
Originally Posted by
Afania
I'm not sure about the above statement tbh, I have a mixed feeling toward the existence of RME, I'd like to explain why though, since I'm not sure if you're around during 75 era.
Old Relic/mythics used to take a LOT more effort to obtain than current mythic, and designed as some sort of "ultimate weapon" that takes years to obtain. When SE released empy after Abyssea expansion, those weapons were outclassed by empy, AND 10x harder to obtain. So the old relic owners Q.Q on the forum about their weapon being outclassed by an easier option. Because it wasn't fair for them to spend more time and effort and ended up with an inferior weapon. So SE buffed relic and mythic past 75.
As the time goes on, Mythic and relics became a lot easier to obtain so more ppl have them, as SE move on to ilv119, they have to adjust RME to 119 as well or else it wouldn't be fair for them as well.
If RME never exist, then it wouldn't be an issue at all. Since SE already created RME to be a time consuming long term goal so it's only logical for it to stay relevant forever. There are only 2 options for legendary weapons: 1) Don't put weapons like this in game at all 2) Keep it relevant forever. You can't leavet at 75 or 99, RME didn't get an update after SoA release is the reason why this game lost half of the sub in 2013.
IMO, having RME in FFXI is one of the more unique aspect of FFXI. Instead of spend some time to grind a weapon you'd need to toss next update, there's another type of weapon that's always the best as ilv go up, a virtual weapon with emotional attachment and personality.
I don't think I'm an expert in game design, I just play the games and analyze them based on the facts, what makes them successful and what makes them fail.
Every MMO is built upon "not everyone can have every item", fact. Raid based MMO's like that, Diablo's like that, F2P's like that.
FFXI lost sub when RME didn't get an update......fact as well.