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  1. #501
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    Mar 2011
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    146
    Bottom line some people are just impossible to please and to try and reason with them is an exercise in futility.
    (0)

  2. #502
    Player Ruvion's Avatar
    Join Date
    Mar 2011
    Location
    Leviathan-Sandy,Windy,Bastok Rank 10
    Posts
    35
    Character
    Ruvion
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by Rambus View Post
    that is what abyssea is, do you like abyssea but hate dyna? abyssea useally eats more time then that per day and ti is the same thing over and over again

    I do not understand how someone can say " i hate killing the same thing over and over again for 4 hours" when abyssea is the same thing.

    So gear reward makes it tolerable in one instance but not the other?

    With this viewpoint why should dyna minic abyssea like someone else said ealier?

    you get random people entering able to lot like WoE? because that is what it sounds like in the notes.

    I do agree abyssea needs changing but SE will prob mess it up make it like WoE to try mimic this abyssea for everything trend.
    You take everything completely out of context. I'm just stating that I don't like dyna and never was a fan of it. Because it IS the same thing over and over and over again and takes so long. I guess my experience with abyssea is different because I lowman everything. We decide on what we're doing and go get it done. We don't need to spend hours and hours and hours doing the SAME exact thing. Only exception is working on the weapons but gear is fast and easy to get. I haven't been in dyna since they changed the drop rate on gear so I can't comment on that, but seeing my friend do dyna for over 6 years and still not get thf hands is insane. They rarely drop and when they do the ls leader gives them to a member because they are one of the "favorites". Just to clarify, the 6 years involves multiple dyna groups, not staying with the same one cause that would be her own dam fault.
    (0)

  3. #503
    Player
    Join Date
    Mar 2011
    Posts
    478
    I want them to put fov's in dynamis..

    would be super awesome to earn tabs while farming relic gear ;o
    (0)

  4. #504
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Little question that I'm not sure has been addressed but, this is all good and all, but what about giving BLU, SCH, DNC, COR, and PUP relic weapons? Or applying those jobs to Pre-existing Relic weapons? If anyone says "Thats why there are mythics" I will kick you in the mouth, those are not the same as relic. I think if Dynamis is going to be done to bring back people into it, they should also give the new jobs Relic Weapons, I mean it was what... a year? After the release that BLU, COR, and PUP got relic gear!? I think its about time we get on the ball here and come up with some Post-CoP-Job relic weapons. Don't you?
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  5. #505
    Player Shoko's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Shokox
    World
    Carbuncle
    Main Class
    BLU Lv 99
    Ilax is a hilarious person to read while he speaks.

    Irregardless of any of you guys concerns, they've already long since discussed and planned these changes.

    My only suggestion to SE devs would be for you guys to finally add BLU, COR, PUP, DNC, & SCH to the relic weapons.
    (0)

  6. #506
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Camate View Post
    Hey everyone,

    I wanted to shed some light on a correction we made to the original post:
    • Monster claim and item drops will work the same way as in regular fields and dungeons.
    Sorry for the earlier confusion and I hope this clears things up!
    so wait you would not be able to have more than one ally lotting things? That is what made dyna unique.

    so is dyna turning into abyssea now? i am not getting what is going to happen.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  7. #507
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Scuro View Post
    Little question that I'm not sure has been addressed but, this is all good and all, but what about giving BLU, SCH, DNC, COR, and PUP relic weapons?
    Because empyreans are better and easier to get? Even an NQ empyrean is better than a relic.
    (0)

  8. #508
    Player
    Join Date
    Mar 2011
    Posts
    478
    Quote Originally Posted by Rambus View Post
    so wait you would not be able to have more than one ally lotting things? That is what made dyna unique.

    so is dyna turning into abyssea now? i am not getting what is going to happen.
    It will work like a regular zone.. I'm not sure how much clearer they can make it..

    If your party kills something.. the item gets added to your loot pool...

    Dynamis will be similar to sea / sky.. just think of it like that lol
    (0)

  9. #509
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Flunklesnarkin View Post
    It will work like a regular zone.. I'm not sure how much clearer they can make it..

    If your party kills something.. the item gets added to your loot pool...

    Dynamis will be similar to sea / sky.. just think of it like that lol
    what do you mean? sky and sea dont have time limmits and kick you out.

    There is not enough detial, how long can you stay in? how do people enter and have a pt that you know?

    the only thing i take this as its going to be like WoE and i dont like that idea.

    Quote Originally Posted by Atomic_Skull View Post
    Because empyreans are better and easier to get? Even an NQ empyrean is better than a relic.
    not true esp outside abyssea, thats only true with a few ws/ weapons.

    and casters have no type of "relic weapon"
    (0)
    Last edited by Rambus; 03-29-2011 at 05:28 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #510
    Player
    Join Date
    Mar 2011
    Posts
    478
    Would you please stop spreading misinformation.. this will be nothing like walk of echoes >_>

    here it is again...

    # Applicable Areas:

    Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
    Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard

    # Adjustments:

    * Reservations will no longer be required to enter the above areas.
    * New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

    o The key items need only be obtained once.
    o It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

    * Time restriction for entry will be changed to once per Earth day.
    * Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
    * Monster distribution will receive drastic revisions.
    * Monsters will yield experience points (excluding certain NMs).
    * Monster claim and item drops will work the same way as in regular fields and dungeons.
    * Treasure:

    o There are no plans to change the drop rate of Relic equipment.
    o Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.


    The only similarity between the proposed changes and walk of echoes is there will be a time limit.

    Other than that we should make suggestions around those proposed changes..

    lets start with dear SE dev's

    please don't make linked entrance timers for groups like walk of echoes.. make it a timed event similar to old style dynamis with an "Hour glass key item" that wears out and needs to be recharged by talking to an npc.

    I realize you only have to buy the KI once.. but maybe have it require recharging with a simple conversation
    (0)
    Last edited by Flunklesnarkin; 03-29-2011 at 05:36 PM.

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