Making damage types or certain weapon types the target for adjustment is just flat out a stupid and bad idea. There's no reason we should even be talking about this. Anyone who plays this game should by now have figured out the issue here, it's the jobs, AoEs, and Enmity systems. The jobs aren't balanced well enough, this is why MNK is the only DD taken, it has more HP & just as much if not more than the DMG of any other DD, if you nerf Blunt you hurt PUP too, another job who's on the bad side of this whole deal. AoEs are overpowered, often causing too many debuffs/DMG and enough of a pain in the ass that you simply don't want to deal with it and instead opt to use jobs like RNG who can stand out of range and still do their job. Enmity is broken when it comes to PLDs holding hate and at the same time DDs take hate too easily, there's a reason jobs like RNG are taken so often besides their ability to avoid DMG, primarily that RNG need never fear taking hate. Rather than addressing the jobs and how mobs are designed it seems as though they plan to just add resistant mobs which will change nothing in the end rather than simply fixing broken jobs like RDM, DNC, DRG, and so on.

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