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  1. #1
    Player
    Join Date
    Feb 2014
    Posts
    146
    Everyone have faith I hope they read many of our post for some adjustment to BST. I wonder if this was done on purpose to balance bst. The tiger pet seems to have a little longer range than that of Bouncing Bertha pet. Some pet we have to be close to use Ready or maybe the size of pet do matter. Akihiro Matsui you need to stop playing Samurai Tarutaru and start playing BST tarutaru so you can test out this new BST range with their pet. Right now people don't know if this is a bug or something done on purpose to balance BST?
    (1)
    Last edited by Ataraxia; 12-09-2015 at 02:50 PM.

  2. #2
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Hi,

    I've always fought alongside my pet, its my style of playing. Some people I know have quit because this directly affected the way they play BST.

    My main issue is when fighting large mobs. I find I have to run around in circles to get to my pet, and then stand on its head to use ready commands. I'm engaged with the mob in a close combat situation, so this most definitely shouldn't happen.
    (7)

  3. #3
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,314
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Sad bump.

    Any ideas here SE for an actual fix?
    (0)

  4. #4
    Player shaduf's Avatar
    Join Date
    Jan 2012
    Posts
    41
    Character
    Shaduf
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Usually SE are fast to reply, i hope there will be a positive update about BST.
    (0)

  5. #5
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    Well, we can continue to hope.
    (3)

  6. #6
    Player Jerbob's Avatar
    Join Date
    Aug 2011
    Posts
    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    Even as a non-BST player I can see how absurd these changes are. Here's hoping you guys all get the fix you rightly deserve.
    (6)

  7. #7
    Player Kjara's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Saruhiko
    World
    Bahamut
    Main Class
    SAM Lv 99
    Personally I never used BST as a back line job. I used, however, to fight a different mob than what my pet was fighting. In dynamis I'd use my pet to fight summoners away from me so me and the trusts don't get killed by Astral Flow. Or in a thousand other instances, I'd have it take care of aggros I didn't want near me.

    I still do that, so don't think this measure changed my playstyle. All what changed is that my pet is reduced to a mere auto-attack machine, and Ready is becoming less and less of a used ability. It's quickly approaching its retirement as much as Charm did.
    (0)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    San d'Oria, Windurst, Bastok: Rank 10
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    Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)

  8. #8
    Player Helldemon's Avatar
    Join Date
    Mar 2011
    Posts
    133
    Character
    Helldemon
    World
    Siren
    Main Class
    DRG Lv 99
    Ready will never become useless, it's 95% of your dmg...
    (0)

  9. #9
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    I also do not see <Ready> being less needed post-nerf; however, it's just far more cumbersome now.

    Adjustments need made. For the most part, everyone in the community agree some changes would be nice.

    The nerf was made due to high damage output, SE's nerf did not address that and only harmed how the job was played.

    A JA that functions like SMN's 'avatar favor' could be put in it's place, where when active your JA ranges would be restored or at least greatly increased from current at a cost of half damage or something similar.
    (1)
    Last edited by Jile; 06-02-2016 at 12:43 AM.

  10. #10
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Jile View Post
    I also do not see <Ready> being less needed post-nerf; however, it's just far more cumbersome now.

    Adjustments need made. For the most part, everyone in the community agree some changes would be nice.

    The nerf was made due to high damage output, SE's nerf did not address that and only harmed how the job was played.

    A JA that functions like SMN's 'avatar favor' could be put in it's place, where when active your JA ranges would be restored or at least greatly increased from current at a cost of half damage or something similar.
    That seems far more complicated than necessary and would still not solve the bugginess of the current implementation. It is possible for a player to be unable to issue commands while both master and pet are fighting the same target. The glitch is affected by the model sizes of both target and player. The simplest solution would be to change the range limitations of BST abilities so that they are relative to our targets. By this, I mean that when we use Ready, the system checks to make sure that the master is within range of the targeted enemy instead of checking that the master is within range of the pet.
    (1)

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