Pet damage output was never the reason BST was broken in the first place. Buffed melee's could always do more damage then pets. The problem was BST's pets had such absurdly high HP, and so much pet -DT, that it wasn't difficult for the master to keep them alive while staying comfortably out of range of the nasty status ailment spam most NM's have these days. There were only a few other ways to deal with it but BST zerg was the simplest method with the least chance of error and thus the preferred strategy. Now people use the SCH + GEO + BLM strategy because it's the second least chance of error followed by RNG Decoy Shot spam and finally melees. RNG Decoy is slow and a bit complicated but if done right it's safe and effective. Melee zerg is effective but lots of things can go wrong and requires the most attention from support, meaning people can't multi-box it effectively.
To address the problem of BSTs SE had a few options. First they could nerf the content so that it didn't spam AoE status ailments and other cheap tactics that discourage people being close to it. They could of severely nerfed pet HP down to 2.5~3K while lowering the DT cap and defensive stats. They could of created some sort of gimmick that punished the pet for it's master being too far away, or they could of just reduced the range of the JA's. The best option would of been the first but SE instead chose to do the easiest way and just force BST's to stand in the same spot melee's have to stand. Thus while the pet, with it's 6K HP and super -DT, could easily eat the NM's super cheesy attack, the master with his/her 2.2K HP couldn't.
People need to first understand exactly what was unbalanced before they attempt a fix. I know BST's everywhere want to go back to the days of killing the hardest mobs while eating cheeto's and watching youtube cat videos, but that is extremely unbalanced and bad for the long term health of the community.
As for SMN, their pets are still super duper squishy. Avatars have the stats of a Black Mage without manawall. They have low HP and limited DT except against their strong elements. They now have some pretty powerful offensive moves but are still made of glass and the BP timer sucks. Unlike BST, SMN doesn't get a charge mechanic to enable them to spam, they need to burn a SP in order to do that for a limited time. To be perfectly honest pet jobs in FFXI have always been hit or miss. They are either Godlike broken powerful, or nearly useless, never something in between.


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