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  1. #1
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Not sure if satire or trolling....

    Quote Originally Posted by Olor View Post
    I use peter a lot to be honest, mostly cause rabbit jugs were always my favourite and I only solo with bst so I can do whatever I want lol
    I was actually thinking about that when I wrote the list... but wasn't really sure how good it would be since I almost also got a mule or 2 with me. But yeah sounds like a good beast option
    (1)
    Last edited by Urmom; 11-26-2016 at 07:15 AM.

  2. #2
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    The only downside is that the NQ ilvl rabbit jug caps out at 118... So, you kinda have to use the HQ.

    This is actually a problem with other jugs as well, like Patrick. It is rather irritating that I feel hard-locked into my merit "choices" due to the silly way that jug pet levels work. Can we at least get an adjustment so that all the jugs on Theraisie are simply always 119? Extending that to all lv99 jugs would be best since there are no indicators on the jug items about pet level range, but that would be a good start. It's absurd that we are forced into 5/5 Beast Affinity AND reforged relic hands in order to have pets that match our level. None of the other pet jobs have to jump thru all of the hoops that BST does simply to reach their baseline effectiveness.
    (4)

  3. #3
    Player TrustfundBaby's Avatar
    Join Date
    Sep 2019
    Posts
    9
    Character
    Superpwny
    World
    Asura
    Main Class
    PLD Lv 75
    I agree wholeheartedly with increase the pet distance to 10 yalms....this would AT LEAST make REWARD feel both comfortable, sane and when using the job ability.
    (5)

  4. #4
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,286
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by TrustfundBaby View Post
    I agree wholeheartedly with increase the pet distance to 10 yalms....this would AT LEAST make REWARD feel both comfortable, sane and when using the job ability.
    It would be so nice if at least some beastmaster abilities were reverted to 10 yalms....man, the distance change really ruined my favorite job.
    (5)

  5. #5
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    Quote Originally Posted by Gwydion View Post
    It would be so nice if at least some beastmaster abilities were reverted to 10 yalms....man, the distance change really ruined my favorite job.
    Agreed. BST was my main for a very long time and I retired it and moved to PUP due to this change. This really needs to be revisited.
    (4)

  6. #6
    Player Elesar's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    4

    Fantasy booking the Beastmaster "Job Adjustment"

    I think I've finally come to the conclusion after waiting for over 10 years for the developers to make Beastmaster far more useful in endgame content only to be let down again and again, that unfortunately, it will never happen. Either because the developers don't care enough (clearly they know something is wrong with the job and they still haven't done anything) or they keep running into game breaking problems when they do.

    So let's all go into our fantasy world where we can actually fix Beastmaster with the way the real way the "job adjustment" should have gone. Come along for a ride everyone. NOTE: This ride ends in sadness because it is not real.

    ------
    Charm. Recast 15 seconds.
    Everything it can currently do plus…
    Bind against anything that doesn’t get charmed. Bind duration 2 seconds.
    Has a small chance of landing “Confusion” status ailment. Confusion will cause the mob to attack nearby enemy allies and / or itself. Confuse duration 5 seconds.
    CHR increases Charm accuracy and “Charm +” gear increases duration. Max duration: Bind = 10 seconds, Confusion = 30 seconds.
    Charm can be used with a pet(s) currently out.

    Gauge. Recast 10 seconds.
    Everything it can currently does plus…
    Gives exact level, current weakness, accuracy and defense, and what enhancing spells and debuffs are currently on target enemy. Other players within the Beastmaster’s party / alliance can examine the current target enemy and also see Gauge’s information. Example: the spell “Libra” in other Final Fantasy games. The effect is linked to the mob similar to a thief’s treasure hunter. If the Beastmaster dies, the effect is lost.
    CHR increases Gauge accuracy.
    Gauge can be used with a pet(s) currently out.

    Tame. Recast 3 minutes.
    Everything it currently does plus…
    Lowers the non-charmable target enemy’s attack by 10%. The affect is an area of effect landing on anything within 10 yalms of the target enemy. The attack down effect can be increased by an additional 5% if the target is weak to the Beastmaster’s current pet.
    Attack down duration 10 seconds.
    “Tame success rate” gear increases accuracy. Max duration: Attack down = 10 seconds. Max potency: Attack down = 15%.

    Tame can be used with a pet(s) currently out.

    Call Beast. Recast 30 seconds.
    Recast timers are unaffected by gear that reduces timers.

    Call Beast II. Recast 15 minutes.
    Calls multiple beasts to fight by your side. Max 3. The amount of pets summoned are based on the jug used. Only works with specific jugs.
    Example: “Brave Hero Glenn” = 3, “Herald Henry” = 3, “Sharpwit Hermes” = 2. This cannot be used on stronger pets such as “Bouncing Bertha”.
    Additional information will be labeled on the jug pets that can be used with Call Beast II.
    All pets share hate with pet #1 and will attack and do all the same commands as that pet.
    Max duration: Call Beast II = 5 minutes.

    Inherited job traits.
    The Beastmaster will receive some of the current summoned pet’s job traits.
    Example: “Left-Handed Yoko” Job = DRK. Inherited traits are Attack Bonus and Arcana Killer.
    Max duration: till the current pet is released or dies.

    Melee Stance and Magic Stance.
    Similar to a Summoner’s Avatar’s Favor, the Beastmaster’s stance can be changed based on the situation.

    In ‘melee stance’, there will be an attack, pet attack, accuracy, and pet accuracy aura 10 yalms around the beastmaster. The strength of this aura starts at 1 attack and 1 accuracy and gradually increases the longer the Beastmaster’s pet has been out. This effect can be further enhanced if the pet’s monster correlation is stronger than the mob it is currently fighting. If the pet is below (weaker) than the current enemy in the eco system (example: beast pet fighting a plantoid), then the aura the Beastmaster emits will have its max tier capped similar to a Corsair rolling an unlucky number.
    Gear with “Killer effect” increases the maximum tier of effect.

    In ‘magic stance’, there will be a magic attack, pet magic attack, magic accuracy, and pet magic accuracy aura 10 yalms around the Beastmaster. Similar as melee stance, the effect increases the longer the pet is alive and is based on the pet’s position in the monster eco system against the current mob.
    The pet will only have magic spells as abilities and will be locked to a specific element based on the species of pet and will maintain a distance of 15 yalms away from the target enemy. Example: “Aged Angus” Aquan = Water bases spells.
    Gear with “Killer effect” increases the maximum tier of effect.

    Shield + Fencer.
    Fencer IV, V, and VI.
    New JSE shields for BST and THF that help boost overall damage when wielding a one-handed weapon. This is an attempt to make the Axe + Shield combo the best combo over dual-wield. The stats on the shield scale up the higher level you are.
    Example: Double Attack +5%, Critical Hit Rate +2%, STR +15, Monster Correlation effect +20, Sic / Ready Recast -5 Seconds.

    Snarl. Recast 30 second.
    Can be used on party members by transferring up to 50% of their enmity to the Beastmaster’s pet.

    Reward.
    New pet food that heals multiple pets at the same time similar to the spell “Curaga”. This food is to be used when the Beastmaster uses Call Beast II.

    New Jug Pets.
    These new pets are specifically added to the game to allow Beastmaster to have a pet that is strong against specific types of monsters thus allowing for ‘melee stance’ and ‘mage stance’ to be utilized. These jug pets would fall under the ecosystem category of “demon, undead, arcana, lumorian, luminion, and beastmen”.
    Some examples are: Undead = “UndeadHoundPetName” (strong against arcana), Demon = “CorpselightsPetName” (strong against dragons), Arcana = “ClustersPetName” (strong against undead).
    As for a jug pet that would be useful against Beastmen in Dynamis, the idea was a fellow beastman willing to fight by your side.
    An example is: Beastman = “MoblinAllyName” (willing to sell out fellow beastmen for a good paid day – strong against beastmen).

    LevelUpPetName. Recast 10 minutes.
    This ability allows the Beastmaster to raise the level of any charmed pet to the Beastmaster's current level. The level raised will be based on the level of the Beastmaster's main-hand weapon at the moment the ability was used.
    The pet will despawn the moment it is released.
    Max duration: Until the pet un-charms or dies.
    (1)
    Last edited by Elesar; 11-12-2019 at 01:34 AM.

  7. #7
    Player Beastorizer's Avatar
    Join Date
    Jun 2019
    Posts
    249
    Character
    Noisuf
    World
    Bismarck
    Main Class
    SMN Lv 99
    Quote Originally Posted by Elesar View Post
    I think I've finally come to the conclusion after waiting for over 10 years for the developers to make Beastmaster far more useful in endgame content only to be let down again and again, that unfortunately, it will never happen. Either because the developers don't care enough (clearly they know something is wrong with the job and they still haven't done anything) or they keep running into game breaking problems when they do.

    So let's all go into our fantasy world where we can actually fix Beastmaster with the way the real way the "job adjustment" should have gone. Come along for a ride everyone. NOTE: This ride ends in sadness because it is not real.

    ------
    Charm. Recast 15 seconds.
    Everything it can currently do plus…
    Bind against anything that doesn’t get charmed. Bind duration 2 seconds.
    Has a small chance of landing “Confusion” status ailment. Confusion will cause the mob to attack nearby enemy allies and / or itself. Confuse duration 5 seconds.
    CHR increases Charm accuracy and “Charm +” gear increases duration. Max duration: Bind = 10 seconds, Confusion = 30 seconds.
    Charm can be used with a pet(s) currently out.

    Gauge. Recast 10 seconds.
    Everything it can currently does plus…
    Gives exact level, current weakness, accuracy and defense, and what enhancing spells and debuffs are currently on target enemy. Other players within the Beastmaster’s party / alliance can examine the current target enemy and also see Gauge’s information. Example: the spell “Libra” in other Final Fantasy games. The effect is linked to the mob similar to a thief’s treasure hunter. If the Beastmaster dies, the effect is lost.
    CHR increases Gauge accuracy.
    Gauge can be used with a pet(s) currently out.

    Tame. Recast 3 minutes.
    Everything it currently does plus…
    Lowers the non-charmable target enemy’s attack by 10%. The affect is an area of effect landing on anything within 10 yalms of the target enemy. The attack down effect can be increased by an additional 5% if the target is weak to the Beastmaster’s current pet.
    Attack down duration 10 seconds.
    “Tame success rate” gear increases accuracy. Max duration: Attack down = 10 seconds. Max potency: Attack down = 15%.

    Tame can be used with a pet(s) currently out.

    Call Beast. Recast 30 seconds.
    Recast timers are unaffected by gear that reduces timers.

    Call Beast II. Recast 15 minutes.
    Calls multiple beasts to fight by your side. Max 3. The amount of pets summoned are based on the jug used. Only works with specific jugs.
    Example: “Brave Hero Glenn” = 3, “Herald Henry” = 3, “Sharpwit Hermes” = 2. This cannot be used on stronger pets such as “Bouncing Bertha”.
    Additional information will be labeled on the jug pets that can be used with Call Beast II.
    All pets share hate with pet #1 and will attack and do all the same commands as that pet.
    Max duration: Call Beast II = 5 minutes.

    Inherited job traits.
    The Beastmaster will receive some of the current summoned pet’s job traits.
    Example: “Left-Handed Yoko” Job = DRK. Inherited traits are Attack Bonus and Arcana Killer.
    Max duration: till the current pet is released or dies.

    Melee Stance and Magic Stance.
    Similar to a Summoner’s Avatar’s Favor, the Beastmaster’s stance can be changed based on the situation.

    In ‘melee stance’, there will be an attack, pet attack, accuracy, and pet accuracy aura 10 yalms around the beastmaster. The strength of this aura starts at 1 attack and 1 accuracy and gradually increases the longer the Beastmaster’s pet has been out. This effect can be further enhanced if the pet’s monster correlation is stronger than the mob it is currently fighting. If the pet is below (weaker) than the current enemy in the eco system (example: beast pet fighting a plantoid), then the aura the Beastmaster emits will have its max tier capped similar to a Corsair rolling an unlucky number.
    Gear with “Killer effect” increases the maximum tier of effect.

    In ‘magic stance’, there will be a magic attack, pet magic attack, magic accuracy, and pet magic accuracy aura 10 yalms around the Beastmaster. Similar as melee stance, the effect increases the longer the pet is alive and is based on the pet’s position in the monster eco system against the current mob.
    The pet will only have magic spells as abilities and will be locked to a specific element based on the species of pet and will maintain a distance of 15 yalms away from the target enemy. Example: “Aged Angus” Aquan = Water bases spells.
    Gear with “Killer effect” increases the maximum tier of effect.

    Shield + Fencer.
    Fencer IV, V, and VI.
    New JSE shields for BST and THF that help boost overall damage when wielding a one-handed weapon. This is an attempt to make the Axe + Shield combo the best combo over dual-wield. The stats on the shield scale up the higher level you are.
    Example: Double Attack +5%, Critical Hit Rate +2%, STR +15, Monster Correlation effect +20, Sic / Ready Recast -5 Seconds.

    Snarl. Recast 30 second.
    Can be used on party members by transferring up to 50% of their enmity to the Beastmaster’s pet.

    Reward.
    New pet food that heals multiple pets at the same time similar to the spell “Curaga”. This food is to be used when the Beastmaster uses Call Beast II.

    New Jug Pets.
    These new pets are specifically added to the game to allow Beastmaster to have a pet that is strong against specific types of monsters thus allowing for ‘melee stance’ and ‘mage stance’ to be utilized. These jug pets would fall under the ecosystem category of “demon, undead, arcana, lumorian, luminion, and beastmen”.
    Some examples are: Undead = “UndeadHoundPetName” (strong against arcana), Demon = “CorpselightsPetName” (strong against dragons), Arcana = “ClustersPetName” (strong against undead).
    As for a jug pet that would be useful against Beastmen in Dynamis, the idea was a fellow beastman willing to fight by your side.
    An example is: Beastman = “MoblinAllyName” (willing to sell out fellow beastmen for a good paid day – strong against beastmen).

    LevelUpPetName. Recast 10 minutes.
    This ability allows the Beastmaster to raise the level of any charmed pet to the Beastmaster's current level. The level raised will be based on the level of the Beastmaster's main-hand weapon at the moment the ability was used.
    The pet will despawn the moment it is released.
    Max duration: Until the pet un-charms or dies.
    So you want actual adjustments?
    (1)

  8. #8
    Player Elesar's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    4
    Quote Originally Posted by Beastorizer View Post
    So you want actual adjustments?
    I know right? It seems crazy.
    (2)

  9. #9
    Player Beastorizer's Avatar
    Join Date
    Jun 2019
    Posts
    249
    Character
    Noisuf
    World
    Bismarck
    Main Class
    SMN Lv 99
    The range does not bother me. As someone whom was always close range with that sense of danger, I feel at home knowing there is no backing down. I am still as effective as I was before I quit in 2015.

    My issue is how lazy they have become with a pay to play mmo. I warned everyone about the reskinning of pets in my "Redo pet thread" which was blasted, and here we are........
    (1)

  10. #10
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,286
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Beastorizer View Post
    The range does not bother me. As someone whom was always close range with that sense of danger, I feel at home knowing there is no backing down. I am still as effective as I was before I quit in 2015.

    My issue is how lazy they have become with a pay to play mmo. I warned everyone about the reskinning of pets in my "Redo pet thread" which was blasted, and here we are........
    Lazy? I leveled Beastmaster from 1 to 75 over many years using just charmed pets, both solo and groups 2-6, exclusively including only other Beastmasters. I've played Beastmaster in every possible situation. Unfortunately, you lack fundamental understanding of the Beastmaster job and from this point on, all of your posts are suspect. You're behaving as a shill. Beastmaster was nerfed and re-labelled as front-line DD without being given anything to support or justify that assertion.

    If you don't see how little control we have our our pet's position, the monster's position, model sizes, you've never died as Beastmaster and lost 10,000 XP from a single K.O. ...and had to endure a 90-minute trek to your solitary XP camp.

    You speak as if old-school Beastmasters don't know risk. Why are you even posting here if you quit in 2015? Give me a break.

    Much smarter people have already figured out what Beastmaster needs. It's time for SE to respond.
    (0)

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