I knew a couple of good Vere/Ukon DD at that time, none of them can compete against rag DDs. The entire design and crit-hit rate- trait and high eva on NM just favor Rag DD a lot more. I didn't filter out Vere/Ukon DD cuz they were bad, but because they just parsed lower than rag.
Nerf 19 Mythic's power...you mean those who spent months and years to build other mythic only to get face slapped? That wasn't even close to a good suggestion, more like you're against your own argument.
ATM a mythic DRG won't make too much difference cuz DRG is not optimal in delve2 6 man run due to delve mechanics, yes. But 1) Unless the game shut down SE WILL create more higher lv content in the future. Maybe they'll create content lv 130, 140 and eventually 150 etc. AFAIK there are supposed to be 7 delve bosses total.
So yeah, you never know the difficulty of future content. I'd rather look at the entire balance issue from a long term POV instead of short sighted "fix".
2) In current delve2 content, your output actually matters. Having good output means you can make more mistake on pull/hate reset mechanics/amnesia/shitting accident. Having avg output means if you make 2~3 mistakes you will time out.
And btw, for content like VD battle field, I only go with relic RNG. Against higher lv content you really need to get as much output as possible.
Further more, even if the content is clear-able with avg DD setup, going with OP DD setup means you can farm the content in higher efficiency, and carry leeches, sell win, and so on.
So say, if future content has the same difficulty as delve2, while avg DD setup clearing them in 40 min, OP DD setup is clearing them in 20 min and farming plasm/gear twice as fast, or carry extra leeches and sell win. That created a gap and it'd become "be friends with OP DD or don't even think about efficiency/sell win".
And imagine a fix that'd make you happy, but it makes everyone else unhappy. Including the DRG who picked No.1 and feeling unhappy about it, they're still the minority v.s the entire endgame community.
Again, I'm not against fixing DRG, but only if Mythic DRG doesn't ended up way too OP v.s another DD, or else it's just a short sighted fix that doesn't really fix the game balance issue, but only create more weak DD job. According to my experience, most DD players tend to lv/gear the strongest DD, once those ppl all start to lv and gear Mythic DRG, SAM DRK MNK WAR gonna be the next job cry in the corner and click the job change button: that doesn't fix anything, just creates more problem.


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