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  1. #1
    Player Ilax's Avatar
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    Mar 2011
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    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Olor View Post
    This is very true - unless that thing that they are doing for one person is easy to finish off and they will each conceivably get their turn too. That just isn't the case with mythic/relics.
    People seem to forget too fast why only 1 person get all currency.... It take 6~12month to get 1 relic done doing it that way, who the hell would plan do dynamis 9~18yr long (splitting drop with 18 player)?

    This Dynamis V2 wont change anything about this part... The only thing that gonna change is accessibility.

    In other word you wan relic? Is the same deal as it always been and hope you have good friend to support you in it....
    (0)
    Last edited by Ilax; 03-31-2011 at 05:23 AM.

  2. #2
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by Ilax View Post
    People seem to forget too fast why only 1 person get all currency.... It take 6~12month to get 1 relic done doing it that way, who the hell would plan do dynamis 9~18yr long (splitting drop with 18 player)?

    This Dynamis V2 wont change anything about this part... The only thing that gonna change is accessibility.

    In other word you wan relic? Is the same deal as it always been and hope you have good friend to support you in it....

    Yeah, this is why I say the should have upped the drop rate on currency - especially considering how much easier it is to get an Empyrean weapon fully upgraded than it is to get a relic.
    (1)

  3. #3
    Player
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    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Rambus View Post
    People in general DO NOT do things for an extended period of time that only benefits one person, that is why mythic weapon count is so low and so much harder to do now than before.
    Whaddya mean? You just described the standard Dynamis linkshell, for the most part.

    Dynamis' survivability, for the most part, relied on enough suckers to get people to get their relics.
    (0)

  4. #4
    Player
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    Mar 2011
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    45
    So, now they try to fix dynamis after tons of people left the game? I lol'd.
    (0)
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  5. #5
    Player Riko's Avatar
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    Mar 2011
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    5
    Character
    Rikoriko
    World
    Cerberus
    Main Class
    RDM Lv 99
    It sounds like everyone on the server can now enter your own Dynamis run? The only difference being that your alliance gets claim over these "Confrontation" NMs. If this is true it's a pretty bad idea, why isn't this just instanced already? PS2 limitations? Boring. Although, if I'm wrong about what I've said and it's instanced, then good job. Still a bit unclear to me though, needs a better explanation.
    (0)

  6. #6
    Player
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    Mar 2011
    Location
    Bastok
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    412
    So, by my reading of the post with the updates in red, here's what we get:

    -- Dynamis is now going to be a 1-2 hour daily event instead of a 4 hour bi-weekly.

    Frankly, there goes our shell. I'm not even sure our LS leader plays XI anymore minus about 5-6 hours on Sunday for the shell. Sometimes, it's pulling teeth to get decent players on there.

    -- Time Extensions can be gained from defeating certain monsters, but the key items which grant them can only be one at a time, and lost upon exit.

    That's nice. Now, how do you stop people from monopolizing the "certain monsters", preventing other groups from progressing?

    -- Boss NM's are Confrontation-style. Attestation and Fragment NM's become standard-style with one opponent, instead of mass spawns or Warps.

    Confrontation is not a completely new mechanic. It's used in Fields of Valor NM fights and some WotG missions and quests. Kind of an open BCNM, as it were. Making the Attestation and Fragment NM's standard fights "on-1" indicates they wish to increase the number of people actually completing relics. (Which they plan to update.)

    But there's one major problem they don't address yet. How are you going to prevent a cockblocker from literally rampaging the zone and MPKing everybody, leaving semi-exclusivity and the probability that, with enough people cooperating, a smaller group of people can control currency prices -- since it is clear that you probably (short of shout groups) can't do a relic through your own Dynamis anymore after this update.
    (2)

  7. #7
    Player Olor's Avatar
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    Mar 2011
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    Oh nooooes! Now everyone - not just the people a select clique feels are worthy - will be able to experience the content of the game they are paying for! FFXI IS RUINED!

    Obvs. only 10% of the subscription paying population should get to do 90% of the content! Stupid scrubs who want to get to play the full game - they are ruining everything!

    /sarcasm off.

    For serious - anyone complaining about these changes is one of those people who can't feel good about themselves unless they can somehow "prove" they are better than other people. Get a self-esteem.

    I just rerolled - and I am really happy to see that I will be able to gear up my character without sacrificing my entire life for it - and being on some ridiculous schedule - and having to spend weeks farming gil... Way to go SE - you're taking this game in the right direction.
    (1)

  8. #8
    Player
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    Mar 2011
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    Bastok
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    412
    Quote Originally Posted by Olor View Post
    Oh nooooes! Now everyone - not just the people a select clique feels are worthy - will be able to experience the content of the game they are paying for! FFXI IS RUINED!
    I know you mean that as sarcasm, but welcome to FFXI for much of the elite playerbase.

    The more people "intrude" on "their" content, the less they can enjoy their game and lording their position in it over everybody.

    Quote Originally Posted by Olor View Post
    Obvs. only 10% of the subscription paying population should get to do 90% of the content! Stupid scrubs who want to get to play the full game - they are ruining everything!
    I would bet that there are much of that "10%" who believe that statement completely!

    Quote Originally Posted by Olor View Post
    For serious - anyone complaining about these changes is one of those people who can't feel good about themselves unless they can somehow "prove" they are better than other people. Get a self-esteem.
    Why? This is the Internet.

    Quote Originally Posted by Olor View Post
    I just rerolled - and I am really happy to see that I will be able to gear up my character without sacrificing my entire life for it - and being on some ridiculous schedule - and having to spend weeks farming gil... Way to go SE - you're taking this game in the right direction.
    They have a LONG way to go before I can believe that.
    (0)

  9. #9
    Player Catsby's Avatar
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    Mar 2011
    Location
    Cat!
    Posts
    396
    Lots and lots of negative feedback. Obviously the update details aren't specific enough. There seem to be major concerns over competition and feasibility of what can be done with a group of people in the zones now.

    I would suggest a step by step example of how dynamis is going to work now or better yet a beta test.
    (0)
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  10. #10
    Player Olor's Avatar
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    Quote Originally Posted by Catsby View Post
    I would suggest a step by step example of how dynamis is going to work now or better yet a beta test.
    Or how about it goes live and people figure it out like they have done with the rest of the content in XI since the game started. People are already taking down the bosses with less than a full alliance - so what is the problem again? People might monopolize content? Riiiiight... cause Dynamis is WAY accessible now?
    (0)

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