No. Enmity has nothing to do with considering how effective a tank is. That's just a fact.
The only thing that matters is did you survive, and did you win. If I"m with a healer, a buffer, and some pups and SMNs, how much enmity does my pet need to generate? Answer: Not a lot
The overall quantity of enmity is irrelevant. The only thing that matters is that it's more than what the other party members are generating. I don't care if your BST can generate 87324687324687324 points of enmity and my puppet can only generate 7324687324687324 points. As long as nobody died and as long as he kept the mob's attention, the number is irrelevant. I really don't give 2 farts how much enmity you generate.
The actual amount of enmity only matters in attention-getting contests (I won't risk using the more popular terms on this forum). I'm really not even sure what the point of your comments are. Maybe you want to argue BST is the *best* pet job for tanking. While I don't agree, that's something that can be debated. At issue here is the simple fact of whether or not other jobs can do it and the answer is yes.
Last edited by Alhanelem; 10-11-2015 at 12:54 AM.
Yeah we've been using pup tanks for months now. Heck a couple of months ago I wanted to see how well it kept hate so I went run... none of the bst pets pulled hate, the avatars only briefly after their huge spikes but the pup frequently took hate off me if I wasn't paying attention. Pre nerf we had done some with just bsts and smn for pets but after the enmity nerft awhile back they had a really hard time keeping hate off the support.
Most the time it is used as a tank it's just with other pets anyways so the momentary switch to those other pets is trivial enough not to matter. Heck my sharpshot frame frequently pulls hate from the tank frames with ws spamming... takes a hit loses it and regens right back like a boss. The avatars they live they die it doesn't really matter much they get resummoned and bp again but if the smns actually geared for pet dt they can keep them alive for awhile. And if you want to get really fancy you get pld/run lvl enmity gain via fancy Ventriloquy tricks.
I'm halfway certain there might be a way to get wyverns to tank...they certainly got the best dt out there but that's some serious next lvl square peg stuff
Last edited by dasva; 10-10-2015 at 07:20 PM.
Last edited by Dale; 10-10-2015 at 10:37 PM.
Again like I said next lvl square peg stuff. All jugs do is deal dmg which creates very little enmity at all. Seriously I seen jugs used 2-3 moves at the start of a fight and me eating food has pulled hate. Therefore all I have to do is get dmg anywhere near what they do and take advantage of the vastly superior dt and buffing capabilities of wyverns so they lose less than everyone else in range eating AoEs. It's still in the works but I have managed to get a wyvern at near capped attack speed while still maintaining way more dt than jugs can even get.
Also no pup completely destroys bst on tanking
Last edited by dasva; 10-11-2015 at 06:32 AM.
Damage still creates a lot of enmity. Maybe not as much as it used to - but it still creates a lot. Especially when it's on the scale those insane Beast Master pets have who can wipe out a screen full of incredible tough monsters in a matter of seconds.
So I'm not sure what jugs you have been using - but if they are doing such little damage a dragoon's wyvern can keep hate off of them I think it's safe to say that you are using the way wrong kind of jug.
Wyverns do have good defense. But they don't generate enough enmity to tank unless you take off your weapon and punch the monster to death. I'm all for damage dealers learning how to control their enmity - but I draw the line when they are expected to remove their weapons.
As far as this mythical puppet people keep talking about who supposedly destroys Beast Master pets - I'll believe it when I see it.
Last edited by Dale; 10-11-2015 at 10:30 PM.
The one thing they do that might have served as any decent hate generation (Healing Breath) doesn't actually generate any hate because apparently NPC heals just don't generate hate for whatever reason. They cannot be made to use any other hate generation tool, I don't think THFs can Trick Attack onto them, and Super Jump only gets hate off the DRG, not transferred to the wyvern, AFAIK.I'm halfway certain there might be a way to get wyverns to tank...
Other than DRGs Super Jumping their way to safety while the wyvern takes the fall for them, I'd be shocked if there was any real way to get them to "tank" anything
There isn't. At least not realistically.
Though I'm sure the Beast Master sympathizers in this thread will just say Dragoon pets were never meant to tank so therefore it's irrelevant - or dragoons aren't real pet jobs or what ever else they keep saying.
They should just admit Beast Master is superior to the other pet jobs when it comes to tanking (which is what I said) and stop making these silly arguments to try and hide that fact.
Last edited by Dale; 10-10-2015 at 10:38 PM.
Are we sure that is still the case for healing breath though? I mean npcs in battles generate cure enmity now as do trusts... I hear of people using auto cure cheats for enmity... they could've easily changed it... I'll probably get around to testing it eventually but my main focus is on pup right now which is a rather large amount of things to test with all the changes and general lack of posted testing.
Regardless my first idea was actually getting hate the same way melees do... dealing dmg minus the ws. Basically constantly spirit link over some hastes and marches some ja haste (need to test if hasso works) and some other buffs and watch the wyvern melee as fast as well buffed melees. Then give them tons of dt partly to keep them alive but largely to stem the loss of enmity from dmg to compensate for the lesser generation. Still a work in progress and it's largely a thought experiment and will probably be cotanking at best but a lot of pet strategies often include some bouncing as long as it's kept off the players and less of the directed dmg goes to the less defensive pets it's fine
Last edited by dasva; 10-11-2015 at 08:24 AM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |