We all know the devs look at the game differently than we do. The thing is more and more it feels that the dev team doesn't regularly play the game often or at least with their dev goggles off. I mean look at the sorry we can't boost pets because then they would become too OP. The pet job community went wait whaaaat? That's an example of the misunderstanding between the player base and the dev team. So even when they sometimes give us please look er we have no plans to do this response but get a smidge of a bs answer or one that confuses us as players it makes us feel like they are not playing the same game as we are.
Also look at the reasoning we got as why we couldn't get warp scrolls to stack and got a stfu and go away new item. Like we're a small child that their parent hopes are distracted by the car keys dangling in front of their face. Not that the ring is a bad thing, but it just feels like we got it so we would stop asking for warp scrolls to stack. Which it has.
There's more than a little irony in this, while their reasoning was wacky for not letting warp scrolls stack, they effectively gave us more than what we were asking for, which was "Hey, let us not have to talk to the guy who sells warp scrolls EVERY time we warp or manage multiple warp cudgels, it's a pain and inventory is an issue."
But the fact that the warp ring shut us up kinda proves their reason for not stacking warp scrolls was silly >.> nobody was asking for a way to warp out of dangerous situations quickly, nobody cares about that, a warp is essentially the same as a death in XI, for most purposes. Heck, even WITH a warp ring I sometimes run into mobs to die if there are high level ones near me, as it's faster than waiting for the cooldown and fishing it out of my satchel.
Its like the previous poster said - it is obvious that very few if any members of the development team have played the game for the last 5 or 6 years. As if anyone at 99 cares about losing a few exp. Like you, am happy to dive into a pile of monsters to die quickly...
I'm glad they gave us the warp ring - its way better than the scrolls were anyway, stacked or not... but yeah, their reasoning was just absolutely bizarre regardless. And don't get me started on pets. It gives me the rage to see them refuse to uncap them, then just reissue the same ones. Why waste dev time that way? Is it so they can pretend they are improving BST? I seriously don't get it.
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Well, I agree that a few suggestions would deserve a reply like A and B, but at least 95% of suggestions don't. Also, just because certain suggestion doesn't break the game, doesn't mean they'd have to follow the suggestion or plan on something.
"May I have double ichor campaign plz!" Suggestion like this only benefits current mythic builders AND ppl play during the campaign. Of course giving out a double ichor campaign doesn't break the game, thus you can't really ask the dev to explain why there double ichor campaign is game breaking or anything. It's also not an in game issue that requires a fix, thus it's also not reasonable to ask the dev what they're planning.
Just because the gamer asked something that's not game breaking, doesn't mean it'd require a fix. Changing a design in game is more than just spending 10 min and write a new code after all.
I don't think the issue is the volume of the replies but the quality of them. For the first time in months the Dev Tracker isn't full of "The development team does not currently have plans to..."
I think that's a good thing and no one is saying they need to implement every decent idea but I can only think of one thing in recent history that was brought to their attention that they did change and that's the BLU 'Chance to learn' JP category.
I do realize that it requires a lot of effort to fix a design however, I don't think it's okay for the Dev Team to break the game (like they did with SAM after the WS update) and then just turn a blind eye especially, after pet jobs and magic jobs have been asking for fixes for months now. No one was asking for a WS update and it didn't really solve any problems it actually widened the chasm that made it so only a few jobs were desired for end game.
Last edited by Xerius; 09-19-2014 at 02:36 AM. Reason: Made less "Wall of Texty"
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