If dyna becomes a open zone ppl can come in and steal ur coins just like walk of ecos and it will kill dyna
If dyna becomes a open zone ppl can come in and steal ur coins just like walk of ecos and it will kill dyna
That's not really my main concern (as they basically already said that drops would be handled as in most other zones -- so they'd be alliance-limited).
My main concern is that you're going to see a lot more of the "train of death" motifs to basically drive all others out of the zone except for a few cockblockers. We had a variant of that when our Wednesday Dynamis head (somewhat foolishly, to his own admission later) decided to share the Wednesday run one time -- and the moment we got the zone win, some idiot of the other group decided to agg as much of the zone as he could and MPK the lot of us!!!
That is what is going to kill Dynamis, I fear. Basically, the only way to prevent that is to basically make it such that Dynamis no longer has stuff spawning like what you see now.
didnt theysay they were adjusting mob placement?
Yes, but does that mean they are also adjusting (regular mob) spawn conditions as well?
They might also have to worry about how to deal with linkage too, or a Fleeing MPKer could wreak havoc...
Especially as cheap as XP has become...
go in under the impression there are idiots inside then xD
uhhhhh site bugged and lost my post -.-
My concerns are this:
Is entry going to be like WoE because it is a onetime key item ( do i understand this right?)
How do you limit enery for say ls only?
What is the drawback of farming dyna now? (Before you lost exp for gear/ currency)
Why does the game have to be get exp while you farm for good gear now? ( I do not like this)
Will mobs be changed so exp gain is reasonable for 90/99?
will dyna be updated so people have other reasons to go there besides dyna currency?
Can new types of synth items drop? ( this goes with the question above)
Because of daily entry would there be less drop rates on 100? Maybe only allow boss pop NMs and NMs with a chance of a 100 drop?
"How do you limit enery for say ls only?"
You dont.
"What is the drawback of farming dyna now? (Before you lost exp for gear/ currency)"
24hour time limit adjusted rate of coin drops.
"Why does the game have to be get exp while you farm for good gear now? ( I do not like this)"
Game growth/evolution?
"Will mobs be changed so exp gain is reasonable for 90/99?"
Im guessing it'll follow a smiliar exp growth to abyssea
"will dyna be updated so people have other reasons to go there besides dyna currency?"
Isnt that the whole point of refreshing the event >.>
"Can new types of synth items drop? ( this goes with the question above)"
Chances are high
"Because of daily entry would there be less drop rates on 100? Maybe only allow boss pop NMs and NMs with a chance of a 100 drop?"
They said they were adjusting coin drop rate to balance out the amount of coins ingame globaly. Did you not read the notes?
learn from mistake? they're opening the whole zone similar to abyssea... thats a bad thing why?
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