
Originally Posted by
OmnysValefor
PS2 limitations, and Xbox limitations, because they're also becoming a factor limit the rendering and engine capabilities. They don't inherently limit the function of the UI, but the systems are already strained to the point that SE doesn't want to further stress them.
PS2 limitations do not create a poor loot system, nor any of SE's wild changes. It baffles me why you even brought it up here.
PS2 limitations don't explain why a company couldn't see issues with delve weapons widening the gap between heavy DD and dual wielders (because of weapon selection) or combat-casters like blu.
PS2 limitations doesn't explain why they didn't see any magic accuracy issues with DRK, BLU, NIN magic accuracy.
In spite of real ps2 limitions, xbox limitiations, and the client's limitations (Seriously, I have an NVIDIA 670, quad core 4ghz (o'clocked) and 16 gb ram--my system should be able to run 10 copies of this old game, and yet hiccups with 2, they continue to add content their system can't support. PS2 players black out in delve, VW, besieged more frequently and I can't imagine many try to go to WK.
Crying PS2 limitations, actual or not, when the company keeps themselves tied to it is like a marathon runner shooting himself in the foot and people saying "Well, he was going so solo because he was shot in the feet. Don't be so harsh on him."