Maybe. I fail to see how any other DD job is different though. Samurais and monks and wars stand in one spot and hit weapon skill macros. Bsts do the exact same thing only from a different spot. It's not like any of the jobs move around very much during a fight other than maybe SMN, bard or thf. I'm not sure why BST doing that should be some indication of skill or lack there of.
He obviously was referring to having to keep yourself from dying for the brief moment where you have to run in to do the JA for your pet before running back out to the safety of being far away from the NM compared to just not even having to do such actions sitting in safety in the corner hitting your JAs from afar while sipping on tea all day like so many BSTs play nowadays.
And this is what I mean. As if it matters where I sip my tea. I do the exact same amount of moving around and button pressing on BST as I do on Monk or Samurai. Stand in front of the NM sipping my tea, pressing the WS macro over and over. You act like where other jobs are standing somehow changes the fact that they are doing nothing but hitting the WS macro over and over.
"Oh... You stand over there and press your button, but I stand over here and press my button... It's WAYYYY harder to press your button over here..."
While you're not incorrect, therein lies the big problem for BST, being the only true pet job that is in close range after this update. Damage Taken sets are a thing, but by loading yourself up with Damage Taken so you don't die, your pet becomes vulnerable. BST has the second longest pet recall time (Dragoon has it worse, but our wyverns have plenty of defensive bonuses to make them a bit more survivable), and if your pet is dying faster, that's that much longer that you're completely non-viable as a damage dealer while they're down. BST's -only- role is as a damage dealer, and if we have to be in range to deal damage, we need to be able to receive it in a way that makes us viable. Basically, we need to be able to handle our primary problem of gearing for two people at once.
I'm not against having to be in range to fight. I like the "easy mode" as it were, but I don't have a problem moving into range. I have sets for when I need to engage too. But then if I'm gearing for myself, my pet suffers. If I don't swap my offhand axe for Charmer's Merlin, my Ready timer increases by 50% (from 10->15), and that lowers my overall DPS significantly. If I do swap my offhand axe, then I lose TP every time I use a Ready move, meaning that I can't weaponskill and that I'm basically there to do minimal white damage. If I gear for my own accuracy, my pet loses accuracy. If I gear for my pet's accuracy, I can't hit anything. The problem, again is "gearing for two." If they can address this issue, then I think the problem with having to be in range is severely mitigated.
[Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku
It would probably help the discussion if you weren't so aggressive about this across multiple threads. I am a BST too as one of my primary jobs, and I don't like the nerf either, but we have to move forward and work towards discussions in which we can make ourselves more viable, not just shoot one another down. Why don't we work on finding ways to improve our upcoming issues, and build up a list of possibilities for the community reps to pass on for examination? While I know it's not likely that the devs will listen to the US/EU complaints, it couldn't hurt to try a more proactive stance.
[Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku
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