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  1. #11
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,212
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Your post is loaded with so much bias, it's insulting. But hey, let's play this game. Since you failed to add any cynical criticisms to the FFXI bullet points, I threw some in (Even though I actually enjoy it all in spite of this).

    I might not have even responded if you didn't add spin to each line and merely listed the contents.

    SOA added:
    - New areas. Like every expansion for every MMO in existence.
    - ilvl upgrades. HW did this too.
    - Lair/Colonization/Wildskeeper Reives, which are exactly like FFXIV's FATEs. Copied straight out of that.
    - Skirmishes/Alluvion Skirmishes with a different goal in each zone and several levels of difficulty, along with several augmentable sets. - Probably the most unique addition. I'll give it that, but the gear upgrade system is complex, tedious, and would go on to be copied for other new contents as well, each with their own unique -lixir or -stone type currency for upgrades. Same content, different coat of paint.
    - Delve and Delve NMs in the new areas with accessories and augmentable sets. Delve is /was SOA's endgame raid. it's analogous to FFXIV and coil / Alexander, perhaps with more non-boss complexity.
    - Mog Garden. I entered the mog garden once and pretty much forgot about it. It's a new feature so I'll give credit where it's due though.
    - Coalition Assignments- Fancy name for fetch quests / go there and do this quests.
    - Incursion. Too similar to other added battle content to be considered its own thing.
    - Sinister Reign. It's just a BCNM, why are we painting this like it's unique content?
    - Vagary. Another endgame raid.
    - Job points/gifts. The biggest grind in the history of gaming. However, not without its merits.

    Heavensward added
    - Flight (You say this like there's something wrong with that)
    - New empty areas with Hunts and fetch quests (same as ARR) and FATEs to get minions, glamours and bot for some exp. -You couldn't load any more bias in this if you tried. They're no more or less "empty" than the new areas in XI.
    - Several dungeons, useless drops except for glamour, useless when you're level 60 (same as ARR). But you will probably have to do them again for the next "relics". - Dungeon drops have use that goes far beyond what you say. But this is no different than SOA's battle content, each of which uses similar kinds of drop/upgrade systems with stones, stones +1 and stones +2.
    - Bismarck/Ravana, already useless (same as Ifrit/Titan/Shiva/Leviathan/Ramuh/Garuda in ARR). - Fair, but many added boss fights since SoA are mostly useless as well except for dropping Rem Tale pages, which you can get from ANY high tier boss fight, not any one in particular.
    - Alex and Alex Savage (same as Bahamut in ARR). Just like new high tier missions in XI are the same as the originals
    - New tomestones (same as ARR). - Fair comment, but SoA has added a bunch of new endgame currencies too, and they're all event specific, whereas tomestones can be earned from a variety of sources.
    - Company Workshop (new!).
    - Minion fights (wtf?). Just because you can't come up with something objective to say doesn't mean it's not new content
    - Void Ark (same as Crystal Tower in ARR) - Same in purpose only. Hello bias!
    - Exploratory Missions (probably another spamfest). Nope. This is actually just the precursor to the:
    - brand new airship content, that takes you to new open world locations in a manner similar to the current Dynamis system.
    - You also forgot a new PvP battle, but I don't blame you for that because PvP in XI has been long since dead.

    They definitely have stuck a lot to familiar in HW, but so has FFXI. While I do understand people not caring for the carrot on a stick, that's not what this was about- You were simply listing features added, but you had to throw your bias into it by adding negative spin to anything about XIV and positive spin to anything about XI.

    Even RoV, a free final addon, brings more things than HW.
    No, it doesn't. All it brings is a new story and making old content easier. To compare that to an entire expansion is ludicrous.
    I doubt HW has a lot to offer anyway.
    If you haven't played it, you don't know. It has tons to offer. Maybe not to you personally, since you're so biased against it.

    -edit- Sigh.You're trolling me, and I fell for it. I can't change your FFXIV resentment. OP, I'm sorry that this thread derailed into an FFXIV bashing thread.
    (3)
    Last edited by Alhanelem; 10-27-2015 at 04:04 AM.