I think none of this had much to do with the JA range nerf. SE probably didn't take anything like SMN being able to put out better dmg, or jug pet HP or DT- values, into account when they did what they did.
The nerf seemed to be a response to a vocal minority who were upset that BST was the only "melee" who could safely deal damage while avoiding the overkill AOEs (and attached debuffs) and the playerbase shift towards BST-centric strategies due to that mechanic and the lower gear thresholds needed to be able to perform adequately in 119+ content (which brought along a melee-job exclusionary stance.)
If the problem was that a pet job was able to deal too much damage from range, then why is it that SMN and PUP have received nothing but constant, nearly monthly for the past year, buffs?
..Don't get me started on jug pet selection >_>;; I could rant for pages about all the add'l issues that BST has to deal with, including limited pet options..

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