That's cool, thanks. Maybe halve the sparks cost for all chapters, and more add ways to acquire expensive upgrade materials? A lot of the people who're being left behind and unable to play often also don't have steady sources of income.As there are a variety of different play styles, I understand that there are players who are not able to join parties, and as such we are currently looking into a route that will allow you to reach item level 119 solo by gradually spending time working towards it.
As was already pointed out, the devs still don't really understand the actual reason people are being left out. It's not because they can't get decent iLvl gear, sparks gear is good enough to get your foot in the door. No, it's about the restrictive nature of group content that encourages players to only bring certain jobs with certain gear. The community leaves them out because people don't like wasting time. Even among linkshells, groups tend to only bring jobs that give them the highest chance of success.Due to the nature of pick-up parties, there is a trend of increasing the requirements for joining so that the success rate can be boosted, and I feel that this cannot be avoided.
If you want a good chance at joining an event, you need to be playing one of a handful of desired jobs, and even then you need certain pieces of gear that are very time-consuming to acquire. Why spend hours collecting people for Delve and settle for a PLD that doesn't have Ochain or Aegis, thereby decreasing the chance of success? Or settle for a BRD with only 2 songs, when the BRD with Daurdabla is basically worth a BRD an a half or TWO BRDs just by having extra songs? Yes, success can be achieved with less-than-optimal setups, but with each concession the chance of failure increases.
Surely there must be a way to adjust content so group content isn't so restrictive. But no, I don't think Voidwatch is a good example. I don't think forcing groups to bring as many different jobs as possible is the way to go. All that did was made forming groups take longer and encouraged people to level jobs they didn't care about just to get those procs.
Content that rewards every player every time they participate is great, like the personal rewards chests in VW and WoE, or the guaranteed chapters in AA battles. Systems involving reward points are good, too, since it allows players to get closer to their goal even if they didn't get the drop they wanted, such as plasm. What if there were optional objectives that gave everyone in the party extra plasm or other rewards for bringing along a few people playing not-so-optimal jobs?
Or better yet, just adjust those jobs. Make them better. Make it so a job isn't completely useless without one or two specific pieces of gear. The devs should be studying pick-up /yells and gathering data on the party and gear set-ups used in every successful run, then look at that content and figure out why only certain jobs are used and adjust that content and those jobs accordingly.
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