This is how I feel in XI when I'm done with reforging my AF sets, finishing my ultimate weapons. Augmenting my skirmish gear and so on. You can't say XI isn't the same way in terms of getting stronger, because especially now with job points and such you get ungodly strong if you put in the time and effort.
In XIV I can fart around in Diadem and become OP if I get lucky on 210 drops without having to touch actual raid content. The fact you can get stronger...without having to do most of the content...is absurdly broken no matter how you slice it. In XI, that's all you were working for: Gearsets. In XIV..you can sure, then after the next update when all that gear is useless, the treadmill continues. Even the broken 1.0/1.23 had better gear depth and progression. I loved the concept of materia because you could customize the gear how you seen fit, in ARR/HW? You need it to MAKE UP for a lack of a stat or because they flood your every gear option with Parry or Skill Speed...OR BOTH!
So while we're still in HW, we'll see how things go - but XI may be older and "over" XIV is designed in the most minimalist way possible. I mean..there's more depth and complexity in Maplestory. It's all well and good to design with new players or returning players in mind - but what about your concurrent players? You know the ones who will be done with a patch content within a week of even casual play because your content based is designed around people who don't play?
Considering the cross over event XIV only players liked, they should do something more permanent and add XI style content as side instances, something challenging, something actually rewarding. Rather than Fates.


Reply With Quote
