The problem is. The nerf did not address the damage of the jugs, it ruined the functionality of the job and the versatility we've had since the beginning - the nerf doesn't even function correctly, the range the ja's work is variable and small.
SE community reps - if the dev's are looking into a more effective "adjustment" rather than this hateful nerf, please let us know.
Samurais didn't have nearly the survivability of a Beast Master - who could stand safely out of harm's way while letting their super pet both tank and do damage. So it's not really an accurate comparison.
No one is saying Beast Masters were over-powered solely because of their damage. It was the fact they had such great damage combined with such great survivability. That was what made them too powerful.
Last edited by Dale; 10-06-2015 at 02:22 AM.
I don't believe the nerf was meant to address the damage of jugs. It was meant to force Beast Masters into the range of area attacks - making them vulnerable and reducing their survivability.
Rather it ruined the functionality of the job or not I cannot say as I do not play a Beast Master. I've already conceded the current range could be too small - and indeed from the sound of it does seem too small.
My only point is that the job was too powerful and some changes did need to happen. That's not hating on Beast Masters. It's just being honest. Rather or not this was the correct way to go about changing the job I'll leave to others.
Beast Masters are taking this too personal.
The only reason BST was looked at was because people shouted for BST in special circumstances.
BST are not too powerful, we are just as squishy as we've always been and our gear does not allow us to be effective at the same time our pets are. Either our def/atk/acc is decent or our pets are, not both at the same time.
A few select pet aoe moves might be deemed that though and could have used a small adjustment to change shouts. This Nerf made BST undesirable in all relevant content.
To add insult to injury the Nerf doesn't function consistently.
SE community reps, any response from the devs?
Note: Hate typing on my cellphone, I end up editing after initial posts.
Last edited by Jile; 10-06-2015 at 02:36 AM.
Almost every melee DD in the game I knew was re-rolling a Beast Master or at least starting to consider it. There was a reason for that. The Beast Master population was not starting to grow by leaps and bounds because the job was mediocre. The job's population was spiking because it was too powerful.
And who could blame them? Why play another melee DD job when you can roll a Beast Master and do great damage while being able to tank some of the strongest notorious monsters in the game all while standing back and avoiding damage yourself?
It's hard not to be tempted by that kind of OPness.
Last edited by Dale; 10-06-2015 at 02:45 AM.
Sorry, evidently I edited while you were posting. I clarified my point.
A lot of people are complaining that BST does too much damage and they shouldn't. It isn't nearly the strongest job in that regard. It is the best at surviving large damage spikes. But that isn't what people are complaining about. And oddly enough, SAM, MONK, DRK and WAR could just eat damage and have a WHM mule cure through it for years without a nerf. Or RNG could just sit there and shoot. So BST being able to do it through pet food shouldn't shock or offend anyone.
That's part of the problem we have now. The reason people are using BST so much is because half the people playing now don't have DT- sets or know what any of the defensive spells do, so they just bring bst to any event that they can't plow through by spamming Fudo or Rudra's. That's how long those other jobs have been OP DD tanks. People completely forgot that they aren't supposed to be tanks. They don't know anything but zerg now. And the sad thing is that nerfing BST isn't going to bring the zerg back. It just pissed off BSTs. Players have weak defense and low HP and changing BST did nothing to fix that. These people who cried about BST still won't be able to get in groups on SAM, MNK etc. because they cried to nerf BST when they should have cried for more HP / defense and less cheap AOE mechanics.
The affects are already evident. Now instead of seeing people shouting for bst, they shout for SCH and people still aren't engaging these high tier monsters because they have cheap crappy AOE mechanics. Given that this is close to the final update, I guess SE just wants us to RNG or SCH burn everything for the duration of the game's life.
All pet jobs have been able to do what you described, so why single out BST? Why BUFF summoner's range? If they can do that, obviously range isn't what makes BST OP, because summoner has been tanking / kiting NMs since it first existed and nobody cried about OP that was.It's hard not to be tempted by that kind of OPness.
They should have just made whatever pet that was OP less OP and left everything else alone. Fundamentally enforcing SE's idea of BST's playstyle without really addressing anything makes no sense.
Last edited by Alhanelem; 10-06-2015 at 03:00 AM.
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