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  1. #1
    Player
    Join Date
    Nov 2013
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    400
    This buff appears to be just what the doctor ordered for bst. They implied that their DoT will be superior to non-pet jobs dd due to the cost associated with pet jobs. If the pet is a solid dd, which enables them to compete at a high level, the price is a non-factor imo. Efficacy > price. I can help how much paper I rack in, but, as a player, developmental/technical limitations are out of my hands. I will take an expensive solid dd pet that competes at a high level vs a cheap sub-par pet.
    (3)

  2. #2
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by WoW View Post
    This buff appears to be just what the doctor ordered for bst. They implied that their DoT will be superior to non-pet jobs dd due to the cost associated with pet jobs. If the pet is a solid dd, which enables them to compete at a high level, the price is a non-factor imo. Efficacy > price. I can help how much paper I rack in, but, as a player, developmental/technical limitations are out of my hands. I will take an expensive solid dd pet that competes at a high level vs a cheap sub-par pet.
    Agreed, if that is the trade off that has to be made, yes I want to not suck more than I want to not be completely broke all the time, but no other job has to make that choice anymore so BST shouldn't have to either. I'm totally fine with having to pay a bit to single-handedly keep cooking viable but I'd really like there to always be a cheap useable option.

    It's totally fine to have a couple more expensive pets with niche uses (like TH or specific debuffs or exceptional in some way) but players shouldn't have to spend their lives farming to afford to just do basic stuff. Ideally I'd like at least one full power pet that can be bought for 20K a stack or less. I'm okay with there being some pets more expensive than that but we should have at least one full-power decent jug that can be made by relatively low cooking skill with easy to access ingredients.

    Cause it really sucks to say do Walk of Echoes and call beast timer isn't even up by the time I've finished a run and started the next one - let alone having to lay down a bunch of gil for every pet.
    (2)
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  3. #3
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Camate View Post
    Warrior
    Compared to monk, warrior’s hit per hit strength is slightly lacking as an attacker, and the development team feels a need to give them attack power that is more suitable and in order to do this they are looking into a new type of system.
    Rather excited about this. To be willing to go back to the drawing board and create a new system for a job will set a precedent that other jobs may be redesigned to have a different focus through the use of a new type of system, rather than just more stats. Anxious to see what this system my be.
    (0)

  4. #4
    Player Malthar's Avatar
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    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Can you throw in there food that enhances magic accuracy and magic attack for master and pet?
    (2)

  5. #5
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Really really really need to emphasize that if the goal is to truly make pet jobs have a standard base DPS higher than other DDs because of the cost/difficulty of pet upkeep you guys are going to have to massively increase the power of pets (not just ready moves) and the availability of gear with pet stats on them (which does not take things away from masters)... at a minimum.

    Preferably without making pet jobs cost a fortune to play.

    Anyway I hope you guys actually do it - would be nice to be considered a real DD at some point.

    Also BST could really use dual wield - I don't understand why we have no dual wield and crummy shield skill and pretty much nothing worth wearing as a shield.
    (7)
    Last edited by Olor; 06-24-2014 at 06:52 AM.
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  6. #6
    Player Mitruya's Avatar
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    Jan 2014
    Posts
    356
    Holy cow I am excited
    (1)

  7. #7
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Has anyone bothered with the new food? Does it also have beneficial stats for the master as well, or are we gimping ourselves to make our pets less sub-par?

    Edit: Also, <aimed at the devs> much of the pet: <stat> gear is also sub-par.

    It's nice to see gear with pet: haste+ on it, but without useful stats for the master as well, we can't afford to wear it... I'm looking at you, Regimen Mittens!!

    Hurch'lan Sash was a step in the right direction, but you seem to have got confused as to which jobs should go on it... namely, missing out SMN and DRG, while adding a handful of other jobs that don't ever use pets!!
    (1)
    Last edited by Babekeke; 06-24-2014 at 07:15 AM.

  8. #8
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    162
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    Make a linkshell points system where if you do certain events as a shell you get points, then you can use the linkshell points to buy linkshell buffs for linkshell members which the leader can place on members or weapons / armor that take a long time to get with linkshell bonuses for battle content or crafting. Also revamp tetra master so players can challenge each other in game and immediately start a match, then you get points to buy new cards! You could also turn this into an app and sell it on the app market for 20-50 bucks... Or turn tetra master into an app and then provide some ingame incentives for ffxi / ffxiv... I feel ffxi should expand into the app market to reach out to new consumers and this could be a strategic way to keep ffxi current, and with the very little start up cost you could turn the profit into creating a new expansion!
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Can start by buffing DRG with any of the following myriad suggestions:

    1) Replaced "Critical Defense Bonus" with "Critical Attack Bonus"
    Rationale: DRG has many Critical Attack based abilities i.e Drakesbane, Skewer, Spirit Jump, Soul Jump. By comparison, Dark Knight has almost none, yet DRK gets Critical Attack Bonus?

    2) Remove the attack penalty on Drakesbane and Penta Thrust.

    3) Create a Job Ability for Dragoon that increases their DPS. Something like Last Resort or Hasso. Something that increases the DPS of the Dragoon itself, maybe something like: Attack+15% Attack Speed+15% Wyvern Max HP -15%. Duration is 3 minutes. It would be a weaker Last Resort! Come on!!

    4) Make Wyvern's breath attacks be based on Maximum HP, not Current HP. This will let them deal full Breath damage even when at low HP(which is most of the time in hard content)

    5) Increase the bonus that Jumps receive when the Wyvern is called, either more TP, accuracy bonus or attack bonus.

    6) Add an additional Jump that shares a timer with Super Jump that deals critical damage and grants 3.5x TP.

    7) When DRG uses Jump, High Jump, Spirit Jump, Soul Jump, the Wyvern should ready and use 'Dive' attacks. These 'dives' should be instant use(the same charge time as Super Climb) and deal critical damage

    8) Wyvern Breath attacks need to be reevaluated. 100-200 damage every WS seems nice but since it takes about 2 seconds to use, and 2 seconds after use for the Wyvern to resume Autoattacks, that's ~4 seconds where the Wyvern isn't attacking. In turn, the Wyvern could have dealt similar or more damage by just autoattacking.

    9) Traits! DRG severely lacks powerful traits like Martial Arts, Double Attack, Zanshin, Overwhelm. Perhaps give us more potent Accuracy Bonuses, or some kind of 'proc' trait that when activates allows that attack to ignore all defense. For example, a trait called "Piercing Attack". (Level 65) 10% chance to occasionally ignore defense. It can proc on auto attacks or on hits in a weapon skill or Jumps. This would give DRG a passive trait that can activate during auto attacks like Double Attack, Triple Attack, Zanshin, Kick Attacks etc...

    10) Building on the previous suggestion, just how Warrior's Charge forces a Double Attack and Assassin's Charge forces a Triple Attack; DRG could have Wyrm Charge, which would force a "Piercing Attack" proc.
    (5)
    Last edited by Ophannus; 06-25-2014 at 03:06 AM.

  10. #10
    Player
    Join Date
    Nov 2013
    Posts
    400
    It really depends on the players/market. However,i completely understand where you are coming from Olor^^ Personally, I do not believe the players will allow a powerful sheep to cost 20k a stack. If the community is aware of the pet's efficacy and demand, they may price it extremely high. For instance, the new "lol hq" pets are like 100k for singles!? Whaaa? Another example is those useless run of the mill weapons that shot up in price after the JSE update.

    NN was pretty cheap iirc and the ingredients were pretty common. Imo, the major factors that determine the price of these new jugs are synergy, alchemy and cooking. Those two are a hassle to level, hence ppl may be inclined to pay top dollar for a jug, even if the mats are fairly common. I over-payed for Oboro weapons because I did not have the required crafting skill to make them. On occasions, ppl will over-price the mats, even if they are common drops (Ruszor meat for instance). Even if the mats were fairly common, the only ppl whom could use them are cooks, carpenters, or alchemist, hence they may manipulate the market. Fizzy broth is currently overpriced imo; those mats are readily available, but the difference is cooking skill and/or synergy. The bird is also over-priced, Akaso and the fish are very common, but not everyone wants to level a craft (Understandably so) and the craft they choose to level may not have been cooking.
    (1)
    Last edited by WoW; 06-25-2014 at 05:00 AM.

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