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  1. #211
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    Quote Originally Posted by OmnysValefor View Post
    That was exactly my point. Rare means nothing. Difficulty of the boss doesn't matter, it's how hard SE thinks we should work for drops.

    When you're depending on the entire server to come together, play properly, on decently geared jobs, it's a pretty bad plan.
    So you are saying earning an item like Tamaxchi should be easier than it already is? I'd rather spend my time earning this than a Mythic.

    I'd rather have the ability to get people and play the boss than wait an entire week standing on 1 map waiting for it to pop and then worry about losing claim from someone else.

    I mean I hated the fact that only 18 people could fight over 1 drop from HNM when LS brought additional parties to swap dead people and still kill each other over who deserves the drop.

    And yeah hundreds of people did show up to watch. What else could they do? Someone else already claimed it.

    I guess I'm the only person who sees and appreciates this.

    I mean I thought they did make it better than before.

    If I was a DEV I can't see any better way to implement HNM then how they did now. When SE made WoE easier, conflict was, flux always limited to 36 people but guess what happened? People destroyed flux in less than 15 minutes making all items worthless.

    And now barely anyone play after getting everything the wanted.
    (0)
    Last edited by Daemon; 08-10-2013 at 03:54 AM.

  2. #212
    Player OmnysValefor's Avatar
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    You are completely missing the point.

    It is not about the personal contribution towards victory. You need many many people to play properly, on the right jobs, and those jobs need to be well-geared.

    Unlike old endgame, you have no control over most those people. If someone wants to come as perle warrior, you can't stop them. I like that anyone can enter, but the event requires people to come on jobs suited to the task.

    Again, in a good fight, I don't even cap bayld. I'd rather come on war, drk, or whm, but the best job I have to the task is PLD.

    I don't know how else to explain it, but if those 3 things don't come together, it's going to get nasty, and any Hurkan or Tree that doesn't have a good Aegis or a competent RUN, along with tons of summoners and ranged jobs is going to be a long long fight. 6 hours later, people needing to do other things go hide in a corner and pray that they don't die.
    (3)

  3. #213
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    Quote Originally Posted by OmnysValefor View Post
    You need many many people to play properly, on the right jobs, and those jobs need to be well-geared.
    You answered what I've been arguing about. There's many people complaining about events like these based on "I dedicated 27 hours for Yumcax" and not looking at it from this point of view.

    And then complain Devs need to make it easier. To me sounds like "I don't want to take up the challenge, I'm not patient enough to find the right people or wait for others to be properly geared to do this event, I don't have time to fail and rethink my strategy and because these people were not well prepared wasted my time, I blame you DEVs for making it this way."

    When I'm saying don't blame the Devs, they are trying to make it better. SoA is new, wait til people actually get better gear and upgrade those Delve items to Rank 15 and wait for the people to catch up. Look at the differences now than back in the old days HNM existed?

    We did Delve with REM when it first released, earned 3-5k plasm per run. Now we earn 9k after people caught up and became well geared.

    Which is why I said not everyone is on the same page as you as in not everybody is end game with the best gear ready to be on your level.

    Had WR been only limited to 18 people like most other events, sure there is more control but SE made it so anyone can join. And well people in Perle armor showing up and not being able to participate only tells me they need to go back and work on their gear because this is End Game. Not some common event for every single person not ready.

    And people who can't do something refuse to figure out why they can't do it other than group up the majority of people who feel the same way and make it a living hell for the DEV team. When I'm seeing that it's NOT IMPOSSIBLE." They already did adjust it to make it easier than it was before based on complaints. If I already see several people in town this early running around with WR equipment, can't imagine 2-3 months from now. Which would only mean making it easier will make the event die faster.

    Like I said you can't be a one man show. It's not about 1 person making a massive difference. It's about everyone making a difference as a team.

    Then people like me see people begging for these events to be adjusted easier makes me feel like "Please nerf the challenge because we can't do it and refuse to figure out why," while I sit and think I wish the event was more challenging. And then people say I'm the one who is just a casual player noob and my opinion doesn't matter.
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    Last edited by Daemon; 08-10-2013 at 04:41 AM.

  4. #214
    Player detlef's Avatar
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    Quote Originally Posted by Daemon View Post
    And then complain Devs need to make it easier. To me sounds like "I don't want to take up the challenge, I'm not patient enough to find the right people or wait for others to be properly geared to do this event, I don't have time to fail and rethink my strategy and because these people were not well prepared wasted my time, I blame you DEVs for making it this way."
    Exactly. I am not patient enough to find the right people. This is a server wide event, not an alliance of people that can be led. I can't remove people from the group for being terrible or detrimental. You even agree with this.

    Quote Originally Posted by Daemon View Post
    When I'm saying don't blame the Devs, they are trying to make it better. SoA is new, wait til people actually get better gear and upgrade those Delve items to Rank 15 and wait for the people to catch up.

    We did Delve with REM when it first released, earned 3-5k plasm per run. Now we earn 9k after people caught up and became well geared.

    Which is why I said not everyone is on the same page as you as in not everybody is end game with the best gear ready to be on your level.
    Gear is important, but people coming on the right jobs is 90% more important. If you don't have the CORs or SMNs, the fight will take forever.

    Quote Originally Posted by Daemon View Post
    Had WR been only limited to 18 people like most other events, sure there is more control but SE made it so anyone can join. And well people in Perle armor showing up and not being able to participate only tells me they need to go back and work on their gear because this is End Game. Not some common event for every single person not ready.
    You have no control over those people. I can't tell that person to work on his gear.

    Quote Originally Posted by Daemon View Post
    And people who can't do something refuse to figure out why they can't do it other than group up the majority of people who feel the same way and make it a living hell for the DEV team. When I'm seeing that it's NOT IMPOSSIBLE." If I already see several people in town this early running around with WR equipment, can't imagine 2-3 months from now.
    Uh. Some people get lucky with drops. You put 100 people in a battlefield, somebody will get something nice. Congratulations for locating those people. Over time, more people will luck into a piece of equipment they can equip in town for you to check.

    Quote Originally Posted by Daemon View Post
    Like I said you can't be a one man show. It's not about 1 person making a massive difference. It's about everyone making a difference as a team.

    Then people like me see people begging for these events to be adjusted easier makes me feel like "Please nerf the challenge because we can't do it and refuse to figure out why," while I sit and think I wish the event was more challenging. And then people say I'm the one who is just a casual player noob and my opinion doesn't matter.
    Is it a challenge? Or is it just an annoying and painful mess of an event with terrible item distribution mechanics?
    (2)

  5. #215
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    Quote Originally Posted by detlef View Post
    Exactly. I am not patient enough to find the right people. This is a server wide event, not an alliance of people that can be led. I can't remove people from the group for being terrible or detrimental. You even agree with this.

    Gear is important, but people coming on the right jobs is 90% more important. If you don't have the CORs or SMNs, the fight will take forever.

    You have no control over those people. I can't tell that person to work on his gear.

    Uh. Some people get lucky with drops. You put 100 people in a battlefield, somebody will get something nice. Congratulations for locating those people. Over time, more people will luck into a piece of equipment they can equip in town for you to check.

    Is it a challenge? Or is it just an annoying and painful mess of an event with terrible item distribution mechanics?
    And you only want to see the negative and respond to the bad and never acknowledge the good side of things. No matter what the Devs do you need to understand creating a video game with extreme limits doesn't just have one side of it.

    Make it easier, then people get everything and the events become dead. Make it harder people get frustrated and quit.

    Balance is not easy. For something as big as this. Something you do learn in game programming.

    Making the Devs life harder is not going to get what you want faster. Especially if they just adjusted WR. I'm just saying lets be patient.

    Otherwise if they did follow our every complaint WR would have to adjusted every day for the rest of FFXI existing life.

    It's like playing tug a war with a rope. Only at this point little changes could have big effects and that's why Devs have to becareful. Big changes can have crashing effects. If this was a game between 2 players, easy. But this about thousands of players on every server. The more people the greater effect.

    Which is why I understand Devs not making big changes we always expect.

    And if this doesn't tell you the man hears you, acknowledges that he needs to work harder and that he is struggling. Then you are being inconsiderate and ungrateful from my POV.

    Ever since Adoulin was released, I feel like the player base is decreasing with every update, and it seems like this is going to continue.

    Reply from Matsui.
    If it seems that way, it's just my inadequacy and I will do my best to work harder on this.

    There are times when I get a bit hung up thinking about how to respond to dissenting opinions and criticism, but I will do my best to grasp the real meaning and make the appropriate response.

    As a result of this there are times when I do not make direct replies to feedback, and as I am not always quoting text it may seem that your feedback is being ignored. Also, there are cases it might feel this way when you don't receive an answer to certain things you were expecting and the subject continues to shift.

    The way everyone thinks is different, and while a universally accepted answer is not very realistic, I will continue to do my best to ensure that I connect my responses to our position and conclusions that can be easily understood.
    (0)
    Last edited by Daemon; 08-10-2013 at 05:18 AM.

  6. #216
    Player detlef's Avatar
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    Quote Originally Posted by Daemon View Post
    And you only want to see the negative and respond to the bad and never acknowledge the good side of things. No matter what the Devs do you need to understand creating a video game with extreme limits doesn't just have one side of it.

    Make it easier, then people get everything and the events become dead. Make it harder people get frustrated and quit.
    This is a forum for feedback, you see. It is our only connection with the devs. Okay, so we know that you have to balance between players getting items too quickly and the longevity of the event right? Now, with that in mind, don’t you think that we players have every right to say that things are messed up right now? Think about what the real, legitimate gripes are. Think about how Achuka, Tchakka, and Colkhab are, and how the Yumcax and Hurkan differ. I’ll make a list for you:

    Original Naakuals
    -Each NM has 4-5 drops, each of which had an approximately equal drop rate.
    -Large battlefield that allowed room for recovery as well as a fairly safe fighting area.

    New Naakuals
    -Each NM has 6 drops, which do not have equal drop rates. 2 of the 6 are much more likely to load.
    -Small battlefield that does not allow room for recovery without very real possibility of MPK.

    Peoples’ main complaint is that you’re likely to get the grip and bullet from Hurkan or the neck and cape from Yumcax over and over. That is a legitimate complaint, especially when you compare it to the original Naakual drop system, which wasn’t skewed toward the crappy drops.

    Quote Originally Posted by Daemon View Post
    Balance is not easy. For something as big as this. Something you do learn in game programming.

    Making the Devs life harder is not going to get what you want faster. Especially if they just adjusted WR. I'm just saying lets be patient.

    Otherwise if they did follow our every complaint WR would have to adjusted every day for the rest of FFXI existing life.
    If we do not speak up, then the likelihood of things being changed is decreased. As I have said, the event has a finite lifespan. Have you ever noticed how applause dies down? At first, a few people stop clapping, but as the remaining people notice this, the applause decays quite rapidly. The same thing happens with large scale content.

    Knowing that it is going to die, I am an advocate of giving the players what they want before this happens. Otherwise, if the event dies and the vast majority of players haven’t gotten what they were after, was the event really successful? I say no.
    (2)

  7. #217
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    Quote Originally Posted by detlef View Post
    This is a forum for feedback, you see. It is our only connection with the devs. Okay, so we know that you have to balance between players getting items too quickly and the longevity of the event right? Now, with that in mind, don’t you think that we players have every right to say that things are messed up right now? Think about what the real, legitimate gripes are. Think about how Achuka, Tchakka, and Colkhab are, and how the Yumcax and Hurkan differ. I’ll make a list for you:

    Original Naakuals
    -Each NM has 4-5 drops, each of which had an approximately equal drop rate.
    -Large battlefield that allowed room for recovery as well as a fairly safe fighting area.

    New Naakuals
    -Each NM has 6 drops, which do not have equal drop rates. 2 of the 6 are much more likely to load.
    -Small battlefield that does not allow room for recovery without very real possibility of MPK.

    Peoples’ main complaint is that you’re likely to get the grip and bullet from Hurkan or the neck and cape from Yumcax over and over. That is a legitimate complaint, especially when you compare it to the original Naakual drop system, which wasn’t skewed toward the crappy drops.

    If we do not speak up, then the likelihood of things being changed is decreased. As I have said, the event has a finite lifespan. Have you ever noticed how applause dies down? At first, a few people stop clapping, but as the remaining people notice this, the applause decays quite rapidly. The same thing happens with large scale content.

    Knowing that it is going to die, I am an advocate of giving the players what they want before this happens. Otherwise, if the event dies and the vast majority of players haven’t gotten what they were after, was the event really successful? I say no.
    Ok but speak up from having your facts straight. You never once admitted the direction Matsui has been trying hard to fix and make better with improvements such as the ones I stated already.

    It's better than waiting 1 entire week parked on the same map 24/7 and then worry someone else will claim boss. Heck even waiting for your entire team to show up before you lose claim because you couldn't even hold the boss til they showed up and because other teams got there before yours did. Only to feel rage that you wasted 1 week of your life waiting staring at the sand.

    (Yeah I was that guy who waited the full week real time, told HNMLS the moment it popped because they promised to let me lot only to be screwed and say sorry we lied to you now go run off and cry.)

    It's better than spending Gil on pop item like King Behemoth when you also gain a decent amount of Bayld back.

    It's better than everyone has a chance to get a rare than kill each over competing who gets to lot in an 18 man alliance. "THAT'S IF ANYTHING DROPPED AT ALL" only to wait another week real time for the chance of losing claim again.

    Its better after the new update reducing the cost of purchasing Ki 50/75k or less than 100k. And still you can get it reduced further by having rank.

    It's better that reives are now easier than before allowing everyone to also earn Bayld faster and kill reives blocking the way to WR.

    It's better that they adjusted Colonization rate to last longer than not being able to use waypoints because no one raised the rates.

    It's easier that we can cap colonization rate faster than before.

    Are you ignoring these changes? These differences?

    Don't enter the event with half the server not prepared yet because they don't want to waste their time earning the proper gear or had the time to prepare themselves because the event is new and fresh expecting to get the best and didnt and then complain it needs to be easier in such a short time since the content was released because that only tells me you only want to give up and not even consider anything other than "I want my items now, not later because its all about me myself and I."

    That means this event was definitely not made for you.

    Challenge doesn't only mean boss fight. The challenge means everything else as in finding the right people, the right jobs, the right strategy.

    If people don't have the Bayld to buy Kis then part of the challenge is also time and waiting for people who are ready.

    I don't care if it takes 10 hours. 10 hours playing a boss means i spent 10 hours with you! 10 hours of learning how you play with me as a team! To me my main focus is not about the drop. Yeah it sucks if you don't get anything.

    To me it's also about the fun of playing with others, showing my skills and how hard I worked practicing them. Because you barely get to show what you're made of. If I didn't get a drop? So what others most likely didn't either so I'm not the only person.

    Unless that has absolutely no value then why are you playing an MMORPG to begin with? Why people don't help each other out because too many people don't care about anything else other than "I didn't get my item."

    You sound so fixated on just the drop from the event and nothing else. You claim you play longer than me but it sure doesn't tell me that.

    He gave us the content and all we do is complain and complain and don't even give him the chance to adjust it throughout time because no one is ever satisfied.

    Had he NOT adjusted anything at all then I can totally agree with you 100% but to adjust it and make it easier and then complain again is why I'm debating with all of you.

    Again I truly feel sorry for Matsui.

    Present your idea yeah, complain and put the man down by insults, rants, and how disgusted you are is another.

    To me he did change things for the better. Is it perfect? No. But it's better than we had it before. And to give us that is enough for me to appreciate what we have now.
    (0)
    Last edited by Daemon; 08-10-2013 at 06:23 AM.

  8. #218
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    Btw OP, I never disagreed with your current concerns. I started off only commenting that I didn't agree making rare drop a guarantee all because it takes too long.

    But also, Matsui already addressed several of our complaints with WR not too long ago. And that I believe we should give it some time because he needs to see how these changes make a difference before deciding to further adjust things. That's the real thing about video games effecting a massive amount of people. You can't just make a drastic adjustment like WoE which was a good example as to how WR would have turned out if they did make it that easy. A quick rush to get the items only for everyone to stop playing the event all together and to me that would suck.
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  9. #219
    Player OmnysValefor's Avatar
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    Obviously you feel very strongly about your faith in Matsui but when you're trying to speak favorly, in any light, of 10 hour fights, you show that you're not going to be swayed.

    You're not debating, you're cheerleading.
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  10. #220
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    Quote Originally Posted by OmnysValefor View Post
    Obviously you feel very strongly about your faith in Matsui but when you're trying to speak favorly, in any light, of 10 hour fights, you show that you're not going to be swayed.

    You're not debating, you're cheerleading.
    Yeah because I use to spam WoE every single day and now I can barely find anyone interested to go. I'm sure you can understand why I've been so defensive.

    People got what they needed and now the event is barely living. You may do event for the items. I did it for fun, friends, and items was only the extra bonus.

    Had Matsui not told us about changing his take on roadmap and lay out 2 months of content, then come through on his word and communicate with us, then my faith would not even be there however I did make a topic that stated.

    "Show us your word through updates and stop telling us you will do something and give us false hope. That will tell us you are listening."

    http://forum.square-enix.com/ffxi/th...n-you-DEV-TEAM.

    Since he kept his word I believe in him now than I did a few months back and I'm sure he does read our comments.

    Seriously I've been paying attention to his actions and his responses.
    (0)
    Last edited by Daemon; 08-10-2013 at 06:55 AM.

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