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  1. #1
    Player FrankReynolds's Avatar
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    Mar 2011
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    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daemon View Post
    The problem is, if no one does Delve anymore because people's interest is directed to WR. Which means all those people who have Delve weapons and STILL need plasm for other gears and weapons for other jobs that their presence to join parties could help those who need delve? What other choice will people coming from Abyssea to Adoulin have other than show up gimp to WR?
    You can do just fine in the first three with abyssea gear. I got full bayld from my first run on ninja. Currently most delve shouts only want people with delve gear or mage jobs. So a guy on a melee job is gonna get delve gear a lot faster this way and since it caps, the "elite" players don't get any better rewards or plasm. Everyone is pretty much even in that respect. They just get a little more afk time after they hit the cap. Which works out fine because people don't usually start flocking to these until they have been whittled down some and once they do, you don't really want a bunch of uber DDS crushing it before everyone else gets a chance to earn their keep.

    Quote Originally Posted by Daemon View Post
    You just pointed out the reason why this would separate people further by providing another gap between players.
    There is no gap. everyone is illegible for the same plasm / bayld / drops. The only people who get screwed are people who show up late. Which is the case now anyways.



    Quote Originally Posted by Daemon View Post
    This comment only tells me this benefit is meant to help high end players succeed better. When I'm saying it won't.

    We need people prepared for WR to show up and contribute to the fight, not undergeared players show up and make it harder for those who are ready.
    I don't really see how anyone with a stack of sushi and a reraise item / spell could be under-geared for the first three and since I'm sure that's where most people would go if they were looking to cap bayld / plasm fast and easy, I don't really see the problem.

    EDIT: on a related note, anyone who doesn't have delve gear or a desireable support job is SOL on cerberus anyways. There is literally like 1 shout per day for NQ plasm runs. Everything else is Boss runs looking for 3/4 song bard and stun set scholars.
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    Last edited by FrankReynolds; 08-14-2013 at 04:42 AM.

  2. #2
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    Quote Originally Posted by FrankReynolds View Post
    You can do just fine in the first three with abyssea gear. I got full bayld from my first run on ninja. Currently most delve shouts only want people with delve gear or mage jobs. So a guy on a melee job is gonna get delve gear a lot faster this way and since it caps, the "elite" players don't get any better rewards or plasm. Everyone is pretty much even in that respect. They just get a little more afk time after they hit the cap. Which works out fine because people don't usually start flocking to these until they have been whittled down some and once they do, you don't really want a bunch of uber DDS crushing it before everyone else gets a chance to earn their keep.



    There is no gap. everyone is illegible for the same plasm / bayld / drops. The only people who get screwed are people who show up late. Which is the case now anyways.





    I don't really see how anyone with a stack of sushi and a reraise item / spell could be under-geared for the first three and since I'm sure that's where most people would go if they were looking to cap bayld / plasm fast and easy, I don't really see the problem.

    EDIT: on a related note, anyone who doesn't have delve gear or a desireable support job is SOL on cerberus anyways. There is literally like 1 shout per day for NQ plasm runs. Everything else is Boss runs looking for 3/4 song bard and stun set scholars.
    Plasm is the main focus of Delve. Giving that away to WR would take away from Delve. People also relearn how to work as a team dodging or fighting each boss to earn those Kis. I still think giving 20k plasm in WR will direct everyone to WR and kill Delve. As much as I hate the same Paladin Sach setups, the point is we did learn several things from Delve. Food counts, difference between each NM, splitting up as a team to take on different halls, time management between each boss, mistakes for not listening to each other. If WR can provide all these things, then I could easily agree with you but from speed leveling in Gusgens to Abyssea, I just don't see anyone learning these values by going to WR and skipping Delve.

    People may ask others to have a Delve weapon but not everyone that leads a party will require that from everybody. I still see nice leaders only asking for REM and others who don't have these will show up on another job instead be it Mage class.

    Delve parties require specific jobs, WR allows much more freedom to allow people to show up any job they want.

    Unless you rather see people skip delve all together and just get Nakuul weapons instead and never have the need to touch Delve first, that's how I see the outcome of this idea. Which means everyone who did spend time earning Delve gear made it effortless to those who never entered Delve to get what you are now killing yourself trying to earn.
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  3. #3
    Player detlef's Avatar
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    Mar 2011
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    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Daemon View Post
    As much as I hate the same Paladin Sach setups, the point is we did learn several things from Delve. Food counts, difference between each NM, splitting up as a team to take on different halls, time management between each boss, mistakes for not listening to each other. If WR can provide all these things, then I could easily agree with you but from speed leveling in Gusgens to Abyssea, I just don't see anyone learning these values by going to WR and skipping Delve.
    Huh. If 3k plasm runs die, nothing of value will be lost. If you're talking about mega boss runs, those will obviously continue to be the best. Even 10k 1-5 runs will be superior to Wildskeeper if time is a factor.
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  4. #4
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    Quote Originally Posted by detlef View Post
    Huh. If 3k plasm runs die, nothing of value will be lost. If you're talking about mega boss runs, those will obviously continue to be the best. Even 10k 1-5 runs will be superior to Wildskeeper if time is a factor.
    Which those people needing 10k plasm would never go back to Delve and earn it. 3k is taking the example and making it sound worse than what the event can provide, which only shows a reason to support your idea of why its better. We all know people can earn 9k plasm with a good team >.>.

    People who make profit off trading in plasm for Airelixers will no longer make any profit making plasm at some point useless to those who don't have anything else to buy / upgrade.

    Time is also a reward for DEVs allowing them to work on updates. Making it easier to earn plasm will also make it faster for everyone to upgrade/purchase all Delve items leaving the DEV Team to come up with more content needed to keep everyone busy.

    Look at it from all angles and not just what's convenient. Every idea may have a good side but also a bad side. At least now people needing plasm have a reason to participate in a speperate event. I'd rather have multiple things to do than be limited to doing everything in 1 event at the same time.

    I see WR as an event like Six Flags. Not like the playground everyday at Recess. Definitely not like VW.

    You may not like my arguments but DEVs are not stupid. I'm sure they are watching every event from all points of view maybe more than how I see it because they know the math behind every example. So I'm not trying to be difficult on purpose.
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    Last edited by Daemon; 08-14-2013 at 05:27 AM.

  5. #5
    Player detlef's Avatar
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    Mar 2011
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    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Daemon View Post
    Which those people needing 10k plasm would never go back to Delve and earn it. 3k is taking the example and making it sound worse than what the event can provide, which only shows a reason to support your idea of why its better. We all know people can earn 9k plasm with a good team >.>.
    10k plasm in 45 minutes vs. 20k plasm (hypothetically) in 3 hours. Easy choice. Also, a good team capable of earning 9k farming trash mobs can easily clear 1-5 NMs instead. But also, those good players that can earn that much plasm are much more likely to target the mega boss for 70k plasm than settle for unpredictable trash mob farming.

    Quote Originally Posted by Daemon View Post
    People who make profit off trading in plasm for Airelixers will no longer make any profit making plasm at some point useless to those who don't have anything else to buy / upgrade.
    This isn’t a very good argument since both events would hypothetically award plasm.

    Quote Originally Posted by Daemon View Post
    Look at it from all angles and not just what's convenient. Every idea may have a good side but also a bad side. At least now people needing plasm have a reason to participate in a speperate event. I'd rather have multiple things to do than be limited to doing everything in 1 event at the same time.

    I see WR as an event like Six Flags. Not like the playground everyday at Recess. Definitely not like VW.
    Are you really worried that adding plasm to Wildskeeper would kill Delve? People will still do Delve. Adding plasm to Wildskeeper is just another way for casuals to earn plasm without having to deal with the various hurdles of joining a Delve group.
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  6. #6
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    Quote Originally Posted by detlef View Post
    10k plasm in 45 minutes vs. 20k plasm (hypothetically) in 3 hours. Easy choice. Also, a good team capable of earning 9k farming trash mobs can easily clear 1-5 NMs instead. But also, those good players that can earn that much plasm are much more likely to target the mega boss for 70k plasm than settle for unpredictable trash mob farming.
    It doesn't matter if it takes 3 hours to earn 20k plasm. Plasm is the main reward of Delve. You are asking to take the main reward from 1 event and add it on top of the rewards of another. Which still gives reason to skip Delve. Why waste my time doing 3 Delve runs when I can earn that on top of the chance of earning a Rare item at WR?

    Quote Originally Posted by detlef View Post
    This isn’t a very good argument since both events would hypothetically award plasm.
    Did you misunderstand what I said? More plasm means the more people will buy more Airelixers which means the value will be less than what it is now.

    It would be the same as increasing the drop rate of Dyna currency from the average person earning 250 per run into 600 currency per run which would mean the value of this would not be worth as much as it is now.

    Quote Originally Posted by detlef View Post
    Are you really worried that adding plasm to Wildskeeper would kill Delve? People will still do Delve. Adding plasm to Wildskeeper is just another way for casuals to earn plasm without having to deal with the various hurdles of joining a Delve group.
    Every event has the same hurdles. You've event complained about such hurdles with WR.
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    Last edited by Daemon; 08-14-2013 at 05:48 AM.