I agree with you there.xiv is a nice pretty game, that's all it is. I know this hurts you to hear and makes you mad but it is what it is. If Square updated the graphics on xi and had not just discontinued updates most old xi players would be back on this game in a shot, xiv is boring and gear is in a constant stream of being added and made obsoloete patch after patch. I've had this discussion before but I'll mention it again, if xiv is so engrossing and great...why are you even here at all taking a break from it?
Player
I'm personally not taking a break. I love FFXIV, but I also love FFXI too much to simply just quit or replace it. Other people simply play a lot of games and don't want to be tied down to just one forever. These people are taking a break from their game for simple variety, not because they're unhappy with the game they're playing.I agree too. The "if xiv is so engrossing and great...why are you even here at all taking a break from it?" part is how I feel about the two games.
This is definitely a statement I can get behind. I'm tired of the hostility.All that said, it saddens me when this simple "game preference" becomes a sort of Civil War, with FFXI and FFXIV players taking sides and launching atacks on eachother. This brings me great sorrow. Also, it is silly. They are both computergames. It is like declaring war on somebody because they prefer a different Pizza Topping to you. You both love Pizza, but they like extra tomatoes, and you don't. Thats FFXI and FFXIV. We should all just enjoy our favourite Pizzas lol!
I honestly don't get the hate between the two communities, either. I enjoy them as two different games. Moreover, I consider XIV as FFXI's baby, and that's the kind of affection I have for it. Think of XI as a wise and old mentor and XIV as the promising, but still inexperienced pupil. I am proud of both.
I often have to remind to the others who on FFXIV talk poorly of XI, that it is probably thanks to FFXI if XIV even exists still. If FFXIV had been SE's first MMORPG, with how bad it did, they would've probably given up and said "we can't do this, let's stick to single player FFs."...
But instead, they had FFXI to look back to. The proof that Final Fantasy can be an excellent MMORPG series. It is probably the success off FFXI that encouraged the company to give FFXIV a second chance as A Realm Reborn. And look how far it went.
It will never be LIKE FFXI, and that, I have accepted. It was made to appeal a new, more casual generation of players, and for such it needed differences, but the inheritance of FFXI is clearly in it, and it's what I like of XIV. It's like a big What If of FFXI to me: "What if male Mithras were playable?" "What if we could sit on chairs?" "What if we could ride other things than chocobos?" "What if Tarutaru were shaped like pears?"
I am glad it's not just like FFXI, because it still gives me a reason to play the MMO I started with back in the far 2006, and I couldn't be happier to~
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San d'Oria, Windurst, Bastok: Rank 10
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Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)
That's the main problem with XIV - It has and brought nothing new to the genre. XI at its time was a different MMO, it was unique. It was built around EQ as the baseline, but it took it a step further. FFXIV 1.0 was trying to do the same but due to Wada, they wanted to beat out Cataclysm and it failed pretty much because it was highly unfinished and used an Engine not suited for MMOs. Then came ARR, which was the perfect chance to take FFXIV 1.23 and make it a true successor to XI - Instead, it was designed to meet a standard, that it barely met.
The fact the small team have done so much more with XI than even the XIV's latest heavensward expansion says a lot. You'd be right about the "promising pupil" if it was still a new release - but XIV is 2 years old now if we're ignoring 1.0 - 1.23 version. 2 years and it hardly evolved. in 2 years XIs made quite a lot of leaps from 2001 and was pushing towards Chains of Promathia, which many find one of the best MMO expansions for various reasons even if people hated the cap system..which pretty much every MMO utilizes in some way. If we're to think about expansion releases, in 5 months+ even Seekers did more, whereas in XIV, Heavensward did nothing in 5 months, because they were waiting on the usual patch update, which largely did nothing else but basically obsolete content on release. Like literally - No reason to do the new dungeons unless you want glamour, because Diadem drops gear superior to anything currently out raid wise and Thordan's Reign drops weapons superior to Savage Alexander largely.
Then comes DQX - SE's other main series MMO, which also did quite a lot of interesting things. Same with Front Mission Online back in the day. Then you look at XIV ARR/HW, and you wonder: "What's different this time?" Then you read their official forum or other communities, and you find that, the fact people are content now and accept pretty much anything Yoshi throws at them, the game will never evolve, and Heavensward proves it. It was an expansion..yet the exact same as 2.0 era. So they make money now, why change a thing? The reason there's "hate" for XIV is because people love to hate on XI in that community even though they never played it (and it's obvious whenever they bring up examples.)
Dark Knight ~ 90: Yes I actually use a Scythe.
I agree on everything here.
One of the reasons I left XIV is because of the sadness I felt when I would look at those forums, and I would see XIV's playerbase was more concerned with something like "Eorzea's Next Top Model!" and it having thousands of posts, than they were for actually playing the game. One example of many of a game that has targeted the western mainstream audience hardcore, and abandoning it's Japanese roots and RPG gamers. Seems SE has been doing that alot lately. I could go on for several minutes with examples why I quit that game. It's alot of little things really, that add up.
I liked the graphics. I liked the mounts. I liked how they did crafting classes, short of ruining the reason for their existence in the first place. They could take the damn crafting out and the game would suffer no ill effects. I really enjoyed the MSQ. I will miss the hell out of that and not being able to experience their story until the end. But that's about it. When I saw that the expansion was just going to be more of the same....I bailed out. It held my interest long enough to finish the MSQ and "beat" the expansion, but when I saw from there I would be doing nothing but more of the same for end game, it was my breaking point.
When it comes to XIV, I give credit where it's due. Tanaka did a wonderful job on the base package. Slow as usual but that's always a SE trait. It's a shame he got to be the scapegoat for SE's decision to push the game out before it was ready. I can't say I miss the original vision he had for crafters though, so maybe it really was for the best he left lol...
Last edited by Vold; 11-17-2015 at 02:36 AM.
Regular "John" Doe - Not on the Community Team
It amazes me that some people can't see why many fans of one game hate on the other, totally amazes me.
This isn't the fans fault either, it's how the company set them against each other from the start. The playerbase for a ff themed mmo in this day and age was already small, so they decided to split them down the middle and turn them on each other.
I have friends who have quit ffxi after many many years and refuse to play xiv out of pure principal at how it destroyed the game they loved so long, even though they want to play xiv they won't do it. They are currently playing eso.
I could explain the reasons but I really shouldn't have to, it should be obvious. All I'll point out, is to use the analogy of a parent with 2 children, the newer of which gets all the attention and the older gets none and his scholarship taken away too, so little johnny can get more pies.
Oh and before someone gets high and mighty, this hate works both ways. Many xiv players don't think xi should even exist at all and should of been shut down to force us all on their game.
It was more than just pushing a game out before it was ready (as true as that is.) There were many components of 1.0 that were fundamentally flawed- ARR happened because those flaws weren't things that could be simply fixed. The reason the PS3 version didn't even come out was because the PS3 was having major problems dealing with the seamless world system - which they already made simple repetitive areas with minimal assets just to accomodate.It's a shame he got to be the scapegoat for SE's decision to push the game out before it was ready.
The outcome wouldn't have been any different if they waited a few more months or even a year.
You probably picked the worst possible time to bail out, because you absoulutely would NOT have been doing more of the same for endgame. The Diadem is brand new, completely different from the other game and absolutely tons of fun.It held my interest long enough to finish the MSQ and "beat" the expansion, but when I saw from there I would be doing nothing but more of the same for end game, it was my breaking point.
Last edited by Alhanelem; 11-17-2015 at 05:54 AM.
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