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  1. #181
    Player OmnysValefor's Avatar
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    In my opinion, I don't see him trying.

    I see talk, and not much of that. I see a lot of silence and some talk. I haven't seen much done.

    You're saying give him a chance, and you assume we haven't. We never get action.
    (1)

  2. #182
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    Quote Originally Posted by OmnysValefor View Post
    In my opinion, I don't see him trying.

    I see talk, and not much of that. I see a lot of silence and some talk. I haven't seen much done.

    You're saying give him a chance, and you assume we haven't. We never get action.
    Yeah but the tables have turned. Lots of pressure with FF14 around the corner.

    My question is how much work do you think an artist, team of programmers, debugging, testing, graphics design artist, composers, musicians, recording studio, budget meetings, communicating with translators, feedback, responding to the community and so on do you think can fix everything people complain about?

    How much time can you make your team do all of this? They are human beings too. In fact I'm surprised they could even release so much in 1 month with the previous 2 updates.

    As I said if I did not see any improvements since before July and August update, I was already prepared to drop the game and move to 14.
    (0)
    Last edited by Daemon; 08-08-2013 at 01:10 PM.

  3. #183
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    Quote Originally Posted by Daemon View Post
    Understood so now here's my point of view. FFX14 launches on the 27th. Devs know people are quitting. They know they need to do their best to keep us interested. It's their job and its pretty scary to be in Matsui's position right now because remember when 14 first failed? The worst disaster in final fantasy history. I'd hate to be the guy who ended an 11 year game entrusted to me to keep it going because I couldn't keep the fanbase happy.
    You see these complaints? You see them popping up all the time and not going away? These are not signs of a happy playerbase. If you want to see a happy playerbase you can not change the games direction radically while outdating some of the most popular and time taking things in every way relevant and then on top of it do very little to fix the issues your players have, and what you are doing that they ask, you put at the back of the line while you work on more things they think of as less important.

    They changed the progression and speed of this game again, kept all of the annoying and horrible drops still, outdated RMEs as well as 90% of the rest of the game, and have received many complaints about it. Many people quit not long after Adoulin came out, more after Delve, and more even recently I am sure. As a whole, the playerbase does not seem happy, and the attempts to fix the issues we have such as RMEs seem so far at the back of the line it will be months before we see any update to fix the issues, after FFXIV comes out. So while you are pointing out he needs to keep the fanbase happy, he seems to be doing a horrible job at it. The best thing, or rather most well received thing to happen since Adoulin's release has been Monstrosity, which is great and fun, but will only last so long, people will eventually grow tired of leveling each type of mob starting at level 1 each time over and over again, fighting in the same areas at the same levels with the same targets. For now, its very enjoyable, but it will only last a while before it becomes boring to most.

    As you said, he very likely knows that people will be quitting for FFXIV, and needs to keep us interested, so tell me, why is it they are doing more things which are chasing us away? I assure you, WK Reives and the time I have spent on them are not a great feature that would keep me playing, they are adding to the reasons for me to quit and move to FFXIV. So I can assure you, if his goal is to keep people here & playing this game, if he does not want to be known as the man who brought down the 11 year old FF game, he better fix some of this shit right now, because he has less than 20 days till FFXIV releases, and a ton of unhappy people will be leaving.
    (1)

  4. #184
    Player OmnysValefor's Avatar
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    No offense intended, it truly perplexes me how you can see the last several months as signs of good things. I see a lot of things that we weren't asking for.

    Mog garden has its uses..I guess, but most days I get about 20k in npc'able stuff. How much time was wasted on that? It's not really gardening, it is its very own thing.. and noone was asking for it. It's nice to be able to npc things straight my moogle but they could have done that a long time ago, with the moogle in every mh.
    (1)

  5. #185
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    Quote Originally Posted by OmnysValefor View Post
    No offense intended, it truly perplexes me how you can see the last several months as signs of good things. I see a lot of things that we weren't asking for.

    Mog garden has its uses..I guess, but most days I get about 20k in npc'able stuff. How much time was wasted on that? It's not really gardening, it is its very own thing.. and noone was asking for it. It's nice to be able to npc things straight my moogle but they could have done that a long time ago, with the moogle in every mh.
    I never said several months, I said the last 2 months have shown me the Devs made much better improvements enough to prove they are working harder.
    (0)

  6. #186
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    Quote Originally Posted by Daemon View Post
    My question is how much work do you think an artist, team of programmers, debugging, testing, graphics design artist, composers, musicians, recording studio, budget meetings, communicating with translators, feedback, responding to the community and so on do you think can fix everything people complain about?
    I will go by just WK Reives alone right now. Artist has nothing to do with drop rates, programmers do, debugging sure, testing yeah, graphics nope, composers nope, musicians nope, recording nope, budget meetings sure, translators nope, feedback sure, and responding to the community yeah. So out of your list the things that would be involved actually would be Programmers, Debugging it, Testing it, and looking at feedback while replying to it. Now, Programming I assume would be the most time taking, changing how the drops work and all, testing would be easy, throw a person in, give them a Brew, have them kill the NM, force it to repop instantly as well as give them the KI instantly, things I think would be easy for them, kill it again, do this over and over while dropping the items every time you have all 6, do this 25 times to make sure you get a gear drop each time, simple test, would easily see if it worked right I think. Feedback is simple too, look at forums, read forums, give devs a summery of player feedback, get told what to reply with if anything, have Com Rep make post in 5 minutes. Job is finished, players are happier.
    (1)

  7. #187
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    Quote Originally Posted by Demon6324236 View Post
    I will go by just WK Reives alone right now. Artist has nothing to do with drop rates, programmers do, debugging sure, testing yeah, graphics nope, composers nope, musicians nope, recording nope, budget meetings sure, translators nope, feedback sure, and responding to the community yeah. So out of your list the things that would be involved actually would be Programmers, Debugging it, Testing it, and looking at feedback while replying to it. Now, Programming I assume would be the most time taking, changing how the drops work and all, testing would be easy, throw a person in, give them a Brew, have them kill the NM, force it to repop instantly as well as give them the KI instantly, things I think would be easy for them, kill it again, do this over and over while dropping the items every time you have all 6, do this 25 times to make sure you get a gear drop each time, simple test, would easily see if it worked right I think. Feedback is simple too, look at forums, read forums, give devs a summery of player feedback, get told what to reply with if anything, have Com Rep make post in 5 minutes. Job is finished, players are happier.
    DJ you know very well SE doesn't adjust 1 thing. Look at the last 2 updates July and August. They just adjusted Colonization rate which also effects WR and reduced the amount of Bayld it takes to purchase a Ki. With this change alone do you think does nothing to WR?

    Then it takes time to read and watch to see how the new adjustments works. Decide which complaints to address, pile onto the million on the other complaints DEV team is working on.

    You do know DEVs just don't make instant schedules and say "Hey today I'm going to work on WR because I just read a post created 3 days ago."

    Seriously?

    Do you know how long it takes to produce music? Some days I can write a simple track in 4 hours or take up to a month or more. Then mixdown a few days, mastering a day or 2.

    Listen to one of my remixes Wondergirls - Like Money. Also has one of my DJ mixes up.
    Http://Soundcloud.com/djsparrownyc
    (0)
    Last edited by Daemon; 08-08-2013 at 01:49 PM.

  8. #188
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    Quote Originally Posted by Demon6324236 View Post
    You see these complaints? You see them popping up all the time and not going away? These are not signs of a happy playerbase. If you want to see a happy playerbase you can not change the games direction radically while outdating some of the most popular and time taking things in every way relevant and then on top of it do very little to fix the issues your players have, and what you are doing that they ask, you put at the back of the line while you work on more things they think of as less important.

    They changed the progression and speed of this game again, kept all of the annoying and horrible drops still, outdated RMEs as well as 90% of the rest of the game, and have received many complaints about it. Many people quit not long after Adoulin came out, more after Delve, and more even recently I am sure. As a whole, the playerbase does not seem happy, and the attempts to fix the issues we have such as RMEs seem so far at the back of the line it will be months before we see any update to fix the issues, after FFXIV comes out. So while you are pointing out he needs to keep the fanbase happy, he seems to be doing a horrible job at it. The best thing, or rather most well received thing to happen since Adoulin's release has been Monstrosity, which is great and fun, but will only last so long, people will eventually grow tired of leveling each type of mob starting at level 1 each time over and over again, fighting in the same areas at the same levels with the same targets. For now, its very enjoyable, but it will only last a while before it becomes boring to most.

    As you said, he very likely knows that people will be quitting for FFXIV, and needs to keep us interested, so tell me, why is it they are doing more things which are chasing us away? I assure you, WK Reives and the time I have spent on them are not a great feature that would keep me playing, they are adding to the reasons for me to quit and move to FFXIV. So I can assure you, if his goal is to keep people here & playing this game, if he does not want to be known as the man who brought down the 11 year old FF game, he better fix some of this shit right now, because he has less than 20 days till FFXIV releases, and a ton of unhappy people will be leaving.
    And I would have agreed if we didn't see any updates, no improvements, no responses from Matsui himself.
    (0)

  9. #189
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    Quote Originally Posted by Daemon View Post
    Seriously?

    Do you know how long it takes to produce music?
    No, but I also know music is not coding, and music has nothing to do with this kind of adjustment as the music is in the game already, nothing need be changed on that, only the drop rates, which should be as simple as changing a few numbers around.
    (1)

  10. #190
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    Quote Originally Posted by Demon6324236 View Post
    No, but I also know music is not coding, and music has nothing to do with this kind of adjustment as the music is in the game already, nothing need be changed on that, only the drop rates, which should be as simple as changing a few numbers around.
    Well yeah I know that >.> that doesn't mean it's not time consuming in ones schedule to go over music and figure out where to put it.

    I'm thinking of Matsui.

    Changing a few numbers? Lol I'm not arging about changing WR. I'm arging that it takes time to implement adjustments. They just changed WR, does it not make sense to give them time to see how the new adjustments are working? Get feedback from everyone before adjusting it again? Not like its an emergency where they should shutdown all the servers for 12 hours.
    (0)
    Last edited by Daemon; 08-08-2013 at 02:21 PM.

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