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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    478
    Quote Originally Posted by Ilax View Post
    Please, stop spam the same information that we all already know.

    WoE Style ( Timed Strategic battle field where you have to cooperate with random player )
    Dynamis Style ( Timed Strategic battle field where your group need cooperate together, [no intruder can come in] )

    So yes there a chance Dynamis V2 end to be like WoE, and i think people don't like the idea of that since 1 person can easy ruin the work of a group.

    But hey SE said nothing yet so who know, maybe is going to be like abyssea (so no strategic pull or trigger) Seek and destroy... Pop NM with special item, so i guess that can be fun too...

    Anyway, just saying there a possibility the style is like WoE (from [my/Rambus] point of view)

    Who know anyway, can be instanced too... even if some think that impossible, i don't share that idea, to me it sound more easy that SE keep the same 'CODE' but create multiple instance. I don't buy the idea of redesigning 100% of dynamis = more easy/less work.

    # Applicable Areas:

    Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
    Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard

    # Adjustments:

    * Reservations will no longer be required to enter the above areas.
    * New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

    o The key items need only be obtained once.
    o It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

    * Time restriction for entry will be changed to once per Earth day.
    * Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
    * Monster distribution will receive drastic revisions.
    * Monsters will yield experience points (excluding certain NMs).
    * Monster claim and item drops will work the same way as in regular fields and dungeons.
    * Treasure:

    o There are no plans to change the drop rate of Relic equipment.
    o Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.

    Seeing as this is a suggestion thread.. i suggest (lol) you make a suggestion to the devs..

    here goes ill start..

    Dear SE .. please don't make dynamis a linked battlefield like walk of echoes.. make individuals have separate entrance timers with a "hour glass key item" that you have to recharge with a simple conversation to an npc each day..

    There that felt good.. why don't you try making a suggestion now >_>
    (1)
    Last edited by Flunklesnarkin; 03-30-2011 at 04:21 AM.

  2. #2
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Flunklesnarkin View Post
    # Applicable Areas:

    Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
    Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard

    # Adjustments:

    * Reservations will no longer be required to enter the above areas.
    * New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

    o The key items need only be obtained once.
    o It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

    * Time restriction for entry will be changed to once per Earth day.
    * Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
    * Monster distribution will receive drastic revisions.
    * Monsters will yield experience points (excluding certain NMs).
    * Monster claim and item drops will work the same way as in regular fields and dungeons.
    * Treasure:

    o There are no plans to change the drop rate of Relic equipment.
    o Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.

    Seeing as this is a suggestion thread.. i suggest (lol) you make a suggestion to the devs..

    here goes ill start..

    Dear SE .. please don't make dynamis a linked battlefield like walk of echoes.. make individuals have separate entrance timers with a "hour glass key item" that you have to recharge with a simple conversation to an npc each day..

    There that felt good.. why don't you try making a suggestion now >_>
    Oh thanks for this information, but aye i hope is not going to be like WoE (Strategy + anyone can come in)

    Would be nice if crystal also drop from dynamis v2 =) [that my new suggestion ^^]
    (1)