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  1. #161
    Player Jile's Avatar
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    Mar 2011
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    390
    SE could have placed the same limitation we have with trusts onto BST jugs, where we would have to be engaged and have pets disengage when we do, that would have tethered us to the pet and left us able to function. Right now the ja's functionality range is inconsistent and frustratingly overly tight.

    I'd really rather my pets taken a dmg output Nerf than this mortal wound to functionality.
    (4)

  2. #162
    Player Elexia's Avatar
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    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Jile View Post
    SE could have placed the same limitation we have with trusts onto BST jugs, where we would have to be engaged and have pets disengage when we do, that would have tethered us to the pet and left us able to function. Right now the ja's functionality range is inconsistent and frustratingly overly tight.

    I'd really rather my pets taken a dmg output Nerf than this mortal wound to functionality.
    From a programming stand point that wouldn't have worked. The AI algorithms for player pets are more directly related to your control, that's why the other NPC partner you get is more likely to hold onto TP in order to try to skillchain with you and so on. It's like how SMN's pets will protect you if you aggro or get attacked but a BST's pet won't charmed or otherwise because lore wise, they're still wild beasts, but from a gameplay perspective, they're not there to "protect" you. Trusts can only function when it's "told" you're engaged due to limitations in the system otherwise they'd go college party wild on everything within range.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  3. #163
    Player Jile's Avatar
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    Mar 2011
    Posts
    390
    I understand what your saying Elexia; however, it wouldn't be hard for them to tie when we disengage it's the same as using heel, causing our pets to disengage too.

    Ultimately any adjustments instead of this Nerf would be potentially better than the 2-yalm leash we have now.
    (0)
    Last edited by Jile; 09-25-2015 at 01:09 AM.

  4. #164
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by Dale View Post
    Perhaps.

    My point is Beast Master was over-powered and it needed to be changed in some way.
    No, it was not. It was not. Seriously. Please show me the math where a BST was out damaging other DD jobs. They aren't. They weren't. Everything BST was doing could be done by other jobs. Just differently. Being able to do something differently that other jobs can still complete is not OP. SERIOUSLY. Being occasionally invited to a few endgame events for the first time in 13 years is NOT OP.
    (3)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  5. #165
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Olor View Post
    No, it was not. It was not. Seriously. Please show me the math where a BST was out damaging other DD jobs. They aren't. They weren't. Everything BST was doing could be done by other jobs. Just differently. Being able to do something differently that other jobs can still complete is not OP. SERIOUSLY. Being occasionally invited to a few endgame events for the first time in 13 years is NOT OP.
    Being able to do so in a way you guarantee success with absolutely no risk is OP. Don't get me wrong though, this was NOT the way to go about fixing that.
    (4)

  6. #166
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by Daniel_Hatcher View Post
    Being able to do so in a way you guarantee success with absolutely no risk is OP.
    Good thing that never happened. Seriously - people need to stop lying about BST.
    (4)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  7. #167
    Player detlef's Avatar
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    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Uh, are you sure that never happened? In my experience, it happened.
    (1)

  8. #168
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by detlef View Post
    Uh, are you sure that never happened? In my experience, it happened.
    Really? Please do show me an event where a BST never ever failed, not once.
    (3)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  9. #169
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Olor View Post
    Really? Please do show me an event where a BST never ever failed, not once.
    Any event can be failed no matter how OP a job is if the player is bad, If that is the basis of argument it's a silly one.

    BST's could send in one or more pets who can kill the enemy while you yourself have little to no no chance of dying, that is a flawed system and I imagine were it a job you don't play as you'd see that too.
    (2)

  10. #170
    Player kylani's Avatar
    Join Date
    Aug 2011
    Posts
    129
    Character
    Kyrai
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Malthar View Post
    I don't know about you guys, but ever since the nerf I've lost a lot of interest in FFXI and started playing Elite: Dangerous more. I spend, maybe, an hour in FFXI now and the rest in Elite: Dangerous. It's become a more fun game now. How wrong is that?!
    I've never heard of Eliteangerous, but it has to be better than the housework and laundry that I've been doing. I'm gonna check it out, lol.
    (0)

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