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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,166
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    It's not even efficiency. It's people who are too stupid to do anything but specific cookie-cutter tactics on fights. Like a couple months back where I was doing Avatar D fights with a party doing PLD RNG RNG WHM BRD COR. It was taking 20-25 minutes to clear the things. I convinced them to let me switch to DNC/RUN, and we started clearing in 5-10 minutes. Then the RNGs went THF and we were not only clearing faster, but getting much better loot out of it, too.
    You start with "it's not even efficiency" but then you write a long description of how you got a party to vastly increase it's efficiency. Wat?

    Personally I'm happy to use any combination of party members that can beat the fight. I care little for the amount of time taken per run (as long as we don't time out or almost time out). I feel like a lot of people have forgotten how to have fun.
    (4)

  2. #2
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Alhanelem View Post
    You start with "it's not even efficiency" but then you write a long description of how you got a party to vastly increase it's efficiency. Wat?

    Personally I'm happy to use any combination of party members that can beat the fight. I care little for the amount of time taken per run (as long as we don't time out or almost time out). I feel like a lot of people have forgotten how to have fun.
    They're saying that people are just picking X job over all others just because they saw / heard someone else win with it and they never try anything else. They just go with what everyone else does. Not because it's actually the most efficient, but because they saw / heard it worked and decided it must be the best if other people did it. The point of the story about making the party more efficient was to point out that people were trying to do everything with RNG because they don't think for themselves and just did what someone before them did, when they could have done it better using other jobs.
    (3)

  3. #3
    Player machini's Avatar
    Join Date
    Dec 2013
    Posts
    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by bazookatooth View Post
    They're saying that people are just picking X job over all others just because they saw / heard someone else win with it and they never try anything else. They just go with what everyone else does. Not because it's actually the most efficient, but because they saw / heard it worked and decided it must be the best if other people did it. The point of the story about making the party more efficient was to point out that people were trying to do everything with RNG because they don't think for themselves and just did what someone before them did, when they could have done it better using other jobs.
    That's exactly what I was trying to say.

    Also, I find it hilarious that no one seems to be talking about the item level Soboro that got added, which will probably be second to only the SAM mythic.
    (2)

  4. #4
    Player Allestra's Avatar
    Join Date
    Jun 2014
    Posts
    36
    Character
    Allestra
    World
    Lakshmi
    Main Class
    BLU Lv 99
    At this stage of the game (its end basically), its not too bright of se to nerf any job imo.

    Its not like ffxi is going strong, and it will only continue to decline when there are no new content updates, I think they need to sit back and see what will encourage ppl to continue to subscribe not what will piss people off.

    Just the reality of things.
    (10)

  5. #5
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    A little bummed by the nerf. I like easy mode.
    (0)

  6. #6
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Build up a list so that they can shoot each one down in turn with the standard reply of, "We have no plans"?

    I already suggested a good shield so that we can actually get within melee range and engage, but they shot that down with, guess what? Yep; "We have no plans."
    (4)

  7. #7
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by Malthar View Post
    Build up a list so that they can shoot each one down in turn with the standard reply of, "We have no plans"?

    I already suggested a good shield so that we can actually get within melee range and engage, but they shot that down with, guess what? Yep; "We have no plans."
    You offered an absolutely broken shield. We are not a tank job by default, so why are we getting DT II -10% (something seen on only RUN and PLD gear)? Adding that as well as Fencer+2, Ready-5, and Pet: DT-10%? You can't tell me that's not broken at all on an offhand slot. x.x Also shields aren't the only answer; the DT is a good start (though idk about DTII unless you want to turtle up to the point your acc hits the floor), but we need more offensive options. Odds are being in the frontline is going to force us to be /NIN so that we can mitigate some of the AoE, and Fencer really isn't worth it giving up as much as we are for the pet. Even if we couldn't swap axes because we want to keep TP, I'd rather keep my Kerehcatl for the Pet: Attack/Acc or a Pet: Acc/DT/TP Bonus axe offhand.

    Ideally, there are a few things that could make this work out a little better. As you noted with your shield, shared pet/master hybrid gear is a must. I'd like to see BST gear (and possibly PUP or DRG too, as sharing stats with their pets could be helpful) turn into more hybrid sets such as Acc+18, Attack+18 / Pet: Acc+15, Attack+15 on a slot along with the usual stat vomit. (just throwing out numbers) Or things like PDT-5% / Pet: PDT-5% on the same gear, etc. If we can hybridize our sets so that instead of gearing for two separately we can gear for both equally, it would make this change very passable.
    (2)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  8. #8
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Kensagaku View Post
    You offered an absolutely broken shield. We are not a tank job by default, so why are we getting DT II -10% (something seen on only RUN and PLD gear)? Adding that as well as Fencer+2, Ready-5, and Pet: DT-10%? You can't tell me that's not broken at all on an offhand slot. x.x Also shields aren't the only answer; the DT is a good start (though idk about DTII unless you want to turtle up to the point your acc hits the floor), but we need more offensive options. Odds are being in the frontline is going to force us to be /NIN so that we can mitigate some of the AoE, and Fencer really isn't worth it giving up as much as we are for the pet. Even if we couldn't swap axes because we want to keep TP, I'd rather keep my Kerehcatl for the Pet: Attack/Acc or a Pet: Acc/DT/TP Bonus axe offhand.

    Ideally, there are a few things that could make this work out a little better. As you noted with your shield, shared pet/master hybrid gear is a must. I'd like to see BST gear (and possibly PUP or DRG too, as sharing stats with their pets could be helpful) turn into more hybrid sets such as Acc+18, Attack+18 / Pet: Acc+15, Attack+15 on a slot along with the usual stat vomit. (just throwing out numbers) Or things like PDT-5% / Pet: PDT-5% on the same gear, etc. If we can hybridize our sets so that instead of gearing for two separately we can gear for both equally, it would make this change very passable.
    There's like 1-2 more updates. It's probably not gonna happen. Our best hope was to stop the nerf before it happened. The cry babies won. I just tested and I can't get more than 10 yalms from the target (not the pet, the target). You are now officially a liability on anything with AOE magic or TP moves. Unless they nerf magic bursts severely, anything that can't be beaten with trusts, will probably be mana burned from here on out. So much for running in and out. That's not gonna happen at that range.
    (3)

  9. #9
    Player
    Join Date
    Feb 2014
    Posts
    146
    I am very very disappoint. This is the biggest fail Nerf in the history of FFXI and it was towards BST when they let this job run normal for 8 long years and people have no problem with it. I went and test out Bst today and I am not happy with the range and i think it has been reduce by maybe -10 as I fear.

    For new generation of bst they can't solo some of high tier mission battle on normal and once your trust die you can't re-summon it again. If you solo high tier mission battle avatar on normal than you are gonna die if your not well equip to handle the astral flow. A Bst job is done once a trust dies because getting close to the enemy is a huge risk for the master. This update have fail us all and they should of kept it like the distance of a ranger but now ranger is a safe job and bst is a job where you need to keep yourself alive and your pet. If anyone play bst at all this doesn't make sense to keep bst master alive and the pet.

    Might as well play THF solo when doing normal on some high tier mission battle. I done it many times already when they have double trust up campaign and it is much more rewarding with TH. The kill speed that the THF offer is much faster than a BST when a BST is not using Unleash 1 hour. Sometimes you win more than you lose but with TH it is worth it for solo.


    Akihiro Matsui Mr. new director I hope your happy because you just ruin of the lives of many BST whom struggle solo for many years and being alone not wanted by many people. I for once like to see you play BST and see how it feel.
    (5)

  10. #10
    I think anyone that really cares about the job will find a way.
    I don't see this as a problem for the beastmaster, but more a problem for the lazy healers out there. I mean, your damage output didn't really get nerfed right? You just have to put yourself in a bit more risky position to be able to dish it out. And even that can be solved with proper planning and timing.
    Let the healers worry about the rest, the good beastmasters will find a way as they, like other good players, have improvised their way in groups for years. Others will simply jump on the next bandwagon.
    (1)
    Last edited by Shirai; 09-16-2015 at 06:40 PM.

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