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  1. #61
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by bazookatooth View Post
    Ready move's require the use of gear that has no DT- for the master. Some of them aren't even iLVL. Same goes for idle sets. Nothing you can do about that with currently available gear. Try again.
    It would probably help the discussion if you weren't so aggressive about this across multiple threads. I am a BST too as one of my primary jobs, and I don't like the nerf either, but we have to move forward and work towards discussions in which we can make ourselves more viable, not just shoot one another down. Why don't we work on finding ways to improve our upcoming issues, and build up a list of possibilities for the community reps to pass on for examination? While I know it's not likely that the devs will listen to the US/EU complaints, it couldn't hurt to try a more proactive stance.
    (4)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  2. #62
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Build up a list so that they can shoot each one down in turn with the standard reply of, "We have no plans"?

    I already suggested a good shield so that we can actually get within melee range and engage, but they shot that down with, guess what? Yep; "We have no plans."
    (4)

  3. #63
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Kensagaku View Post
    It would probably help the discussion if you weren't so aggressive about this across multiple threads. I am a BST too as one of my primary jobs, and I don't like the nerf either, but we have to move forward and work towards discussions in which we can make ourselves more viable, not just shoot one another down. Why don't we work on finding ways to improve our upcoming issues, and build up a list of possibilities for the community reps to pass on for examination? While I know it's not likely that the devs will listen to the US/EU complaints, it couldn't hurt to try a more proactive stance.
    This is from the first page. But that doesn't stop the person above from insinuating that I could just wear DT- gear and everything would be fine (while attempting to insult my intelligence at the same time).
    Quote Originally Posted by Jile View Post
    BST have to choose. Def or atk or acc on either pet or themselves, and only one really of those six variables up at a time.
    I thought I was pretty nice all things considered. If you browse back through the thread, you'll find that Myself and other's have made several suggestions as to how to fix things. I can multi-task.
    (3)
    Last edited by bazookatooth; 09-16-2015 at 01:13 PM.

  4. #64
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by Malthar View Post
    Build up a list so that they can shoot each one down in turn with the standard reply of, "We have no plans"?

    I already suggested a good shield so that we can actually get within melee range and engage, but they shot that down with, guess what? Yep; "We have no plans."
    You offered an absolutely broken shield. We are not a tank job by default, so why are we getting DT II -10% (something seen on only RUN and PLD gear)? Adding that as well as Fencer+2, Ready-5, and Pet: DT-10%? You can't tell me that's not broken at all on an offhand slot. x.x Also shields aren't the only answer; the DT is a good start (though idk about DTII unless you want to turtle up to the point your acc hits the floor), but we need more offensive options. Odds are being in the frontline is going to force us to be /NIN so that we can mitigate some of the AoE, and Fencer really isn't worth it giving up as much as we are for the pet. Even if we couldn't swap axes because we want to keep TP, I'd rather keep my Kerehcatl for the Pet: Attack/Acc or a Pet: Acc/DT/TP Bonus axe offhand.

    Ideally, there are a few things that could make this work out a little better. As you noted with your shield, shared pet/master hybrid gear is a must. I'd like to see BST gear (and possibly PUP or DRG too, as sharing stats with their pets could be helpful) turn into more hybrid sets such as Acc+18, Attack+18 / Pet: Acc+15, Attack+15 on a slot along with the usual stat vomit. (just throwing out numbers) Or things like PDT-5% / Pet: PDT-5% on the same gear, etc. If we can hybridize our sets so that instead of gearing for two separately we can gear for both equally, it would make this change very passable.
    (2)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  5. #65
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Kensagaku View Post
    You offered an absolutely broken shield. We are not a tank job by default, so why are we getting DT II -10% (something seen on only RUN and PLD gear)? Adding that as well as Fencer+2, Ready-5, and Pet: DT-10%? You can't tell me that's not broken at all on an offhand slot. x.x Also shields aren't the only answer; the DT is a good start (though idk about DTII unless you want to turtle up to the point your acc hits the floor), but we need more offensive options. Odds are being in the frontline is going to force us to be /NIN so that we can mitigate some of the AoE, and Fencer really isn't worth it giving up as much as we are for the pet. Even if we couldn't swap axes because we want to keep TP, I'd rather keep my Kerehcatl for the Pet: Attack/Acc or a Pet: Acc/DT/TP Bonus axe offhand.

    Ideally, there are a few things that could make this work out a little better. As you noted with your shield, shared pet/master hybrid gear is a must. I'd like to see BST gear (and possibly PUP or DRG too, as sharing stats with their pets could be helpful) turn into more hybrid sets such as Acc+18, Attack+18 / Pet: Acc+15, Attack+15 on a slot along with the usual stat vomit. (just throwing out numbers) Or things like PDT-5% / Pet: PDT-5% on the same gear, etc. If we can hybridize our sets so that instead of gearing for two separately we can gear for both equally, it would make this change very passable.
    There's like 1-2 more updates. It's probably not gonna happen. Our best hope was to stop the nerf before it happened. The cry babies won. I just tested and I can't get more than 10 yalms from the target (not the pet, the target). You are now officially a liability on anything with AOE magic or TP moves. Unless they nerf magic bursts severely, anything that can't be beaten with trusts, will probably be mana burned from here on out. So much for running in and out. That's not gonna happen at that range.
    (3)

  6. #66
    Player
    Join Date
    Feb 2014
    Posts
    146
    I am very very disappoint. This is the biggest fail Nerf in the history of FFXI and it was towards BST when they let this job run normal for 8 long years and people have no problem with it. I went and test out Bst today and I am not happy with the range and i think it has been reduce by maybe -10 as I fear.

    For new generation of bst they can't solo some of high tier mission battle on normal and once your trust die you can't re-summon it again. If you solo high tier mission battle avatar on normal than you are gonna die if your not well equip to handle the astral flow. A Bst job is done once a trust dies because getting close to the enemy is a huge risk for the master. This update have fail us all and they should of kept it like the distance of a ranger but now ranger is a safe job and bst is a job where you need to keep yourself alive and your pet. If anyone play bst at all this doesn't make sense to keep bst master alive and the pet.

    Might as well play THF solo when doing normal on some high tier mission battle. I done it many times already when they have double trust up campaign and it is much more rewarding with TH. The kill speed that the THF offer is much faster than a BST when a BST is not using Unleash 1 hour. Sometimes you win more than you lose but with TH it is worth it for solo.


    Akihiro Matsui Mr. new director I hope your happy because you just ruin of the lives of many BST whom struggle solo for many years and being alone not wanted by many people. I for once like to see you play BST and see how it feel.
    (5)

  7. #67
    Player Jordanrh's Avatar
    Join Date
    Nov 2014
    Posts
    3
    Character
    Cjhorridsasny
    World
    Fenrir
    Main Class
    BST Lv 99
    Quote Originally Posted by Secondplanet View Post
    They are reducing it as beastmasters are playing their jobs as they were summoners but with more attack and defense on their pets. Not to mention you wear heavy armor which gives you more defense yourself makes almost 0 risk for you to do almost anything in the game.
    to funny...has to be coming from a bst hater...bst has had range since day 1 of the game and it was there for a purpose....they most likely took our range cause to many haters or non bst players complained like lil girls like usual.
    (1)

  8. #68
    Player Jordanrh's Avatar
    Join Date
    Nov 2014
    Posts
    3
    Character
    Cjhorridsasny
    World
    Fenrir
    Main Class
    BST Lv 99
    Quote Originally Posted by Secondplanet View Post
    Not sure how you use to play bst back in the day but i and everyone else i knew who played it always fought with the pets they charmed. They gave bst heavy armor for a reason. The new content has more danger due to constant aoe attacks but you can't expect to have i think it was put "A pet with the HP of a mantra monk galka, the weaponskill damage of a samurai, the damage taken of a paladin and the attack power of a warrior" all from a safe distance with no draw back.
    this would be 1 of the crybabies that's happy w/ bst being nerfed...u have no idea on bst...some bbst fight w/ pets some charm let pet fight and wait to recharm...some used /nin some /whm...charmed pet goes down and ur fighting...ur next if still fighting...
    (0)

  9. #69
    I think anyone that really cares about the job will find a way.
    I don't see this as a problem for the beastmaster, but more a problem for the lazy healers out there. I mean, your damage output didn't really get nerfed right? You just have to put yourself in a bit more risky position to be able to dish it out. And even that can be solved with proper planning and timing.
    Let the healers worry about the rest, the good beastmasters will find a way as they, like other good players, have improvised their way in groups for years. Others will simply jump on the next bandwagon.
    (1)
    Last edited by Shirai; 09-16-2015 at 06:40 PM.

  10. #70
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    396
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99
    LOL @ the people who are saying this has made BST "unplayable", me personally am not too fussed about the nerf, they have a fair point to do so as things become TOO easy when you sic a bunch of ranged BSTs on NMs spamming abilities which do 3x+ dmg more than most other jobs, all theyve done is increase the risk factor.
    (6)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

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