I have capped emnity gifts and +pet emnity gear in just about every action I do on BST, capped JP and pretty much every desirable piece of gear there is for bst with the exception of Aymur, which I am working on currently. The PLDs in my shell still hold hate about as well as you could hope. PLD isn't supposed to be able to hold hate permanently. Eventually DDs should be able to rip it off if they go all out. Especially if they are fully buffed on some low/mid level content. That's just how the game is designed. I could sneak attack -> rudras a mob at the start of the fight on thf and I guarantee that you won't get hate back until I die if I don't want you to. As for surviving, a good PLD has close to 3k HP in escha. You shouldn't be dieing unless your whm is failing to heal you. Anything that hits you that hard is going to eat through a pet just as fast and they can only be healed every 52 seconds. PLD should be rocking about the same amount of DT- as a bst pet with shell/pro and gear etc. possibly more. Higher HP is the only thing a pet has over PLD.
They could chaqnge the HP of pets and reward timer to be more similar to how a real player gets healed, or they could raise player HP / defense to be more like pets. They probably should have just done a little of both.
No, they couldn't. They need to use defensive buffs and gear. The buffs are the part that people always forget. They want to just roll with all haste and attack and zerg. Why should a SAM be able to survive like a pet does anyways? Shouldn't there be some downside to pumping out infinite light/dark skillchains?
A BST with capped JP has at minimal +15 emnity before gear which in my case adds like another 15~ish. You'd be hard pressed to find a DD job that wouldn't pull hate eventually in that much +emnity gear.

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