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  1. #231
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    Quote Originally Posted by Mostfowl View Post
    As "hard" as you have to work for these drops it still isn't nothing compared to the old days.

    You know, the days where ppl would actually invest 6 months and gillions on 1 piece of gear. Now if ppl don't get it in 1 fight that requires a lil bit of farming first they /rage.

    sad days
    Quote Originally Posted by svengalis View Post
    Do I get pissed after spending 7-8 hours doing Yumcax and getting crap drops? Yes but I also realize that if I was getting the drops I wanted then I wouldn't be doing it as much which could be a big problem for anyone who has yet to do it. Now I may stop doing it if I keep getting terrible drops but it really doesn't take much effort to do WK. I just look at past events and realize how hard it is for some people to do them because most people have gotten what they want from the events like Abyssea.
    And this is why I spent way too much time posting to give light to all of you how I see the difference. So I'm not the only one.

    Repeat of what I said earlier:
    If your idea of FFXI is to have it easy for you, my reasons for playing this game is the challenge, earn my items so I can actually enjoy what I've earned rather than feel like I wasted time putting endless hours for items people can get easily.

    So if the DEVS made it easier, then you have the other players who feel the same like me feel this will suck. And we maybe the next ones to complain after it. Which falls under what I said earlier.

    Balance is not easy, can't make everyone happy and people will complain regardless.
    (0)
    Last edited by Daemon; 08-10-2013 at 11:58 AM.

  2. #232
    Player OmnysValefor's Avatar
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    Well when you have to dig through millions of lines of computer code in programming like the old content? Especially when various people wrote the coding may incorporate different techniques than others. You are piled with so many issues, its not easy to say we are going to do this and then make it happen right away.
    I hate people who try to use this as an excuse for developers. While the structure of projects decay over time, projects attempt to be structured so that changing one aspect doesn't involve other unrelated aspects. On top of that, the "millions of lines of computer code" is not a valid argument to the point that SE, as a company, should know their playerbase. I've seen code additions cause wild changes, but it certainly didn't place a waypoint on top of most of the NMs. SE did that.

    I have never been able to to understand why companies like SE and Blizzard don't pay people to understand their gamers.

    You also can't say that Matsui is blameless for the up-ending of FFXI gearing paradigm. We are not <every other major MMO>. Colliding FFXI with gear being outdated every few months just makes gearing seem so uncertain. Now you drop 4 million in a piece of rare/ex gear and you almost expect it to be subpar next month.

    Here again, Matsui, and those working for him, should have recognized that the gear practices in FFXI is part of the reason some people play this game. FFXI takes min-maxing to extremes since you can min-max every aspect of your character, and the only excuse for why you don't is favoritism towards something else. (IE, my whm's idle refresh set is +5. It could be +7, but I'd rather keep my tp bonus moonshade, and I need the refresh weapon)
    (2)
    Last edited by OmnysValefor; 08-10-2013 at 12:04 PM.

  3. #233
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    Quote Originally Posted by OmnysValefor View Post
    I hate people who try to use this as an excuse for developers. While the structure of projects decay over time, projects attempt to be structured so that changing one aspect doesn't involve other unrelated aspects. On top of that, the "millions of lines of computer code" is not a valid argument to the point that SE, as a company, should know their playerbase. I've seen code additions cause wild changes, but it certainly didn't place a waypoint on top of most of the NMs. SE did that.

    I have never been able to to understand why companies like SE and Blizzard don't pay people to understand their gamers.

    You also can't say that Matsui is blameless for the up-ending of FFXI gearing paradigm. We are not <every other major MMO>. Colliding FFXI with gear being outdated every few months just makes gearing seem so uncertain. Now you drop 4 million in a piece of rare/ex gear and you almost expect it to be subpar next month.

    Here again, Matsui, and those working for him, should have recognized that the gear practices in FFXI is part of the reason some people play this game. FFXI takes min-maxing to extremes since you can min-max every aspect of your character, and the only excuse for why you don't is favoritism towards something else. (IE, my whm's idle refresh set is +5. It could be +7, but I'd rather keep my tp bonus moonshade, and I need the refresh weapon)
    Using it as an excuse doesn't mean the problem is not there. And that we should totally ignore this. Are you really not understanding the limitations of technology that's 13 years old? He cannot do all he wants with PS2 limits.

    That is not a poor excuse.

    Again I'm not disagreeing when you rant but If you want to argue, I'm saying argue atleast with that on your mind.

    Yes people do work for the gear, but what's there to work on after you get it?
    (0)
    Last edited by Daemon; 08-10-2013 at 12:15 PM.

  4. #234
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    Quote Originally Posted by Daemon View Post
    Using it as an excuse doesn't mean the problem is not there. And that we should totally ignore this. Are you really not understanding the limitations of technology that's 13 years old? He cannot do all he wants with PS2 limits.

    That is not a poor excuse.
    When it comes to things like drop rates, avatars, DRK Fast Cast, RMEs, or any other number of issues that have not been addressed in updates or updates themselves which have not been implemented, yes, that is a poor excuse for any of those. While some things like HD Graphics, extra complex zones, super amazing animations, a greater inventory system, or many other things might be able to be blamed on the PS2, there is a large amount of unaddressed issues which can not be blamed on the PS2 as well.
    (2)

  5. #235
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    Quote Originally Posted by Demon6324236 View Post
    When it comes to things like drop rates, avatars, DRK Fast Cast, RMEs, or any other number of issues that have not been addressed in updates or updates themselves which have not been implemented, yes, that is a poor excuse for any of those. While some things like HD Graphics, extra complex zones, super amazing animations, a greater inventory system, or many other things might be able to be blamed on the PS2, there is a large amount of unaddressed issues which can not be blamed on the PS2 as well.
    Yeah it's the job you want fixed just the same as many others complaining about every other job.

    DJ I took you for someone who reads up on everything or did you miss this?

    We are also looking into Gobbiebags, but as there are risks that these will cause other inconveniences such, as items not displaying right away when logging in or changing areas, we would like to closely investigate methods that have low risk and have a high possibility of realizing (including methods other than Gobbiebags).
    That's what I mean he is struggling due to PS2 limitations.

    Also one of the reasons they said before that some jobs cannot have more spells added because of reaching the cap.
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    Last edited by Daemon; 08-10-2013 at 12:28 PM.

  6. #236
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    What he means, is longer load times, the same thing they have said for months now as to why they have not yet done it, yet I have yet to see a single person say.

    No! Not longer load times, fuck inventory, I don't need that, just let me load my zone & inventory 5 seconds faster! >:O Damn all these people with full inventory trying to ruin this game with their long load times and big inventories.
    I have seen no replies like that, instead I see a ton of.

    Please for the love of FFXI do this! We need the space! Who cares about extra load times I just want to be able to carry all my junk! T_T
    (2)

  7. #237
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    Quote Originally Posted by Demon6324236 View Post
    What he means, is longer load times, the same thing they have said for months now as to why they have not yet done it, yet I have yet to see a single person say.



    I have seen no replies like that, instead I see a ton of.
    Yeah and most of those people base judgement without knowing the problem behind the scenes. Trust me I'm the one who complained so many times about inventory issues. Then I learned a little bit from taking Game programming 1 class in Audio Engineering school. I've also studied Computer Technoloy in college. Gave up or better yet took a break after reaching Computer Programming & Developement because it was way too complicated to me using Visual Basic C+.

    After I realized PS2 limitations, I rethought my ideas and presented the DEVs the AF4 thread. If you can't add space, remove the items that's over flooding it concept.

    Games are not without limits. Most of the time it's about add things, remove things, but much more sophisticated when dealing with MMORPG as big as FFXI and as old as this game the challenge becomes harder each year fanbase starts to lose patience.
    (0)
    Last edited by Daemon; 08-10-2013 at 12:36 PM.

  8. #238
    Player OmnysValefor's Avatar
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    PS2 limitations, and Xbox limitations, because they're also becoming a factor limit the rendering and engine capabilities. They don't inherently limit the function of the UI, but the systems are already strained to the point that SE doesn't want to further stress them.

    PS2 limitations do not create a poor loot system, nor any of SE's wild changes. It baffles me why you even brought it up here.

    PS2 limitations don't explain why a company couldn't see issues with delve weapons widening the gap between heavy DD and dual wielders (because of weapon selection) or combat-casters like blu. The same for pet jobs. Yeah, they fixed pet jobs, but we had to tell them, and frankly--we shouldn't have.

    Sometimes it feels a lot like attentive players know more about this game than the developers who see the code.

    PS2 limitations doesn't explain why they didn't see any magic accuracy issues with DRK, BLU, NIN magic accuracy.

    In spite of real ps2 limitions, xbox limitiations, and the client's limitations (Seriously, I have an NVIDIA 670, quad core 4ghz (o'clocked) and 16 gb ram--my system should be able to run 10 copies of this old game, and yet hiccups with 2, they continue to add content their system can't support. PS2 players black out in delve, VW, besieged more frequently and I can't imagine many try to go to WK.

    Crying PS2 limitations, actual or not, when the company keeps themselves tied to it is like a marathon runner shooting himself in the foot and people saying "Well, he was going so slow because he was shot in the feet. Don't be so harsh on him."
    (4)
    Last edited by OmnysValefor; 08-10-2013 at 12:38 PM.

  9. #239
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    Quote Originally Posted by OmnysValefor View Post
    PS2 limitations, and Xbox limitations, because they're also becoming a factor limit the rendering and engine capabilities. They don't inherently limit the function of the UI, but the systems are already strained to the point that SE doesn't want to further stress them.

    PS2 limitations do not create a poor loot system, nor any of SE's wild changes. It baffles me why you even brought it up here.

    PS2 limitations don't explain why a company couldn't see issues with delve weapons widening the gap between heavy DD and dual wielders (because of weapon selection) or combat-casters like blu.

    PS2 limitations doesn't explain why they didn't see any magic accuracy issues with DRK, BLU, NIN magic accuracy.

    In spite of real ps2 limitions, xbox limitiations, and the client's limitations (Seriously, I have an NVIDIA 670, quad core 4ghz (o'clocked) and 16 gb ram--my system should be able to run 10 copies of this old game, and yet hiccups with 2, they continue to add content their system can't support. PS2 players black out in delve, VW, besieged more frequently and I can't imagine many try to go to WK.

    Crying PS2 limitations, actual or not, when the company keeps themselves tied to it is like a marathon runner shooting himself in the foot and people saying "Well, he was going so solo because he was shot in the feet. Don't be so harsh on him."
    That argument would be acceptable if we had NO updates the past 2 months back to back (Meaning you could argue why they didnt make these changes if they did nothing but sit lazily drinking coffee, eating dounuts and surfing the net.) and provide no updates as for item drop rate that's asking him to alter the game effected by everyone playing on every server which would change the balance of time especially for his team that needs the time to work on the game.

    "Hey let's make it faster by speeding up the drop rate so we can have much more work that requires us to do overtime or hire more people to keep up with those who want to play the game too fast!"

    Diablo III i believe took over 10 years to make. In 3 hours people from Korea beat the game.. That's sad. Every developers worse nightmare.

    Ideas are not simple.

    Tell me what you can do with 32MB of ram.

    Random-access memory (RAM /ræm/) is a form of computer data storage. A random-access device allows stored data to be accessed directly in any random order. In contrast, other data storage media such as hard disks, CDs, DVDs and magnetic tape, as well as early primary memory types such as drum memory, read and write data only in a predetermined order, consecutively, because of mechanical design limitations. Therefore the time to access a given data location varies significantly depending on its physical location.

    It's why he can't do so much without screwing up all the Ps2 players. PC doesn't matter. Heck I have 32Gig RAM, 6 Core PC AND Mac Pro Tower. Then there are limits to Video Graphics as well which is why FFXI cannot be made like FF14. Who's fault? Blame PS2.

    It's doesn't mean just because we have awesome computers with high end graphic cards, ram, CPU... Yeah I'm sure YOU can run 10 clients on your computer. But he cannot code the game based on your computer. But code the game based on everyone playing FFXI and a good portion of the fanbase are playing off PS2.

    Unless SE decides to hire a new team of Developers to recreate FFXI from the start to every single expansion which would cost years and Millions of dollars.

    Then again this is one of the reasons Developers never recreated FF7. And 14 would have been a huge waste of money and time for SE to just accept the failure and throw away the game. Which how many years did it take to fix it?

    As much money as SE earns off FFXI alone I'm sure is not enough money to just easily wake up one day and say "Hey let's remake all FF games from the start!!" I have millions and millions of dollars to dedicate several years to these projects.

    When in fact they said they do need to make a new popular FF Game before they decide to go back and recreate FF7.

    SE has bigger problems right now, which I know sounds blunt they need to see a comeback return on the income they spent investing into making FF14. Which is another reason I started to realize that it's not easy to be a gaming company and which is why so many gaming companies in the past went bankrupt.

    And well Sorry Electronic Arts, you became greedy by tricking your customers silently adding "BUY ME INGAME" items to kiddie video games that children began running up mommy and daddies credit cards because kids didn't know which is why that was a dirty sleazy scheme that has tarnished the companies name forever.

    Personally I will never play another EA game again. I'm just glad SE didn't take that same route.
    (0)
    Last edited by Daemon; 08-10-2013 at 01:30 PM.

  10. #240
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    Man, the conversation is so far off base now that it's baffling.

    I don't know why you're saying PS2 limitiations for loot systems and how our jobs function. Any Ninja, Blu, or spellcasting DRK (talking about absorbs, lol) could have told you the problems. Any summoner, bst, or pup could tell you the pet job problems. Any dual wielder could have told you the dual wield problems.

    But that's so far off-topic it's appalling.

    The simple fact is that my friend has been trying to get a foret naakual (I can never remember if that's Tchakka or Achuka for 3 weeks now) and can never catch one. Further, new naakual are becoming chores rather than fun. Camping waiting to claim Fafhogg may have been lame, but at least fighting Nidhogg was fun.

    I can admit that there's a little bit of fun in randoms sending me tells asking me to come to their Yumcax or Hurkan now and then, because I do well on PLD, and am pretty well liked, but the fights themselves are not fun. Seriously I'm afraid to go before raid time now because I neither want to delay the raid, miss out on it, or skip a chance at loo because I have to leave--nor do I want to go after raid time because I don't want to be up have the night.

    I don't want to struggle and struggle to get a velkk necklace. SE might think drops like that are coy, but in fact, they're insulting. Imagine if when you got an NNI clear, you could trade your key item to the NPC, and he gave you a random piece of gear, but he could choose to try to give you a piece you've already gotten. This is like that.

    The whole package--
    * the difficulty of the fights - I'm by no means the best pld, but I have, and frequently use, a pdt and mdt capped set and Hurkan still truck me. I don't think that a mass havoc battle should require a paladin at or above my level.

    * the gearcheck that they are - if they're going smooth, a great majority of people came on the right jobs and are pretty well geared., even if you came on DRG95/BLM17

    * the uncertainty of the win within a reasonable timeframe, the fact that SE client, on all platforms, can't handle mass battles very well. - I might not be able to stay for the whole fight because the fights can be ridiculously long. FFXIAH has talked about 10+ hour long Yumcax's... I think there was a thread here like that. People have to work, they need sleep, they have things planned with friends, RL, and IG.

    * Zone, or at least, alliance-hate. - It appears to be zone hate but I think maybe the NM starts to forget people after a while, but a twilight zombie can keep everyone floored for 15 minutes. Mid-recovery, you can lose it all because someone accidentally agroed everything

    * the risk that you might get a pebble and a cape you've dropped 3 times.

    The entire package depicts an event meant to be endured. And sorry, I'm not trying to list negative aspects, but I can't find something uniquely fun about Achuka that I can't get from Tojil.
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