cause we do that now) and each group has to find a place to camp? What happens when several groups are in dynamis and 1 ally gets the time extensions and the other group cannot because there is congestion? What if time extension NMs are over camped? I'm sure they will have something in place to make it easy to get the time extension, but its more of an annoyance imo, especially if people purposely try to get another groups time extension NM just to push them out of the zone. This will most likely not be that much of an issue, but with server merge happening its a small possibility.
I know this is also a big change in content to the game, and I realize how people feel about dynamis as it is now. But I feel this is sort of a slap in the face to the players such as myself that had LS members put in years of dynamis, and worked for getting the LS several relics. Yes I know people don't like the fact that an LS is working for only one person to get a relic after 6 months of work, time and effort. But also don't forget the millions of gil those players spent, including me, on hourglasses so their LS members could get relic gear. I cant speak for other LS out there but my LS that I run, my members like the fact that we work on relics. They don't look at it as we are only gearing out one person and everyone else gets screwed. I run my LS to work together, and to see the end result and how much it benefits the LS as a whole. A Linkshell is nothing without its members and they are all important. I think the long time players view things much differently then the newer players. Playing this game for 7 or 8 years or so myself as well as others we just have an overall different view of the game. Many years ago there were very few linkshells that did dynamis and they all had 50+ people in them. Now things have changed greatly but people still have that older mindset. Maybe this is where the differences of opinion start to get into verbal conflicts. I'm open to these changes but part of me just wants dynamis to be left alone, or raise the level of the mobs. Personally i think we should leave dynamis as is and just add new higher level zones. Dynamis-Whitegate anyone? Ok maybe thats pushing it too far but might be cool
If the developers are reading these posts can you please make sure that is someone DC's from the game they do not get booted from the dynamis zone when they log back in? Also tractoring hopefully will not be considered "zoning" and the player will end up being removed from the dynamis zone because of a key item being lost from technically zoning out. Sort of like Abyssea.
I still have a lot of questions but I'm waiting for more info to come out.
Last edited by Unleashhell; 03-31-2011 at 06:04 AM.
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